Kill kill kill kill kill kill
Yeah, so FFXIV is out now, and eventhough I can't play until I get it shipped to me (around Oct 5th thru the 9th... 2 weeks from now) I think I'm already kinda addicted.
Thinking I might have wasted too much time going after that Magian Dark Elemental Avatar -4 staff, since I'll probably be spending all of my freetime on the new game.
I'm still waiting on the flow of info to come into the new 14 wiki.
and btw, tons of news from the past... however long it's been since I posted here. Basically:
- MNK 85. Practically fully merited now.
- SMN 78. All avatars obtained except the 2 new ones (Odin and Alexander). Got Evoker's Ring too.
- Campaign Ranked up to the lowest level of the highest tier.
- HellsBells pretty much disbanded since there's no need for pretty much any "end-game" events anymore. All the good stuff is in Abyssea now.
Wednesday, September 22, 2010
Monday, March 1, 2010
You and I in a little toy shop
Well well well, what have we here?! Oh, nothing much. Just the typical update planned. A couple changes here and there. A new zone or two. A couple new NMs. A few job changes. Same ol', same ol'....
Oh what's that?
Oh would you people please stfu about them adding Odin and Alexander as SMN avatars. You people have been going on and on AND ON about that for YEARS. It hasn't happened yet and it will never happen. So just knock it off already.
Same goes for those "Walk of Echos" maps. Haven't those maps been hidden on our machines for like half a decade now? What makes you think they'll ever actually let us go there?
PUP-whutwhut?? \o/
Level 99... seriously? You make me lol. All JAs, JTs, spells, gear, subjobs, etc... is all aimed at having 75 as the highest level for us. If SE ever decided to let us get higher than 75, people are gonna be doing single-party Kirin burns. Quit foolin yourself. It's not gonna happen.
New merits? Psshha, right. And monkeys might fly out of my butt.
WotG missions coming to an end? hahayeahright. As if THAT will ever happen. SE is gonna keep us thinking we're closer and closer to the end of those missions for the next 3 years. Don't hold your breath.
Augment Relic/Mythic weapons? 80 augments all at the same time too eh? Wow. Now you're just REALLY in your own little dreamworld, huh?
3 new add-ons huh? Wait wait wait, lemme guess... this time you'll get new Feet, Hands and Back piece for completing them! :rolleyes:
Combining servers? gfy. I'll quit before being forced off of Hades!!!
Why are you looking at me as if I'm the one sniffing glue? You're clearly the delusional one here.
Wait....
...
You mean SE really posted that themselves? On purpose? I totally thought someone just hacked their website and added that in. Or maybe it was just some whacked-out, Vana/Japanese-calendar version of an April Fools' Day prank. ... SeRiOuSlY?!?!
\o/
But yeah. In all seriousness, I'm pumped about... well.... about just about everything in this announcement. Now I think I'm definitely gonna finish PUP off and not just leave it hangin around the mid 40s. MNK, of course, is still gonna be my main focus and will be the first (and possibly only) job up to 99. Salvage will hopefully still be our group's highest priority, but I guess I will understand if people want to quit because it turns out there's better gear available now. (but it'll still make me /cry)
A couple things kinda make me cringe over this announcement, like:
- a lot of difficult NMs are gonna be so easy to take down now if we can go up another 24 levels; does that mean they're gonna raise the difficulty of those NMs now too? or are they just going to level-cap us to 75 whenever we fight them?
- the grind from 75 - 99 is gonna be.... well, it just might be unbearable. considering 63 is the halfway point between 1 and 75, that means 75 might only be the halfway point between 1 and 99. (XP-wise)
- some of these job changes kind of worry me... like, are they gonna start bumping spells up higher to be able to learn/cast? (Raise for RDM is 38... are they gonna raise it up to level 50 now, so you still can't cast it if you are /RDM?)
Whatev. Like Treu always tells me about FFXIV: no point in worrying about it until they actually give us specifics.
In other news, a co-worker just started off playing FFXI again. (He quit a couple years ago, and there have been PLENTY of changes since he left, not even counting the new changes that were just recently announced.) He's a new Taru in Windy. He said he logged on this weekend and Windy was basically empty except for a couple fishing-bots. lol We're gonna have to see if we can PL him pretty quick tonight and maybe even get him into an Astral Flow party to hurry him along. Try to get him up to at least a point where he can be self-sufficient for a while until he gets a job up to 75 and can join us in end-game stuff.
[UPDATE]
In hindsight, I should have named this post "It's the end of the world as we know it". I initially opted for the opening line to "99 Red balloons" though, in reference to the new level limit... and that the world, as we know it, is gonna change.
Oh what's that?
Oh would you people please stfu about them adding Odin and Alexander as SMN avatars. You people have been going on and on AND ON about that for YEARS. It hasn't happened yet and it will never happen. So just knock it off already.
Same goes for those "Walk of Echos" maps. Haven't those maps been hidden on our machines for like half a decade now? What makes you think they'll ever actually let us go there?
PUP-whutwhut?? \o/
Level 99... seriously? You make me lol. All JAs, JTs, spells, gear, subjobs, etc... is all aimed at having 75 as the highest level for us. If SE ever decided to let us get higher than 75, people are gonna be doing single-party Kirin burns. Quit foolin yourself. It's not gonna happen.
New merits? Psshha, right. And monkeys might fly out of my butt.
WotG missions coming to an end? hahayeahright. As if THAT will ever happen. SE is gonna keep us thinking we're closer and closer to the end of those missions for the next 3 years. Don't hold your breath.
Augment Relic/Mythic weapons? 80 augments all at the same time too eh? Wow. Now you're just REALLY in your own little dreamworld, huh?
3 new add-ons huh? Wait wait wait, lemme guess... this time you'll get new Feet, Hands and Back piece for completing them! :rolleyes:
Combining servers? gfy. I'll quit before being forced off of Hades!!!
Why are you looking at me as if I'm the one sniffing glue? You're clearly the delusional one here.
Wait....
...
You mean SE really posted that themselves? On purpose? I totally thought someone just hacked their website and added that in. Or maybe it was just some whacked-out, Vana/Japanese-calendar version of an April Fools' Day prank. ... SeRiOuSlY?!?!
\o/
But yeah. In all seriousness, I'm pumped about... well.... about just about everything in this announcement. Now I think I'm definitely gonna finish PUP off and not just leave it hangin around the mid 40s. MNK, of course, is still gonna be my main focus and will be the first (and possibly only) job up to 99. Salvage will hopefully still be our group's highest priority, but I guess I will understand if people want to quit because it turns out there's better gear available now. (but it'll still make me /cry)
A couple things kinda make me cringe over this announcement, like:
- a lot of difficult NMs are gonna be so easy to take down now if we can go up another 24 levels; does that mean they're gonna raise the difficulty of those NMs now too? or are they just going to level-cap us to 75 whenever we fight them?
- the grind from 75 - 99 is gonna be.... well, it just might be unbearable. considering 63 is the halfway point between 1 and 75, that means 75 might only be the halfway point between 1 and 99. (XP-wise)
- some of these job changes kind of worry me... like, are they gonna start bumping spells up higher to be able to learn/cast? (Raise for RDM is 38... are they gonna raise it up to level 50 now, so you still can't cast it if you are /RDM?)
Whatev. Like Treu always tells me about FFXIV: no point in worrying about it until they actually give us specifics.
In other news, a co-worker just started off playing FFXI again. (He quit a couple years ago, and there have been PLENTY of changes since he left, not even counting the new changes that were just recently announced.) He's a new Taru in Windy. He said he logged on this weekend and Windy was basically empty except for a couple fishing-bots. lol We're gonna have to see if we can PL him pretty quick tonight and maybe even get him into an Astral Flow party to hurry him along. Try to get him up to at least a point where he can be self-sufficient for a while until he gets a job up to 75 and can join us in end-game stuff.
[UPDATE]
In hindsight, I should have named this post "It's the end of the world as we know it". I initially opted for the opening line to "99 Red balloons" though, in reference to the new level limit... and that the world, as we know it, is gonna change.
Sunday, January 31, 2010
Chuck Norris Belt - Part III
Chuck Norris can unscramble an egg.Aspidochelone
DaFunk
2 mil
I is happiest
'nuff said.
