Sunday, April 19, 2009

I served five years in the Republican Guard

So, I've read (multiple times) what Genome has written on the subject. I've also seen ElmerThePointy's YouTube video. All really good stuff and I'd be COMPLETELY lost without it. I'm pretty sure I understand what needs to be done here:
(1) aim for mobs at a level around ({your guard skill} / 3)
(2) wear as much EVA- and Guard+ gear as possible
There's not much more to it than that. Right?

So at skill level 82 I should be aiming for mob level 27 or so. (82/3 = 27.333...)

Well, after spending the majority of this weekend trying to level my Guard skill, I think I have come to the conclusion that either (a) SE has changed something regarding guard skill-up with this latest update a week or two ago [HIGHLY doubtful] or (b) I am screwed because I waited too long to level my Guarding skill.

My situation: I'm a 75 MNK. My Guarding skill is REALLY low (85). My Evasion skill is capped (256). My Counter Rate is fully meritted (5/5).

My gear: I'm wearing very little gear and no weapon (so the mobs last longer). Total of EVA-19 and Guard+10. (Something weird to note: the gear makes my combat skills now say Guarding=95 and Evasion=256. Why would the gear make a modification to one skill but not the other?)

My camps/attempts:
(1) Fort Karugo-Narugo [S] fighting Lycopodiums (Mandragoras lvl 22-25): 45 minutes and 0 skill-ups. I figured they were a little too low leveled so I moved on.
(2) Sauromugue Champaign [S] fighting Lycopodiums (Mandragoras lvl 28-32): over 90 minutes and 0 skill-ups. I figured maybe with the guard+ gear I should aim for higher levels still, but according to your posts it's only the base-skill level that makes a difference.
(3) a few other areas were attempted with various mobs at an appropriate level (jungle, etc...) but all of those were completely unsuccessful as well.
(4) Bibiki Bay fighting Alraunes (Mandragoras lvl 37-40): 6 hours and a total of only about 2.5 skill-ups. Skill-ups were 0.1s, 0.2s and 0.3s. (Which seems like just the perfect range for me to be getting them frequently, no?) I also got 0.8 of it all in a span of about 3 minutes. (Very beginning of 2/29/1071, Watersday, Full Moon (100%)... if that makes any kind of difference to anyone researching when it's best to get skill-ups.) The rest of the skill-ups were spread out and probably 45-60 minutes in between. /sigh

My method: (Same as I've seen/read.) I'd pull about 8-10 mandys and run near a wall or onto the pier to get them to line-up properly, then aim myself at (a) something in the distance (which just got annoying because I'd have to reposition frequently if the mob moved) or (b) one of the mandys that was slightly off to the side, then angle myself so I'm facing the rest of the group, but the targeted one was just ever-so-slightly "unable to be seen" so that I was engaged but not actively killing anything. I could get a group to last around 30-40 minutes until they would start dying off from my counters or until I started getting worried about my health from lack of TP (I was /DNC for Curing Waltz II).

So... Am I doing something wrong? Or am I just screwed because my other defensive skills/abilities are just too high? (Guard can't proc unless EVA and counter are bypassed.) They were missing a LOT but I'm pretty sure Guard was procing fairly often; I wouldn't necessarily see the animation, but they would consistently hit me for 10-22... and then sometimes (25% of the time perhaps?) they would only hit me for 5.

Am I just going to have to go level PUP and slowly build my guard on that job? (because my EVA will be capped MUCH lower) Or maybe just go find a character to borrow to {Level Sync} myself down to force my EVA down too??

I'm kiiiiiiinda getting frustrated here. Especially when I read that other people are getting 22 levels in a matter of 3 hours. /sigh

Suggestions: {Yes, please.}

Monday, April 13, 2009

Rehab is for Quitters

Ara (who's blog I just realized late last week, I can finally view again) has finally stated that he is definitely not going to be coming back to FFXI.

Then, purely coincidentally I might add, Hybrid tells me Friday night (heh now that I think about it, it was probably only like 5 or 6 hours after I found out about Ara) that he will most likely be quitting FFXI for good also.

Ara's reasons were somewhere around the lines of: (1) having too much fun in other online games and (2) not wanting to pay for an FFXI account (and paying-up on an outstanding balance or something too).

Hybrid's reasons: (1) woman issues (in order to spend more time with the gf, he's gotta quit the game. it just takes up too much of his RL time.) and (2) monetary issues (it's tough to hold down a full-time job and make rent, car payments, school payments, buy groceries, keep the lil' lady showered in gifts, etc... and still try to live it up as a P.I.M.P.)

