Wednesday, November 25, 2009

The Sum of a Whole Lot of Nothing

Last night we completed our 8th Salvage run with our group. (2x Bhaflau, 2x Arrapago, 2x Bhaflau, 2x Silver Sea. yeah, still haven't done Zhayolm yet, but we'll probably be getting to it the week after next.)

Let's start with the positives:
1. I've actually not really had any trouble (yet) in keeping up with my Assault Points in order to keep getting my Remnants Permits. (much thanks to Treu, Screamin and Lamia13)
2. I've gotten a lot more good experience on these runs and many "lessons learned" which I really need to start writing down.
3. almost all of us are on Vent and it's SO much easier to communicate with what's going on, who gets what cells, reminding people to lot/pass/pickup/trade/bazaar cells/items/whatever.
4. I've gotten a few more 15 pieces!!! (ok, there's not really anything special about that, I know. I'm trying to stay positive, damnit! lol)

The negatives:
1. Assault Points - I'm barely hanging on a thread. lol The majority of the nights we do runs, I ONLY have enough points for ONE Permit. (So I'm really thankful we are only doing runs twice a week.)
2. all of our "good experience" has primarily been coming in the form of "oh shit. we definitely gotta remember to NOT do THAT ever again" lol
3. not everyone is on Vent. {/cry} and sometimes things seem to be getting miscommunicated with what the gameplan is, who should be lotting what cells, etc...
4. we still haven't gotten a single 25 or 35 drop yet. ... and that's what REALLY makes me a saaaaaad paaaandaaaaaaa.

I'm not letting anything get me down though. Salvage is rough. I knew that when I was getting in to this. At least this is a HELL of a lot more interesting than just spamming {sky} for 10 months! :-D


So, time to breakdown last night's run of Silver Seas Remnants:
Set up: Khrone (MNK/NIN and main assist), Ofe (MNK/NIN), Cole (SAM/NIN), Greenie (THF/NIN), Kuni (RDM/WHM?), Erm (BRD/WHM), Rob (SCH/RDM?)
Not in attendance: Toon (internet connection was down all evening), LB (out of town for a funeral), Uke (out of town? work?)
NOTE: So, yes. I'm actually kinda happy we have 10 ppl in this group now, since it actually happened that 3 ppl couldn't make it, but we still have enough to do a run without having to {/shout} for some random person to join us.
Enter time: 11/24/2009 10:35pm EST

1st Floor: success
Charge in, fists-a-blazing, heading down the West route. Just cleared one of the side-rooms on the way to the NM room, to pick up some random cells. Ended up grabbing one more mob from another room too cuz cells drops were kinda lame.
Our THF stayed in the West hallway while the rest of the group went to camp on the South end of the room. THF aggroed the mobs and runs back in the direction we came from while the rest of us grab the 2 MNK Fomors (from now on, referred to as "Fornicators" cuz Greenie keeps calling them "Formers" lol). By the time the 2 MNKs were down, the rest of the Fomors had deaggroed and come back to the big room. We then start picking them off 1 at a time. Once all 6 Fomors were dead, we regroup back in the West entrance to the big room, buff up, and then kill the NM (Hammerblow Majanun).
It all ran smoothly this time (as well as last time), so this will definitely be our strategy from now on. Unfortunately, we still didn't get the Usu 35 Head drop.

2nd Floor: wipe, but lessons learned
Immediately ran to the SE path towards Powderkeg Yanadahn NM (always drops Usu 15 Legs, sometimes Morri 35 Legs).
Lesson learned #1: While we knew that these Fomors have a wide low-HP aggro range, it was still wider than we had anticipated. We fought in the hallway in the East entrance to the room, but we still accidentally aggroed more than we could handle. From now on, we need to fight further away from the room in the hallway where it turns North.
Lesson learned #2: These Fomors and Imps (Devilets) do NOT deaggro like they did on the previous floor, so do NOT try to outrun them. They also move back towards their starting locations VERY slowly so if we know we will wipe, try to die closer to the room so they can get out of the way faster so we can raise and continue.
We ended up just getting a few more out of the way then zoning up.

3rd Floor: skipped NM
Circle-around south-west-north-east towards porter #2. Sneak and stick to the wall to bypass the mobs in the South room altogether.
Our THF aggroes everything in the East room and kites back towards where we came from. The only remaining mob in the room will be a stationary Rampart. We killed it in order to open the door to porter #2. Several mobs had returned to the room before we killed the rampart, but we were still successful in killing it and warping up.
We skipped Gyroscopic Gears NM because none of the members present needed anything that it dropped.

4th Floor: failga, lesson learned, strategy still not 100% sure about
Wiki lied to us stating "Archaic Rampart x4 (stationary in the rectangular room)". After the run, I corrected the Wiki entry to state "Archaic Rampart x4 (stationary in the rectangular room, until aggroed)"
Our plan was similar to other floors: have our THF aggro everything in the room and kite it all out and far away from us, while the rest of the group lays the smackdown on the ramparts in the corners. When the ramparts started following him, we panicked a little bit. We managed to grab one or two and were fighting one down in the main room. The other mobs started coming back and I tried running into a corner of the room, bringing the rampart with me... but he decided to draw me back towards him into the middle of the room, where my ass was quickly handed to me by 3 gears.
Our future plan was discussed after we wiped and decided we didn't have enough time to kill all 4 ramparts and the NM: THF will aggro everything in the room and continue to kite everything towards the exit porter, while DDs will try to voke/chiblast/grab-however-we-possibly-can the 4 ramparts and kite them up towards the entrance room (where we came in). Once we get the ramparts up to the entrance, start picking them off one at a time, making sure not to let any of the others run away back to the big room.
This plan sounds reasonable, but we still may run into a few problems with this: (1) all DDs need to make sure we have some form of voke capability (2) we need to worry about the 6 gears that wander the 4th floor hallways and hope we don't run into them on our way back up towards the entrance (3) once at the entrance, hopfully we will just be able to Sleep the other ramparts while focusing on fighting one of them.


We briefly discussed possibly doing Zhayolm Remnants next week, but we decided that since we seem to now have the hang of SSR, we should probably stick to it for next week.

I honestly don't care what zones we do, because we're gonna be doing them ALL a LOT over the next year or two or whatever. I'm game for anything... until we start getting 35s, and then we should try to focus on completing those pieces.


Happy Blackout Wednesday everyone!