Yes, one of my long-term goals in this game has been achieved. Time for a drink!
Wednesday, January 27, 2010
Don't stop, make it pop
Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (COR)
Not in attendance: n/a
Enter Time: Tues 01/26/2010 ~11:09PM EST (full moon)
Goal: NM Run
1st Floor: Hammerblow Majanun
Cleared both side rooms and one of the extended side rooms on the way down the west path. Usu 35 Head dropped and went to Cole. We also noticed that it was 100% full moon at this time.
2nd Floor: Powderkeg Yanadahn
Took SE route to go after Powderkeg. Slipped up a bit when we accidentally aggroed 2 imps while pulling a Fomor... but only 3 ppl died and the rest ran away before being seen. We still continued and killed the NM. Usu 15 Legs dropped and went to me. (Yay! Only need to Usu 25 Legs and I have my first Salvage piece completed!) We noticed that having LB come as COR is REALLY nice. Yes, we noticed this on a previous run, but it turned out really nice this time too.
3rd Floor: bypass
The usual East route... went off without a hitch.
4th Floor: Citadel Chelonian
Again, the usual... We 2-houred on the Archaic Ramparts this time though, and because droprates were much better, we didn't have any accuracy issues. All 4 went down in about 15 minutes, which left us another 10 minutes to take out the turtle, which was cake since LB 2-houred his COR and got us all our 2-hours back. lol
Final Notes / Lessons Learned:
Having our 4th DD come as COR = awesome
Doing the run on a full moon = awesome
Doing Light Skill Chains on Imps and Fomors = awesome
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (COR)
Not in attendance: n/a
Enter Time: Tues 01/26/2010 ~11:09PM EST (full moon)
Goal: NM Run
1st Floor: Hammerblow Majanun
Cleared both side rooms and one of the extended side rooms on the way down the west path. Usu 35 Head dropped and went to Cole. We also noticed that it was 100% full moon at this time.
2nd Floor: Powderkeg Yanadahn
Took SE route to go after Powderkeg. Slipped up a bit when we accidentally aggroed 2 imps while pulling a Fomor... but only 3 ppl died and the rest ran away before being seen. We still continued and killed the NM. Usu 15 Legs dropped and went to me. (Yay! Only need to Usu 25 Legs and I have my first Salvage piece completed!) We noticed that having LB come as COR is REALLY nice. Yes, we noticed this on a previous run, but it turned out really nice this time too.
3rd Floor: bypass
The usual East route... went off without a hitch.
4th Floor: Citadel Chelonian
Again, the usual... We 2-houred on the Archaic Ramparts this time though, and because droprates were much better, we didn't have any accuracy issues. All 4 went down in about 15 minutes, which left us another 10 minutes to take out the turtle, which was cake since LB 2-houred his COR and got us all our 2-hours back. lol
Final Notes / Lessons Learned:
Having our 4th DD come as COR = awesome
Doing the run on a full moon = awesome
Doing Light Skill Chains on Imps and Fomors = awesome
Tuesday, January 26, 2010
Tik Tok on the Clock
Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (BLU)
Not in attendance: n/a
Enter Time: Mon 01/25/2010 ~10:57PM EST
Goal: NM Run
1st Floor: Hammerblow Majanun
We decided to start taking the West path on the 1st floor again to try and get me my Usu 35 Head. Still no luck though. Cruised through this floor like usual. We completely bypassed the central room, but in hindsight, since our gear drops ended up sucking the big fat fatty, we might have done better to spend a little time on those Fomors. There's 16 of them and they constantly respawn. Less than a 50% chance for a cell drop. But then again from what I recall, they die pretty darned quick.
2nd Floor: Dekka
NW path to kill the imps. and hopefully get some Marduk 35 Feet... but as usual, no luck. These imps really suck due to their CONSTANT spamming on Silence and Amnesia. Like, NON-STOP spamming of it. It was pretty ridiculous. We really need to figure a way to prevent this from happening before trying these guys again in the future... if that's even possible.
3rd Floor: bypass
I think I was the only one that knew we had to kill the Speedy Gonzales Imp in the northern chamber in order to open the door to get to the central room, but no biggie. As usual, he was kind of a pain in the ass because he runs away after you take 10% of his HP from him, and the gears in the room make it a little more difficult to grab him without unnecessary aggro. Hindsight: timewise, it probably doesn't matter whether we only kill the Imp, or completely clear that room. We probably could have been killing the gears while waiting for him to come back around each time anyways. No biggie though. Greenie sac-pulled the East room for us so we could take out the stationary rampart. It seemed to go a little slow for us, because everything started coming back before we finished off the rampart. Probably due to lack of equipment cell drops for us.
4th Floor: failz
We waited until everyone was unweakened before zoning up to the 4th floor. As soon as we entered, we ran down to the central room, picking up some items from caskets along the way. Everyone knew which rampart to grab on the initial sac-pull... although I was kinda confused why someone else took my place for grabbing one of them. lol Whatev. 4 ppl grabbed them and I was backup in case someone missed. So, after I saw that 3 of them were grabbed, I just Chi Blasted the 4th one and started runnign towards the entrance. We got all 4 up to the starting room and started taking them out... which is when the suckage began.
Problem #1: the archaic ramparts just could NOT be slept. they just seemed uber-resistant tonight.
Problem #2: we were missing a LOT of our swings because of the lack of cell drops up to this point on the run. i don't think we got a single Rings cell. Only 1 (or 0?) head cells. Only a couple ranged, but I didn't have one... basically, all of my slots that I use for my Acc+ gear were still locked. Ditto for the rest of the melee it appeared. I had my Cobra Unit Feet and Hands equipped, Focus up, and ate some sushi.... and I was still missing like crazy.
Our WHM went down... then our RDM... then everyone else. As soon as I had taken hate after the RDM died, it just would not let me get my shadows up so I died pretty quickly too. (By this time, there were already 3 mobs that had spawned from the ramparts.) We ended up getting the 3rd rampart down to about 15% I think, but we wiped. After a couple of us raised, we decided that we wouldn't have enough time to finish off the ramparts and kill the turtle before time ran out, so we just gave up.
Simply put: I don't think we really did anything wrong at all on this run. We only failed due to the crappy droprate of cells. It happens. Hopefully we'll be luckier tomorrow night.
Afterwards: did a couple Golden Salvage runs with Rob and Greenie to get us more Assault Points for future salvage runs.
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (BLU)
Not in attendance: n/a
Enter Time: Mon 01/25/2010 ~10:57PM EST
Goal: NM Run
1st Floor: Hammerblow Majanun
We decided to start taking the West path on the 1st floor again to try and get me my Usu 35 Head. Still no luck though. Cruised through this floor like usual. We completely bypassed the central room, but in hindsight, since our gear drops ended up sucking the big fat fatty, we might have done better to spend a little time on those Fomors. There's 16 of them and they constantly respawn. Less than a 50% chance for a cell drop. But then again from what I recall, they die pretty darned quick.
2nd Floor: Dekka
NW path to kill the imps. and hopefully get some Marduk 35 Feet... but as usual, no luck. These imps really suck due to their CONSTANT spamming on Silence and Amnesia. Like, NON-STOP spamming of it. It was pretty ridiculous. We really need to figure a way to prevent this from happening before trying these guys again in the future... if that's even possible.
3rd Floor: bypass
I think I was the only one that knew we had to kill the Speedy Gonzales Imp in the northern chamber in order to open the door to get to the central room, but no biggie. As usual, he was kind of a pain in the ass because he runs away after you take 10% of his HP from him, and the gears in the room make it a little more difficult to grab him without unnecessary aggro. Hindsight: timewise, it probably doesn't matter whether we only kill the Imp, or completely clear that room. We probably could have been killing the gears while waiting for him to come back around each time anyways. No biggie though. Greenie sac-pulled the East room for us so we could take out the stationary rampart. It seemed to go a little slow for us, because everything started coming back before we finished off the rampart. Probably due to lack of equipment cell drops for us.