So, my Friday night was kind of a downer.

I was actually going to purchase the security token and the ACP expansion, but now that 2 people that I can really trust in-game are definitely not coming back, I'm hesitant. Plus the fact that Treu's chickie will be graduating in a couple months and will probably also try to drag him away from the game... I just may not have anyone left! ; ;

Well, not really. I still have good times with all of my {sky} buds. (ie. gettin constantly kicked in the shins by Nomar... randomly screaming "Hooooooooooooooooooooooooo!"... giving nicknames to people...)

But I'll tell ya, once Treu quits the game, life at work will get uber boring. I mean, what the hell are we gonna surf for and talk about all day at work from then on?!? D:

Well, on the bright-side: Disdain is finally making appearances online more and more frequently now. And he's still got 2 friends he's bringing into the game. So I guess I have that to look forward to. :)

Only 2 more weeks until I can finally get my Monday and Wednesday early-evenings back again, and thus can get like 6-8 more hours of game-time (or sleep-time!) per week. :)

Tuesday, March 31, 2009

Nothing's right, I'm torn

ARGH!

Not so much the ARGH! as in "the Castle of Aaaaagh..."

You know, the kind of ARGH! that Charlie Brown yelps out when Lucy pulls away the football right when the ol' cueball is about to kick it.

Treu just pointed out to me the news about the new Square Enix Security Token.

Good news: Account Security - You will never have to worry about your account being hacked again (well, probably. There's always the chance that someone figures out what the root/random-key is to your account and can still get in.)

Bad news: Account Security - You will never be able to share your account with anyone. Like, when Treu is out of town, I won't be able to abuse him as my own personal PL. (heh, stop laughing. I know my PL skills suck. :-P) Or, like he already asked me to do for him this coming Sunday, I won't be able to get him into Dynamis - Buburimu (correction: Dynamis - Valkurm) (while he's at his v-ball game) so he can get his final Dynamis-clear to get access to Dynamis - Tavnazia. What if I'm still at work and the LS I asked to get my black belt items is killing Adamantois RIGHT NOW! ... Too bad. I'm at work. Treu won't have my password to log onto my char and run me out there to pick up my goods.

Good news: Inventory space - Inventory space OUT the WAZOO!!!

Bad news: You need this extra inventory space in REAL LIFE cuz you're now gonna have to carry this keychain around with you everywhere. No more spur-of-the-moment stopping-by Treu's house and gaming on his PS2, unless I take this thing to work with me every day.

I guess we could always just make sure we have our cellphones with us and then just TEXT my code to Treu when he asks. /shrug Assuming the text messages can be typed, sent and received quickly.

I'm torn. Don't know what to do. Inventory space would be godly... but at what cost?! (and i'm not referring to the $10 cost; the same price as an expansion pack.)

It has been discussed that we may just purchase the keychain for our primary characters (Khrone, Treubond, etc...), but NOT for our group-characters (Screamineagle, Annel, etc...). We'll see. We'll see.

Thursday, March 12, 2009

A Very Merry Unbirthday to Me!

Today, March 12th, is my first unbirthday after obtaining the ripe old age of... um... 25. Yeah. 25. Again. For like the 8th time.

It turns out I really didn't take as much of a break from FFXI as I had anticipated. But in the past week or two, I have actually gotten quite a bit accomplished!

Our good buddy Hybrid has recently discovered, from the character Finalfantasyxi, the Buburimu Astral Flow burn camp and has gone completely, if you pardon the expression, ape-shit crazy over there. He must have gotten something like 12 levels in 2 days with SMN burn parties. It's nutso! So, of course, I want a piece of this action too, so I had to go unlock my COR (which didn't take very long at all). Well, in order for them to let me into the party, they basically said I needed to bring a job that they could all Level Sync down to... so, basically, I'm not really making any progress on the jobs I really want to level, but at least I got to experience the camp a few times.

So, the trick works like this:
(1) You have a PL aggro basically half the mobs in Buburimu. In our case, I was running Screamin as PLD75/RDM37 (for max defense, phalanx, etc...). I even had to take off his W Legs because I was outrunning and de-aggro-ing [is that a word?!] basically everything. The party just sits down near the entrance of Mhaura and waits for 10 or 15 minutes while the PL pulls everything. The route I typically took was just heading southeast and then zig-zag my way north up the coastline until I got about 2/3rds of the way to the top of the map. Then I'd start zig-zagging my way back southwest towards the camp. Pulling all of the mobs is actually pretty simple; you just need to provoke 1 of each type of mob that links (birds, goblins, dhalmels, crawlers, etc...) at the beginning and then everything else will follow. The only real tough part is just making sure you don't outrun all of the mobs and deaggro any.