4th Floor: failz
We waited until everyone was unweakened before zoning up to the 4th floor. As soon as we entered, we ran down to the central room, picking up some items from caskets along the way. Everyone knew which rampart to grab on the initial sac-pull... although I was kinda confused why someone else took my place for grabbing one of them. lol Whatev. 4 ppl grabbed them and I was backup in case someone missed. So, after I saw that 3 of them were grabbed, I just Chi Blasted the 4th one and started runnign towards the entrance. We got all 4 up to the starting room and started taking them out... which is when the suckage began.
Problem #1: the archaic ramparts just could NOT be slept. they just seemed uber-resistant tonight.
Problem #2: we were missing a LOT of our swings because of the lack of cell drops up to this point on the run. i don't think we got a single Rings cell. Only 1 (or 0?) head cells. Only a couple ranged, but I didn't have one... basically, all of my slots that I use for my Acc+ gear were still locked. Ditto for the rest of the melee it appeared. I had my Cobra Unit Feet and Hands equipped, Focus up, and ate some sushi.... and I was still missing like crazy.
Our WHM went down... then our RDM... then everyone else. As soon as I had taken hate after the RDM died, it just would not let me get my shadows up so I died pretty quickly too. (By this time, there were already 3 mobs that had spawned from the ramparts.) We ended up getting the 3rd rampart down to about 15% I think, but we wiped. After a couple of us raised, we decided that we wouldn't have enough time to finish off the ramparts and kill the turtle before time ran out, so we just gave up.
Simply put: I don't think we really did anything wrong at all on this run. We only failed due to the crappy droprate of cells. It happens. Hopefully we'll be luckier tomorrow night.
Afterwards: did a couple Golden Salvage runs with Rob and Greenie to get us more Assault Points for future salvage runs.
Tuesday, January 19, 2010
Little Changes Big Results
No, not really. I can't back that up.
Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Kuni (RDM), Liquidblue (COR)
Party 2: GH (THF), Rob (SAM)
Not in attendance: n/a
Enter Time: Mon 01/18/2010 ~11:00PM EST
Goal: NM Run
blah blah blah... Basically exactly the same as the past few runs, except we had LB on COR (instead of his usual BLU or WAR). Having 1 less DD kind of worried me. I felt that we were running a little slow in the beginning. Ofe had some connection issues (severe storm in his area). I think even LB DCed once. Our first attempt at pulling the Archaic Ramparts on the turtle floor resulted in a wipe because the wandering gears took us (well, at least ME) by surprise. Towards the end [someone] also noticed that [they] had apparently gotten Regen instead of Refresh with [their] Sanction. lol
And yet, we still killed everything we planned on with several minutes to spare! :-D So it actually turned out to be a pretty good run. No 35 drops, so clearly that sucked. But I'm still glad we got our objectives completed, despite several things going wrong. I guess the COR's extra buffs really helped out. Maybe we should try this out more often? On other runs? Just this run? I guess we'll just have to try and see!
UPDATE:
I probably won't be able to make it to our next (Tuesday) run because I'm goin to the Cavs/Raptors game. I told the group to go on and plan on me not being there, although I'm still not sure what they'll be doin. So far, sounds like they're gonna try the same battleplan with just 1 less MNK. I'm guessin LB will switch back over to WAR so they have a third DD though.
Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Kuni (RDM), Liquidblue (COR)
Party 2: GH (THF), Rob (SAM)
Not in attendance: n/a
Enter Time: Mon 01/18/2010 ~11:00PM EST
Goal: NM Run
blah blah blah... Basically exactly the same as the past few runs, except we had LB on COR (instead of his usual BLU or WAR). Having 1 less DD kind of worried me. I felt that we were running a little slow in the beginning. Ofe had some connection issues (severe storm in his area). I think even LB DCed once. Our first attempt at pulling the Archaic Ramparts on the turtle floor resulted in a wipe because the wandering gears took us (well, at least ME) by surprise. Towards the end [someone] also noticed that [they] had apparently gotten Regen instead of Refresh with [their] Sanction. lol
And yet, we still killed everything we planned on with several minutes to spare! :-D So it actually turned out to be a pretty good run. No 35 drops, so clearly that sucked. But I'm still glad we got our objectives completed, despite several things going wrong. I guess the COR's extra buffs really helped out. Maybe we should try this out more often? On other runs? Just this run? I guess we'll just have to try and see!
UPDATE:
I probably won't be able to make it to our next (Tuesday) run because I'm goin to the Cavs/Raptors game. I told the group to go on and plan on me not being there, although I'm still not sure what they'll be doin. So far, sounds like they're gonna try the same battleplan with just 1 less MNK. I'm guessin LB will switch back over to WAR so they have a third DD though.
Tuesday, January 12, 2010
The Tortoise and the Hare
(spoiler alert: the tortoise loses)
Silver Sea Remnants
Party 1: Cole (main MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM), Liquidblue (BLU)
Party 2: GH (THF), Khrone (MNK)
Not in attendance: n/a
Enter Time: Mon 01/11/2010 ~11:00PM EST
Goal: NM Run
1st Floor: bypass
We decided to take the East path for a change, which bypasses my Usu 35 Head NM {/cry} but it turned out nicely because the other side seems to give a lot more cell drops, plus we can move through it a lot quicker than the West path.
2nd Floor: bypass
SW path. Pretty sure we killed a few before porting up.
3rd Floor: success
Made our way to the East porter. Everyone bypassed the South room without incident... which I'm pretty sure was a first for us. lol When clearing the East room, only had maybe 1 or 2 deaths from some unlucky hits. No major incidents. Gyroscopic Gears (NM) only dropped Ares 15 Head. :-P
4th Floor: success
Made our way down to the main room. All 4 pullers made sure we knew which Archaic Rampart we needed to grab. ... And then the wandering Gears came floating by, heading North. :-P GH managed to aggro them and pull them far enough away so that after he had died, they didn't come back after us. Since the wandering Gears were on the North side of the main room, we decided to switch tactics and pull the Archaic Ramparts towards the South end, instead of the entrance chamber to this floor. Once everyone was set, GH aggroed the room and ran North while the 4 pullers grabbed their Archaic Ramparts and headed South. Pullers had to make sure to keep hate and not lose their mob, but we eventually all made it down to the South end and picked them off one at a time (while the others were kept slept). Citadel Chelonian popped. We waited for the wandering gears to start heading back North and kind of followed them back up to the main room. Once we were clear, we pulled the turtle NM a little further South (but not even all the way to the end) and took him out. He only dropped Morrigan 15 Head. :-P
Flied out.
Final Notes / Lessons Learned:
While it kind of irked me that I (as the 2nd MNK) was put in the outside party AND that we bypassed the 1st floor NM, I'm still happy that we finally had a VERY smooth SSR run. Apparently this layout/plan worked for us this time, so I can't really complain. I'm pumped that we finally got a chance at killing the turtle (every other time we've somehow managed to screw up pulling the Archaic Ramparts) and that it went down so easily. We didn't get any good drops, but at least this is another run that we finally have worked the kinks out of. The drops will just come with us executing our battleplan successfully over and over again. :-)
=========================
Follow-up regarding the next night's run:
Basically the exact same run (and still no 35 drops) with a few minor changes:
- Rob (SAM) was in the outside party and Khrone (2nd MNK) was in main party
- before Ofe (WHM) got his magic unlocked, he was actually in the outside party and Rob (SAM) was in the main party, since a WHM without magic is basically useless (although I think he actually got his magic unlocked withing the first 60 seconds of entering Salvage. lol)
- we had a slight delay on the 3rd floor when someone accidentally aggroed one of the mobs in the South room. only took a few minutes to kill though. nothing major.
- we also delayed a bit before pulling the Archaic Ramparts because we weren't sure where the wandering gears were. we probably could have saved a bit of time by just charging in as soon as we got there. again, no major time-loss though.
- we pulled the Archaic Ramparts North this time, instead of South, due to the location/moving-direction of the wandering gears. (which seems like it will always be a coin-toss) So, at least now we are accustomed to pulling in either direction and know we can do it without incident. :-)
Silver Sea Remnants
Party 1: Cole (main MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM), Liquidblue (BLU)
Party 2: GH (THF), Khrone (MNK)
Not in attendance: n/a
Enter Time: Mon 01/11/2010 ~11:00PM EST
Goal: NM Run
1st Floor: bypass
We decided to take the East path for a change, which bypasses my Usu 35 Head NM {/cry} but it turned out nicely because the other side seems to give a lot more cell drops, plus we can move through it a lot quicker than the West path.