(2) Once you have the desired number of mobs (preferably 40-50) just run back to the camp and stand still while all of the mobs start putting the smack-down on the PL. Now, you need to make sure your party has at 3 SMNs and are level synched down to 15. Once everyone is ready, the SMNs {Astral Flow} and {Blood Pact: Ward} twice. This should basically take out all of the mobs and give everyone in the party a boat-load of xp. It typically jumps your level 15 character up to level 18. NOTE: If noone in the party has a job at level 15, you can still Level Sync down to say level 13 and still use the same tactic, but just pull a smaller batch of mobs.

(3) Now that everyone has gotten their xp, and 3 of your party members have used their 2-hour, head into Mhaura and have the other 3 members job-change to COR. If the CORs use their 2-hour and hit a 5 or a 6, all of your party members' timers are reset, including their 2-hour timers! Huzzah!

(4) Have someone job-change to another level 15 job.

(5) Rinse and repeat.

Using this technique I progressed to BLM 17, SCH 17, PUP 18, THF 23 and SMN 25. I also leveled my BRD up to 12 in the hopes of hitting up this camp in the near future. All-in-all, it's a quick and easy way for people to get xp... but sometimes the amount of time it takes just sitting around waiting for the pull or the time it takes to get a COR to get lucky and reset your 2-hours just takes a little longer than I would like. You probably still end up only making no more than 10k xp per hour so you might just be better off in a normal camp. Oh wait, that means getting a party together in the Dunes... nevermind.

Besides that burn camp, I also hit up the East Ronfaure [S] bird camp and got my SAM up to 49... which makes me a happy panda.

Mog Locker - now expanded to 80!

Gobbie Bag - quest VII completed, so my inventory is now at 65!

ToAU Missions - progressed up to Puppet In Peril.

Zilart Mission - completed Divine Might and got my earring (Bushi)... not that I'm gonna use it for a while, since my SAM is still only at 49. /sigh

CoP Missions - I FINALLY FINALLY FINALLY got {Promyvion - Dem} done and began CoP Chapter 2. My WAR also leveled up to 41 while beating the boss. hehe nice.

Sky - Seiryu finally decided to drop a D Head for me. Byakko and Kirin however still decided to be stingy that night and not drop my much-needed D Legs and Osode. I was first in line for those items that night too. ; ; oh wells... now i'm back down to 3rd or something cuz I don't outside farm like some of the other members of Relentless.

Salvage - I got my first 35 piece (Usukane legs - Hikazu Hakama) from our Arrapago Remnants run! And I think this is actually the first 35 piece our Salvage LS has obtained. I so happy! :)

Relentless - Our newly-reformed sky LS also got our first payout. It was actually 2 weeks worth of payout, but it turned out to be something like 1.2 million gil per person. VERY nice. I really hope we can keep this up.

Wednesday, February 25, 2009

To Salve and to Salve Not

Our little Salvage group apparently isn't running as smooth as we had all hoped. And, I hate to say it, but it's probably partially my fault cuz of my lil' mishap Sunday morning. Having just returned from the emergency room at TWO different hospitals, I was just not up for gaming Sunday afternoon, so I missed-out on our 3rd planned Salvage run. And apparently the run didn't go so well. And apparently there was much yelling again. ; ;

Tuesday night @10pm was our planned 4th run. By 8pm, Hybrid and I were both on Gigidy, but noone else was. So we go do a couple {Assault}s because we both want to start clearing all of them for Captain's rank, but also because I really needed the assault points to get into Salvage that night. So we use all 4 tags. While we were about to start on our 4th assault, and a couple other people were on Gigidy, we start wondering where the rest of our group is, cuz we didn't even see them online. This was around 9:50pm.

Ya know what? I just erased like 5 paragraphs cuz it sounded like I was bitchin too much. (And I don't like writing about negativity on here.) Simply put: not everyone showed up. But we still had 6 people. There's no reason not to enter Salvage if we have a full party ready to go, is there? We can still try an easier route. We can still farm for gil items. Hell, we can still just go explore some different areas and try new job combinations! But come on... don't throw a fit about noone being online and then log off yourself. (without even telling anyone)

Apparently our schedule needed revising, so we did that to the best of our capabilities with only having half of the group there. Hopefully everyone will still be able to do these runs at these new times. Hell, even if we can't make it to these times, we can just try to go on runs when we all happen to be online! I don't know.