2nd Floor: bypass
SW path. Pretty sure we killed a few before porting up.
3rd Floor: success
Made our way to the East porter. Everyone bypassed the South room without incident... which I'm pretty sure was a first for us. lol When clearing the East room, only had maybe 1 or 2 deaths from some unlucky hits. No major incidents. Gyroscopic Gears (NM) only dropped Ares 15 Head. :-P
4th Floor: success
Made our way down to the main room. All 4 pullers made sure we knew which Archaic Rampart we needed to grab. ... And then the wandering Gears came floating by, heading North. :-P GH managed to aggro them and pull them far enough away so that after he had died, they didn't come back after us. Since the wandering Gears were on the North side of the main room, we decided to switch tactics and pull the Archaic Ramparts towards the South end, instead of the entrance chamber to this floor. Once everyone was set, GH aggroed the room and ran North while the 4 pullers grabbed their Archaic Ramparts and headed South. Pullers had to make sure to keep hate and not lose their mob, but we eventually all made it down to the South end and picked them off one at a time (while the others were kept slept). Citadel Chelonian popped. We waited for the wandering gears to start heading back North and kind of followed them back up to the main room. Once we were clear, we pulled the turtle NM a little further South (but not even all the way to the end) and took him out. He only dropped Morrigan 15 Head. :-P
Flied out.
Final Notes / Lessons Learned:
While it kind of irked me that I (as the 2nd MNK) was put in the outside party AND that we bypassed the 1st floor NM, I'm still happy that we finally had a VERY smooth SSR run. Apparently this layout/plan worked for us this time, so I can't really complain. I'm pumped that we finally got a chance at killing the turtle (every other time we've somehow managed to screw up pulling the Archaic Ramparts) and that it went down so easily. We didn't get any good drops, but at least this is another run that we finally have worked the kinks out of. The drops will just come with us executing our battleplan successfully over and over again. :-)
=========================
Follow-up regarding the next night's run:
Basically the exact same run (and still no 35 drops) with a few minor changes:
- Rob (SAM) was in the outside party and Khrone (2nd MNK) was in main party
- before Ofe (WHM) got his magic unlocked, he was actually in the outside party and Rob (SAM) was in the main party, since a WHM without magic is basically useless (although I think he actually got his magic unlocked withing the first 60 seconds of entering Salvage. lol)
- we had a slight delay on the 3rd floor when someone accidentally aggroed one of the mobs in the South room. only took a few minutes to kill though. nothing major.
- we also delayed a bit before pulling the Archaic Ramparts because we weren't sure where the wandering gears were. we probably could have saved a bit of time by just charging in as soon as we got there. again, no major time-loss though.
- we pulled the Archaic Ramparts North this time, instead of South, due to the location/moving-direction of the wandering gears. (which seems like it will always be a coin-toss) So, at least now we are accustomed to pulling in either direction and know we can do it without incident. :-)
Tuesday, January 5, 2010
Errors are not in the art but in the artificers
(- Isaac Newton)
Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (WAR)
Enter Time: Mon 1/4/2010 ~10:50PM EST
Goal: Boss Run
Game plan: same as before with a few minor tweaks here and there
Result: really lucky on cell drops; Boss killed with about 6 minutes to spare; Ares 25 Head went to Erm; Morrigan 25 Body went to GH; Usu 15 Hands went to Khrone
New Title: Comet Charioteer
Notes:
- I had Arhat's Gi +1, Arhat's Jinpachi, Patronus Ring which all helped with dmg control.
- I focused a lot more on keeping shadows up, which made the healer's job a lot easier.
- Killing all 10 gears helped a ton.
- Having that extra DD (and us focusing a lot more on skill chains) helped a lot with killing gears and other mobs quicker.
In other news: Did 4 more Golden Salvage runs with LB and Cole. I'm starting to feel more comfortable using my SMN now, but still need to get it leveled past 62 so i can finally start wearing my AFv2. lol
Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (WAR)
Enter Time: Mon 1/4/2010 ~10:50PM EST
Goal: Boss Run
Game plan: same as before with a few minor tweaks here and there
Result: really lucky on cell drops; Boss killed with about 6 minutes to spare; Ares 25 Head went to Erm; Morrigan 25 Body went to GH; Usu 15 Hands went to Khrone
New Title: Comet Charioteer
Notes:
- I had Arhat's Gi +1, Arhat's Jinpachi, Patronus Ring which all helped with dmg control.
- I focused a lot more on keeping shadows up, which made the healer's job a lot easier.
- Killing all 10 gears helped a ton.
- Having that extra DD (and us focusing a lot more on skill chains) helped a lot with killing gears and other mobs quicker.
In other news: Did 4 more Golden Salvage runs with LB and Cole. I'm starting to feel more comfortable using my SMN now, but still need to get it leveled past 62 so i can finally start wearing my AFv2. lol
Tuesday, December 29, 2009
Chuck Norris Belt - Part II
There is no chin behind Chuck Norris' beard. There is only another fist.
Fafnir
DaFunk
2 mil
I is happier
'nuff said.
Wednesday, December 23, 2009
Time for toys and time for gear
Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)Party 2: GH (THF)
Not in attendance: Liquidblue
Enter Time: Tue 12/22/2009 11:03PM EST
Goal: Boss Run
1st Floor:
West path. Kill Bifrons and move to the next room... after getting to the central room and clearing it, send someone to the porter while everyone else backtracks to kill more mobs for necessary cell drops. Cell drops were pretty much in our favor tonight throughout the entire run.
2nd Floor:
Killed all 4 flans quickly, not caring whether spikes were up or not. Took the NW path. Again, killed almost everything.
3rd Floor:
Rings/Earrings and Ranged cells weren't dropping for us tonight, but all other equipment cells were, so we were happy. Lots of STR and VIT. A few INT and MND. Not much else stat-wise.
4th Floor:
Got up here 55 minutes into the run. (5 minutes faster than last time.)
Killing gears went a lot smoother tonight too, probably because we had more equipment unlocked, but also because we made sure we DoT-ed all gears ASAP and tried to make sure we SCed as much as possible too. Aggroed 1 gear, but killed all of the other 9. So, the boss's Homing Missile was still going to reset hate, but we tried to be prepared for that.
5th Floor:
Had about 20 or 25 minutes left in the run by the time we ported up.
Made sure to pop HP and MP boost items before coming up to the 5th floor. Entered the boss room. {Boost}ed. Buffed. {Chi Blast}ed and the fight was on. This time the MNKs did a much better job at keeping shadows up. Around 60% the BRD 2houred. (Ofe said he was getting 12 MP per tick at one point. awesomeness.) Around 45% (?) the main MNK 2houred, reset timers, then 2houred again. Around 30% the 2nd MNK (me) 2houred. Ran into a bit of badluck though by this point. The boss fired-off a Homing Missile RIGHT before the SAM got in a crit hit, so it kind of locked in hate onto him for a bit and started following him around the room. I lost a lot of my 2hour just trying to chase the thing down. By the time my 2hour wore, I was pretty much dead and and a minute or two later we had run out of time. He only got off 2 (maybe 3?) Homing Missiles.
Final Notes / Lessons Learned:
Readjusting when everyone 2hours worked out really well. Next time we might want to hold off on 2houring a little bit more, but all-in-all we think we did a lot better than previous boss fights.
Next week we will not have Salvage, due to the holidays. Will start up again on January 4th.
We'll try to focus on getting some Assaults done instead this coming Mon and Tues night.
Hopefully it'll only be a few more Campaign battles until I can rank up. After I rank up this time, I can go purchase a Patronus Ring. (Physical Dmg Taken -2% might help out a bit on this boss fight.)
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)Party 2: GH (THF)
Not in attendance: Liquidblue
Enter Time: Tue 12/22/2009 11:03PM EST
Goal: Boss Run
1st Floor:
West path. Kill Bifrons and move to the next room... after getting to the central room and clearing it, send someone to the porter while everyone else backtracks to kill more mobs for necessary cell drops. Cell drops were pretty much in our favor tonight throughout the entire run.
2nd Floor:
Killed all 4 flans quickly, not caring whether spikes were up or not. Took the NW path. Again, killed almost everything.
3rd Floor:
Rings/Earrings and Ranged cells weren't dropping for us tonight, but all other equipment cells were, so we were happy. Lots of STR and VIT. A few INT and MND. Not much else stat-wise.
4th Floor:
Got up here 55 minutes into the run. (5 minutes faster than last time.)
Killing gears went a lot smoother tonight too, probably because we had more equipment unlocked, but also because we made sure we DoT-ed all gears ASAP and tried to make sure we SCed as much as possible too. Aggroed 1 gear, but killed all of the other 9. So, the boss's Homing Missile was still going to reset hate, but we tried to be prepared for that.
5th Floor:
Had about 20 or 25 minutes left in the run by the time we ported up.
Made sure to pop HP and MP boost items before coming up to the 5th floor. Entered the boss room. {Boost}ed. Buffed. {Chi Blast}ed and the fight was on. This time the MNKs did a much better job at keeping shadows up. Around 60% the BRD 2houred. (Ofe said he was getting 12 MP per tick at one point. awesomeness.) Around 45% (?) the main MNK 2houred, reset timers, then 2houred again. Around 30% the 2nd MNK (me) 2houred. Ran into a bit of badluck though by this point. The boss fired-off a Homing Missile RIGHT before the SAM got in a crit hit, so it kind of locked in hate onto him for a bit and started following him around the room. I lost a lot of my 2hour just trying to chase the thing down. By the time my 2hour wore, I was pretty much dead and and a minute or two later we had run out of time. He only got off 2 (maybe 3?) Homing Missiles.
Final Notes / Lessons Learned:
Readjusting when everyone 2hours worked out really well. Next time we might want to hold off on 2houring a little bit more, but all-in-all we think we did a lot better than previous boss fights.
Next week we will not have Salvage, due to the holidays. Will start up again on January 4th.
We'll try to focus on getting some Assaults done instead this coming Mon and Tues night.
Hopefully it'll only be a few more Campaign battles until I can rank up. After I rank up this time, I can go purchase a Patronus Ring. (Physical Dmg Taken -2% might help out a bit on this boss fight.)
Tuesday, December 22, 2009
Listen buddy you're not going anywhere
(from The Big Boss)
Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SCH?), Kuni (RDM)
Party 2: GH (THF)
Not in attendance: Liquidblue
Enter Time: Mon 12/21/2009 ~11:15PM EST
Goal: Boss Run
1st Floor:
Took our time and prety much cleared out the entire West path (as well as the central areas). We went through and killed all Bifrons (bombs) first, then cleared the final/central room, then backtracked killing more mobs until we got cells that we wanted/needed.
2nd Floor:
Killed all 4 flans quickly, not caring whether spikes were up or not. Pretty sure we ended up taking the NW path (may have been SW though). Again, killed almost everything.
3rd Floor:
Hell, I can't rememeber. Killed lots. Still didn't get the gear drops we were hoping for. (ie. hardly any Feet/Legs dropped for us, but we got tons of Rings/Earrings and Ranged...)
4th Floor:
Gears. Simply put, we F-ed up. We just weren't taking them down quickly enough. 1st one warped out. 2nd one warped out. 3rd we killed. 4th warped out and we just said "screw it" and went on to the boss.
5th Floor:
Everything seemed to go well for a while. MNKs were taking their time, focusing on just keeping shadows up, but as usual, the damn thing kept wiping my shadows with AoE moves AS SOON as I would get them up. Add to the fact that my legs were still locked (therefore no Haidate and therefore less Haste) my timers kinda sucked ass. Boss was hitting us for 400s - 500s. I died at one point, but RRed and got back in there. When Cole went down, the boss started firing off homing missiles and we just declared it a loss.
Final Note:
Things for us MNKs to remember for future runs: we should get as much DMG- gear as possible. (see full list at home, but it was basically Arhat's Body (+1), maybe Head (+1) too... Patronous Ring, Jelly Ring, nyzul feet??...) Might even want to eat a Tav Taco for this boss.
Also want to make sure the RDM had Phalanx II cast on us to reduce the amount of dmg as much as possible.
Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SCH?), Kuni (RDM)
Party 2: GH (THF)
Not in attendance: Liquidblue
Enter Time: Mon 12/21/2009 ~11:15PM EST
Goal: Boss Run
1st Floor:
Took our time and prety much cleared out the entire West path (as well as the central areas). We went through and killed all Bifrons (bombs) first, then cleared the final/central room, then backtracked killing more mobs until we got cells that we wanted/needed.
2nd Floor:
Killed all 4 flans quickly, not caring whether spikes were up or not. Pretty sure we ended up taking the NW path (may have been SW though). Again, killed almost everything.
3rd Floor:
Hell, I can't rememeber. Killed lots. Still didn't get the gear drops we were hoping for. (ie. hardly any Feet/Legs dropped for us, but we got tons of Rings/Earrings and Ranged...)
4th Floor:
Gears. Simply put, we F-ed up. We just weren't taking them down quickly enough. 1st one warped out. 2nd one warped out. 3rd we killed. 4th warped out and we just said "screw it" and went on to the boss.
5th Floor:
Everything seemed to go well for a while. MNKs were taking their time, focusing on just keeping shadows up, but as usual, the damn thing kept wiping my shadows with AoE moves AS SOON as I would get them up. Add to the fact that my legs were still locked (therefore no Haidate and therefore less Haste) my timers kinda sucked ass. Boss was hitting us for 400s - 500s. I died at one point, but RRed and got back in there. When Cole went down, the boss started firing off homing missiles and we just declared it a loss.
Final Note:
Things for us MNKs to remember for future runs: we should get as much DMG- gear as possible. (see full list at home, but it was basically Arhat's Body (+1), maybe Head (+1) too... Patronous Ring, Jelly Ring, nyzul feet??...) Might even want to eat a Tav Taco for this boss.
Also want to make sure the RDM had Phalanx II cast on us to reduce the amount of dmg as much as possible.
Friday, December 4, 2009
Let me tell you why I suck
SSR run this past Monday night... but I couldn't go because I lacked the Assault Points. :-(
A few of us went on an Excavation Duty run right before Salvage was scheduled. I thought we were doing great, but didn't fully realize the amount time it takes to get all the way back to the starting point. We were running back to the Rune of Release and were probably about 15 seconds away from getting there... when time ran out. :-P
So, I screwed myself over because I didn't plan on failing an assault right before we went into Salvage. oh wells. At least the group had a good run.
1st floor NM and both 3rd floor NMs were taken out. Unfortunately no good drops, but at least the group got to them and took them out. (yeah, this is me still trying to think positive) :-)
Lesson Learned: make sure I have enough Assault Points at LEAST the day before a run so that I don't miss out again, just in case we fail the assault run right before Salvage.
A few of us went on an Excavation Duty run right before Salvage was scheduled. I thought we were doing great, but didn't fully realize the amount time it takes to get all the way back to the starting point. We were running back to the Rune of Release and were probably about 15 seconds away from getting there... when time ran out. :-P
So, I screwed myself over because I didn't plan on failing an assault right before we went into Salvage. oh wells. At least the group had a good run.
1st floor NM and both 3rd floor NMs were taken out. Unfortunately no good drops, but at least the group got to them and took them out. (yeah, this is me still trying to think positive) :-)
Lesson Learned: make sure I have enough Assault Points at LEAST the day before a run so that I don't miss out again, just in case we fail the assault run right before Salvage.
Tuesday, December 1, 2009
Don't Suck
"... And if you feel yourself starting to suck, suck less."
Silver Sea Remnants
Set up: Khrone (MNK, main assist), Cole (MNK), Erm (BRD), Ofe (WHM), Toon (RDM), Rob (SAM), Uke (SAM), LB (BLU), GH (THF)
Not in attendance: Kuni
Enter Time: 11/30/2009 10:44PM EST
1st Floor: success
Same run as usual, barrelled-through down the West path, cleared 2 rooms on the way, easily took out the 6 Fomors and jumped straight into fighting the NM. I tried to push through as quickly as possible, quickly moving onto the next room as soon as the previous mob went down. I gotta remember to keep doing that, rather than what I've kinda been doing in the past, which was kill, then run around checking chests or lotting/passing cells, etc... When time is critical, we can worry about lotting cells while already engaged on the next mob, or even while just auto-running down a hallway. I'm getting better though. (at least that's my opinion. lol)
2nd Floor: bypass
Took the SW route this time. Not sure why, but it seemed to confuse some people a bit. There really is no difference in taking portal #3 up (SW) or portal #4 up (SE). Killed just a couple mobs while GH ran to the portal.