I just want to do Salvage. Flat out, Salvage is the path to my primary goal of this entire game.

Quit complaining and try to think of resolutions to the problem. Damn, y'all suck. ;-)

Sunday, February 22, 2009

Oops

This morning around 4:30 AM I fell asleep at the wheel of my car while driving home. Apparently I veered off the left side of the highway, punched through the large metal guard-rail, rolled my car several times, and went through another metal fence before landing up-right almost on the on-coming side of the highway. Needless to say, my Jeep Wrangler is completely totaled.

Yes, I am fine.

Seat belts and airbags save lives.

They do not, however, save the hard-top of your Jeep from being ripped off your vehicle like an orange peel. They do not even keep your cellphone within an arm's reach after flipping over multiple times. I will never complain about "that damned flashing LED on my cell phone" ever again, cuz if it wasn't for that, I would have never found it and I would have been sitting on the side of the highway for quite some time because apparently the majority of drivers (at least in north-eastern Ohio) are assholes and won't stop for a guy waving his arms at them off the side of the road who has OBVIOUSLY wrecked his vehicle and is in need of assistance.

But I digress.

People, wear your safety belts. I have no doubt in my mind that if I wasn't wearing mine, I would be dead right now.

Seriously.

So now I come to the point where I need to say that I need to take a break from FFXI. :( Hopefully it won't be too long. I'm thinking a week or two or three. Eh, then again, I might be back online later today. I just need to make sure I still haven't sustained any serious injuries, eventhough the emergency room has just released me with a clean bill of health. I need to find a new car. I need to make sure my insurance covers all of this. etc... You get the picture.

{Take care} and I hope to see/talk to y'all soon.

Friday, February 20, 2009

Second time, same as the first...

Second time, same as the first:
A little bit louder and a little bit worse!

Actually, GigidyGigidy's 2nd Salvage run went fairly well last night. Well, better than the 1st run went. We ended up doing Zhayolm Remnants again, but this time we took a little more time on the first 2 floors to farm cells that we needed. Perhaps a little too much time was spent on the 1st floor while going after Incus Cells (weapon) but like everything else that is Salvage, it'll take time for us to really get the feel for how to do this right.

At least this time I could actually use my shadows! The first run I had unlocked my subjob and JAs almost right away... but didn't get a magic cell the entire time. Granted, last time I actually had a lot more equipment slots unlocked too. I think I had everything but legs/feet, ranged/ammo and body unlocked. This time I only had weapon and hands. :-P

We got up to the 4th floor within 30 minutes, so we went after Poroggo Madame to get some 15 pieces... one of which was the remaining piece necessary for Caol's Usu feet! We basically wiped 2 or 3 times to the NM before we finally got it down... but at least we know what to do now. It went somethign along the lines of:
(1) THF sack pulls from the North room and heads towards the east room to die
(2) MNK #1 Chi Blasts the NM as soon as she enters the north/south hallway and then runs towards the west room, where everyone else is waiting
(3) MNK #2 waits at the south door of the north/south hallway (making sure to stay out of sight from the froggies) and Chi Blasts the NM if necessary and also heads towards the west room
(4) put the smack-down on the NM after she completely enters the west room and try to pull her as far from the center room as possible so that we don't aggro the other froggies either during the fight or while she's heading back to her spawn location
(5) everyone stay in close so when she charms us, noone dies (NOTE: Taru froggies are smaller than others. lol)
(6) repeat 4 and 5 til she's dead
(7) lot gearz0rz and /hurray

So, it took us 2 runs just to get some 15 gear... ... ... lol Nah, we're doin fine. I think we have the cell order down now (after only 2 runs!) We just need to figure out how much time we should spend on each floor farming cells and learn when to just cut our losses and move on to the next floor for different cells. Like, it would really have helped us out if we had some HP cells.

In other news: we headed up to sky right after Salvage and did our last Kirin, Suzaku and Byakko with our current group. Before Sunday's sky run, apparently a bunch of people are getting cut from the shell. Guess we'll see who stays and who goes.

And damn you Kneehigh for being ahead of me in points for D Legs!!!
At least we got another haidate last night for the group. 1 less item for us to clamor over. Can't wait til we start selling THOSE. :)