3rd Floor: failga and timeout
We warned people about aggroing mobs, but they either didn't know what aggro-ed what, or just flat-out didn't adhere to the warning. The plan was to bypass the South room and hit-up the NM in the East room. We needed to Sneak-up and just avoid aggroing the True-Sight/True-Sound Gears. Unfortunately 2 people got killed with a swiftness, and we never could really figure out why. (Sidenote: Treu actually thinks it may not have been anyone's fault. Apparently Sneak isn't 100% effective, so it may have just been a fluke that someone's Sneak just wasn't effective against one of the mobs.) So, while trying to raise them and getting other mobs out of the way, we ended up wiping entirely. Basically this is what killed out entire run. By the time we got up to the East room and were ready to start fighting, we only have about 15 or 20 minutes left. We still killed a few mobs and farmed up a couple gil items before timing-out.
Lesson learned: Don't just randomly attack mobs in hopes we can save someone quickly. at least in THAT room. We definitely need to set up a plan of attack so we don't keep sacrificing one person in order to raise another.
Final Note: I'm glad I wrote down the entry time on this run, because everyone else forgot to. :) Yay for my addendum note from my previous post!
Silver Sea Remnants
Set up: Khrone (MNK, main assist), Cole (MNK), Erm (BRD), Ofe (WHM), Toon (RDM), Rob (SAM), Uke (SAM), LB (BLU), GH (THF)
Not in attendance: Kuni
Enter Time: 11/30/2009 10:44PM EST
1st Floor: success
Same run as usual, barrelled-through down the West path, cleared 2 rooms on the way, easily took out the 6 Fomors and jumped straight into fighting the NM. I tried to push through as quickly as possible, quickly moving onto the next room as soon as the previous mob went down. I gotta remember to keep doing that, rather than what I've kinda been doing in the past, which was kill, then run around checking chests or lotting/passing cells, etc... When time is critical, we can worry about lotting cells while already engaged on the next mob, or even while just auto-running down a hallway. I'm getting better though. (at least that's my opinion. lol)
2nd Floor: bypass
Took the SW route this time. Not sure why, but it seemed to confuse some people a bit. There really is no difference in taking portal #3 up (SW) or portal #4 up (SE). Killed just a couple mobs while GH ran to the portal.
3rd Floor: failga and timeout
We warned people about aggroing mobs, but they either didn't know what aggro-ed what, or just flat-out didn't adhere to the warning. The plan was to bypass the South room and hit-up the NM in the East room. We needed to Sneak-up and just avoid aggroing the True-Sight/True-Sound Gears. Unfortunately 2 people got killed with a swiftness, and we never could really figure out why. (Sidenote: Treu actually thinks it may not have been anyone's fault. Apparently Sneak isn't 100% effective, so it may have just been a fluke that someone's Sneak just wasn't effective against one of the mobs.) So, while trying to raise them and getting other mobs out of the way, we ended up wiping entirely. Basically this is what killed out entire run. By the time we got up to the East room and were ready to start fighting, we only have about 15 or 20 minutes left. We still killed a few mobs and farmed up a couple gil items before timing-out.
Lesson learned: Don't just randomly attack mobs in hopes we can save someone quickly. at least in THAT room. We definitely need to set up a plan of attack so we don't keep sacrificing one person in order to raise another.
Final Note: I'm glad I wrote down the entry time on this run, because everyone else forgot to. :) Yay for my addendum note from my previous post!
Wednesday, November 25, 2009
The Sum of a Whole Lot of Nothing
Last night we completed our 8th Salvage run with our group. (2x Bhaflau, 2x Arrapago, 2x Bhaflau, 2x Silver Sea. yeah, still haven't done Zhayolm yet, but we'll probably be getting to it the week after next.)
Let's start with the positives:
1. I've actually not really had any trouble (yet) in keeping up with my Assault Points in order to keep getting my Remnants Permits. (much thanks to Treu, Screamin and Lamia13)
2. I've gotten a lot more good experience on these runs and many "lessons learned" which I really need to start writing down.
3. almost all of us are on Vent and it's SO much easier to communicate with what's going on, who gets what cells, reminding people to lot/pass/pickup/trade/bazaar cells/items/whatever.
4. I've gotten a few more 15 pieces!!! (ok, there's not really anything special about that, I know. I'm trying to stay positive, damnit! lol)
The negatives:
1. Assault Points - I'm barely hanging on a thread. lol The majority of the nights we do runs, I ONLY have enough points for ONE Permit. (So I'm really thankful we are only doing runs twice a week.)
2. all of our "good experience" has primarily been coming in the form of "oh shit. we definitely gotta remember to NOT do THAT ever again" lol
3. not everyone is on Vent. {/cry} and sometimes things seem to be getting miscommunicated with what the gameplan is, who should be lotting what cells, etc...
4. we still haven't gotten a single 25 or 35 drop yet. ... and that's what REALLY makes me a saaaaaad paaaandaaaaaaa.
I'm not letting anything get me down though. Salvage is rough. I knew that when I was getting in to this. At least this is a HELL of a lot more interesting than just spamming {sky} for 10 months! :-D
So, time to breakdown last night's run of Silver Seas Remnants:
Set up: Khrone (MNK/NIN and main assist), Ofe (MNK/NIN), Cole (SAM/NIN), Greenie (THF/NIN), Kuni (RDM/WHM?), Erm (BRD/WHM), Rob (SCH/RDM?)
Not in attendance: Toon (internet connection was down all evening), LB (out of town for a funeral), Uke (out of town? work?)
NOTE: So, yes. I'm actually kinda happy we have 10 ppl in this group now, since it actually happened that 3 ppl couldn't make it, but we still have enough to do a run without having to {/shout} for some random person to join us.
Enter time: 11/24/2009 10:35pm EST
1st Floor: success
Charge in, fists-a-blazing, heading down the West route. Just cleared one of the side-rooms on the way to the NM room, to pick up some random cells. Ended up grabbing one more mob from another room too cuz cells drops were kinda lame.
Our THF stayed in the West hallway while the rest of the group went to camp on the South end of the room. THF aggroed the mobs and runs back in the direction we came from while the rest of us grab the 2 MNK Fomors (from now on, referred to as "Fornicators" cuz Greenie keeps calling them "Formers" lol). By the time the 2 MNKs were down, the rest of the Fomors had deaggroed and come back to the big room. We then start picking them off 1 at a time. Once all 6 Fomors were dead, we regroup back in the West entrance to the big room, buff up, and then kill the NM (Hammerblow Majanun).
It all ran smoothly this time (as well as last time), so this will definitely be our strategy from now on. Unfortunately, we still didn't get the Usu 35 Head drop.
2nd Floor: wipe, but lessons learned
Immediately ran to the SE path towards Powderkeg Yanadahn NM (always drops Usu 15 Legs, sometimes Morri 35 Legs).
Lesson learned #1: While we knew that these Fomors have a wide low-HP aggro range, it was still wider than we had anticipated. We fought in the hallway in the East entrance to the room, but we still accidentally aggroed more than we could handle. From now on, we need to fight further away from the room in the hallway where it turns North.
Lesson learned #2: These Fomors and Imps (Devilets) do NOT deaggro like they did on the previous floor, so do NOT try to outrun them. They also move back towards their starting locations VERY slowly so if we know we will wipe, try to die closer to the room so they can get out of the way faster so we can raise and continue.
We ended up just getting a few more out of the way then zoning up.
3rd Floor: skipped NM
Circle-around south-west-north-east towards porter #2. Sneak and stick to the wall to bypass the mobs in the South room altogether.
Our THF aggroes everything in the East room and kites back towards where we came from. The only remaining mob in the room will be a stationary Rampart. We killed it in order to open the door to porter #2. Several mobs had returned to the room before we killed the rampart, but we were still successful in killing it and warping up.
We skipped Gyroscopic Gears NM because none of the members present needed anything that it dropped.
4th Floor: failga, lesson learned, strategy still not 100% sure about
Wiki lied to us stating "Archaic Rampart x4 (stationary in the rectangular room)". After the run, I corrected the Wiki entry to state "Archaic Rampart x4 (stationary in the rectangular room, until aggroed)"
Our plan was similar to other floors: have our THF aggro everything in the room and kite it all out and far away from us, while the rest of the group lays the smackdown on the ramparts in the corners. When the ramparts started following him, we panicked a little bit. We managed to grab one or two and were fighting one down in the main room. The other mobs started coming back and I tried running into a corner of the room, bringing the rampart with me... but he decided to draw me back towards him into the middle of the room, where my ass was quickly handed to me by 3 gears.
Our future plan was discussed after we wiped and decided we didn't have enough time to kill all 4 ramparts and the NM: THF will aggro everything in the room and continue to kite everything towards the exit porter, while DDs will try to voke/chiblast/grab-however-we-possibly-can the 4 ramparts and kite them up towards the entrance room (where we came in). Once we get the ramparts up to the entrance, start picking them off one at a time, making sure not to let any of the others run away back to the big room.
This plan sounds reasonable, but we still may run into a few problems with this: (1) all DDs need to make sure we have some form of voke capability (2) we need to worry about the 6 gears that wander the 4th floor hallways and hope we don't run into them on our way back up towards the entrance (3) once at the entrance, hopfully we will just be able to Sleep the other ramparts while focusing on fighting one of them.
We briefly discussed possibly doing Zhayolm Remnants next week, but we decided that since we seem to now have the hang of SSR, we should probably stick to it for next week.
I honestly don't care what zones we do, because we're gonna be doing them ALL a LOT over the next year or two or whatever. I'm game for anything... until we start getting 35s, and then we should try to focus on completing those pieces.
Let's start with the positives:
1. I've actually not really had any trouble (yet) in keeping up with my Assault Points in order to keep getting my Remnants Permits. (much thanks to Treu, Screamin and Lamia13)
2. I've gotten a lot more good experience on these runs and many "lessons learned" which I really need to start writing down.
3. almost all of us are on Vent and it's SO much easier to communicate with what's going on, who gets what cells, reminding people to lot/pass/pickup/trade/bazaar cells/items/whatever.
4. I've gotten a few more 15 pieces!!! (ok, there's not really anything special about that, I know. I'm trying to stay positive, damnit! lol)
The negatives:
1. Assault Points - I'm barely hanging on a thread. lol The majority of the nights we do runs, I ONLY have enough points for ONE Permit. (So I'm really thankful we are only doing runs twice a week.)
2. all of our "good experience" has primarily been coming in the form of "oh shit. we definitely gotta remember to NOT do THAT ever again" lol
3. not everyone is on Vent. {/cry} and sometimes things seem to be getting miscommunicated with what the gameplan is, who should be lotting what cells, etc...
4. we still haven't gotten a single 25 or 35 drop yet. ... and that's what REALLY makes me a saaaaaad paaaandaaaaaaa.
I'm not letting anything get me down though. Salvage is rough. I knew that when I was getting in to this. At least this is a HELL of a lot more interesting than just spamming {sky} for 10 months! :-D
So, time to breakdown last night's run of Silver Seas Remnants:
Set up: Khrone (MNK/NIN and main assist), Ofe (MNK/NIN), Cole (SAM/NIN), Greenie (THF/NIN), Kuni (RDM/WHM?), Erm (BRD/WHM), Rob (SCH/RDM?)
Not in attendance: Toon (internet connection was down all evening), LB (out of town for a funeral), Uke (out of town? work?)
NOTE: So, yes. I'm actually kinda happy we have 10 ppl in this group now, since it actually happened that 3 ppl couldn't make it, but we still have enough to do a run without having to {/shout} for some random person to join us.
Enter time: 11/24/2009 10:35pm EST
1st Floor: success
Charge in, fists-a-blazing, heading down the West route. Just cleared one of the side-rooms on the way to the NM room, to pick up some random cells. Ended up grabbing one more mob from another room too cuz cells drops were kinda lame.
Our THF stayed in the West hallway while the rest of the group went to camp on the South end of the room. THF aggroed the mobs and runs back in the direction we came from while the rest of us grab the 2 MNK Fomors (from now on, referred to as "Fornicators" cuz Greenie keeps calling them "Formers" lol). By the time the 2 MNKs were down, the rest of the Fomors had deaggroed and come back to the big room. We then start picking them off 1 at a time. Once all 6 Fomors were dead, we regroup back in the West entrance to the big room, buff up, and then kill the NM (Hammerblow Majanun).
It all ran smoothly this time (as well as last time), so this will definitely be our strategy from now on. Unfortunately, we still didn't get the Usu 35 Head drop.
2nd Floor: wipe, but lessons learned
Immediately ran to the SE path towards Powderkeg Yanadahn NM (always drops Usu 15 Legs, sometimes Morri 35 Legs).
Lesson learned #1: While we knew that these Fomors have a wide low-HP aggro range, it was still wider than we had anticipated. We fought in the hallway in the East entrance to the room, but we still accidentally aggroed more than we could handle. From now on, we need to fight further away from the room in the hallway where it turns North.
Lesson learned #2: These Fomors and Imps (Devilets) do NOT deaggro like they did on the previous floor, so do NOT try to outrun them. They also move back towards their starting locations VERY slowly so if we know we will wipe, try to die closer to the room so they can get out of the way faster so we can raise and continue.
We ended up just getting a few more out of the way then zoning up.
3rd Floor: skipped NM
Circle-around south-west-north-east towards porter #2. Sneak and stick to the wall to bypass the mobs in the South room altogether.
Our THF aggroes everything in the East room and kites back towards where we came from. The only remaining mob in the room will be a stationary Rampart. We killed it in order to open the door to porter #2. Several mobs had returned to the room before we killed the rampart, but we were still successful in killing it and warping up.
We skipped Gyroscopic Gears NM because none of the members present needed anything that it dropped.
4th Floor: failga, lesson learned, strategy still not 100% sure about
Wiki lied to us stating "Archaic Rampart x4 (stationary in the rectangular room)". After the run, I corrected the Wiki entry to state "Archaic Rampart x4 (stationary in the rectangular room, until aggroed)"
Our plan was similar to other floors: have our THF aggro everything in the room and kite it all out and far away from us, while the rest of the group lays the smackdown on the ramparts in the corners. When the ramparts started following him, we panicked a little bit. We managed to grab one or two and were fighting one down in the main room. The other mobs started coming back and I tried running into a corner of the room, bringing the rampart with me... but he decided to draw me back towards him into the middle of the room, where my ass was quickly handed to me by 3 gears.
Our future plan was discussed after we wiped and decided we didn't have enough time to kill all 4 ramparts and the NM: THF will aggro everything in the room and continue to kite everything towards the exit porter, while DDs will try to voke/chiblast/grab-however-we-possibly-can the 4 ramparts and kite them up towards the entrance room (where we came in). Once we get the ramparts up to the entrance, start picking them off one at a time, making sure not to let any of the others run away back to the big room.
This plan sounds reasonable, but we still may run into a few problems with this: (1) all DDs need to make sure we have some form of voke capability (2) we need to worry about the 6 gears that wander the 4th floor hallways and hope we don't run into them on our way back up towards the entrance (3) once at the entrance, hopfully we will just be able to Sleep the other ramparts while focusing on fighting one of them.
We briefly discussed possibly doing Zhayolm Remnants next week, but we decided that since we seem to now have the hang of SSR, we should probably stick to it for next week.
I honestly don't care what zones we do, because we're gonna be doing them ALL a LOT over the next year or two or whatever. I'm game for anything... until we start getting 35s, and then we should try to focus on completing those pieces.
Happy Blackout Wednesday everyone!
Tuesday, October 27, 2009
Chuck Norris Belt - Part I
Chuck Norris said, "Toy boat," until everybody else's tongue got twisted.King Behemoth
Excellence
2 mil
I is happy
'nuff said.
I hope no one minds but I have no intention of facing this sober
(quite possibly the only line I can remember from the movie Ice Pirates. Gee, I wonder why? lol)
Finally got another Salvage group! W00t w00t!!! Some members of HellsBells decided to get a Salvage group together. (I'm glad Treu pointed it out to me or I might have missed it on their forums. Thanks bro!) So I applied and was accepted.
Looks like we have about 9 members so it might take a LITTLE longer to get full-Usu than I had initially intended... but then again, with an extra member or two, at least we won't be struggling if someone can't make it on a particular run. Hopefully the extra man-power will actually speed some things up too, like, we can kill stuff faster to get cells on the early floors... but we gotta make sure we don't waste too much time trying to get cells for those extra people if they don't need them. Basically, we can just use the extra help on the early floors and then have them sit out on the later floors. /shrug I dunno. Guess we'll just have to see how it all goes.
I'll clearly be on MNK full-time. Our THF and BRD are probably set too. But the rest of the people have some varied jobs so they can change it up as we see fit for each zone. (Couple have MNK and SAM. Couple have RDM. etc... So they can switch around if they ever get bored I suppose.) I guess we might also be trying some newer strategies than what I'm used to. Our old group pretty much stuck to the party layout of: RDM, WHM, THF, BRD, MNK, MNK, SAM. I guess this group will probably be throwing in a BLU, BLM and/or SCH into the mix, as well as probably having an extra MNK. Again, we'll just have to see how it all pans-out as we go along.
I'm pumped though because from what I've seen/heard, these are all pretty good players. And since we all belong to the same LS already, hopefully no drama will ensue.
In other news... hell, what have I been doing with my gametime since my last post on here? ("not much...." stfu Treu!) Let's see:
1. I finally quit my sky LS. Too much stress and headaches and loss of sleep to deal with just getting some gil. Seriously, I was spending like 16-20 hours a week up there, just to get... what... 500k per week? Totally not worth it. I'll miss my friends from up there though. Hopefully I'll see them around.
2. Started up on SMN burns in the Tunnel. Good times. I've only done a few, but they pretty much always turn out to be good clean runs. I'm almost always helping to pull with Annel, so that gives me a little more to do than just sit around for 45 minutes doing nothing. Makes me feel like I'm accomplishing something.
3. Got some SMN AF gear (weapon and legs), SMN AFv2 (head and legs), Yinyang Robe... of course, I can't really wear any of this stuff yet cuz I'm only at SMN 62... but at least it's nice to know that I can just level-up into this gear and don't need to worry about it later.
4. Finished my last 3 Gobbiebag quests so my inventory has been upped from 65 to 80! (plus Satchel space as well. YUS! More space for me to fill up with... um.... garbage. lol)
5. Blackbelt items..... yeah. Still no luck.
aight. that's it for now. I'm sure I'll be back to more regular posts in the near future, most-likely all Salvage-related.
Finally got another Salvage group! W00t w00t!!! Some members of HellsBells decided to get a Salvage group together. (I'm glad Treu pointed it out to me or I might have missed it on their forums. Thanks bro!) So I applied and was accepted.
Looks like we have about 9 members so it might take a LITTLE longer to get full-Usu than I had initially intended... but then again, with an extra member or two, at least we won't be struggling if someone can't make it on a particular run. Hopefully the extra man-power will actually speed some things up too, like, we can kill stuff faster to get cells on the early floors... but we gotta make sure we don't waste too much time trying to get cells for those extra people if they don't need them. Basically, we can just use the extra help on the early floors and then have them sit out on the later floors. /shrug I dunno. Guess we'll just have to see how it all goes.
I'll clearly be on MNK full-time. Our THF and BRD are probably set too. But the rest of the people have some varied jobs so they can change it up as we see fit for each zone. (Couple have MNK and SAM. Couple have RDM. etc... So they can switch around if they ever get bored I suppose.) I guess we might also be trying some newer strategies than what I'm used to. Our old group pretty much stuck to the party layout of: RDM, WHM, THF, BRD, MNK, MNK, SAM. I guess this group will probably be throwing in a BLU, BLM and/or SCH into the mix, as well as probably having an extra MNK. Again, we'll just have to see how it all pans-out as we go along.
I'm pumped though because from what I've seen/heard, these are all pretty good players. And since we all belong to the same LS already, hopefully no drama will ensue.
In other news... hell, what have I been doing with my gametime since my last post on here? ("not much...." stfu Treu!) Let's see:
1. I finally quit my sky LS. Too much stress and headaches and loss of sleep to deal with just getting some gil. Seriously, I was spending like 16-20 hours a week up there, just to get... what... 500k per week? Totally not worth it. I'll miss my friends from up there though. Hopefully I'll see them around.
2. Started up on SMN burns in the Tunnel. Good times. I've only done a few, but they pretty much always turn out to be good clean runs. I'm almost always helping to pull with Annel, so that gives me a little more to do than just sit around for 45 minutes doing nothing. Makes me feel like I'm accomplishing something.
3. Got some SMN AF gear (weapon and legs), SMN AFv2 (head and legs), Yinyang Robe... of course, I can't really wear any of this stuff yet cuz I'm only at SMN 62... but at least it's nice to know that I can just level-up into this gear and don't need to worry about it later.
4. Finished my last 3 Gobbiebag quests so my inventory has been upped from 65 to 80! (plus Satchel space as well. YUS! More space for me to fill up with... um.... garbage. lol)
5. Blackbelt items..... yeah. Still no luck.
aight. that's it for now. I'm sure I'll be back to more regular posts in the near future, most-likely all Salvage-related.
Friday, September 18, 2009
And now for something completely different... MCS
In regards to Monopoly City Streets which just did a server reset this morning around 3:00AM EST... and in reference to posts on their blog.
http://www.monopolycitystreets.com/
http://blog.monopolycitystreets.com/
==============================================
======== To the MCS Developement Team ========
==============================================
I just wanted to start off by saying that, despite all of the complaints you guys read here on the blog, there are still some of us that will enjoy the game. I think it's a great concept, bringing an old boardgame to life by using REAL city streets from all over the world and allowing people to compete, in real-time, against other people that are ALSO from all over the world. It's free. It's fun. You won't be hearing any complaints from me! :)
The only suggestion I have is to add in some kind of messaging system so that we can communicate with other players. It could probably even just be tied into the current "Alert" system that is set up. I just think it'd be nice to have a way to strike a truce with other people if you get into a Hazard War with them that just gets out of control. lol (Of course, the down-side to having a messaging system is that all of these cheaters/botters/whatever could end up just spamming everyone and making things even worse....)
==============================================
===== To all the whiners and complainers =====
==============================================
Really? You REALLY expect to find a FREE game out there that you can play and then complain that it's not up to your standards? REALLY? And you REALLY think that a piece of software, as complex as I'm sure this is, can be fixed and patched and modified within a couple HOURS of people making complaints and suggestions? Really??
You're probably the kid from down the street that used to come over to play boardgames with me when we were young... we'd laugh, strategize a bit (as much as inexperienced kids can do), have fun... and then as soon as you realize you weren't going to win the whole game, you're the one who "accidentally" kicks the board so no one knows what houses are on what properties... or opens a window or aims a fan at the board so the paper money goes flying everywhere.... Yeah, you're that kid who lacked integrity and a good sportsmanship attitude.
Ya know what? NOT EVERYONE CAN WIN. Every game has winners and losers. Face it: you're not always going to be a winner. (This is a life lesson I'm teaching you here, so I hope you're really listening.) Sometimes life sucks. Deal with it. This is a GAME. If you have problems with the game, then you can either deal with it or you can quit. It's really that simple.
The cool thing about this is that you don't even have to be at the top of any leader board with this game. How about you just play to compete against a group of friends?
And I can't stress that enough: THIS IS A GAME. I don't know about you guys, but I play games to relieve stress. Some of you people seem to have that concept flipped around somehow.
Do you REALLY need electronic validation on a world-wide scale that you are the superior mouse clicker compared to all who oppose you? Perhaps you should seek professional (read: psycological) help.
Really.
==============================================
==============================================
http://www.monopolycitystreets.com/
http://blog.monopolycitystreets.com/
==============================================
======== To the MCS Developement Team ========
==============================================
I just wanted to start off by saying that, despite all of the complaints you guys read here on the blog, there are still some of us that will enjoy the game. I think it's a great concept, bringing an old boardgame to life by using REAL city streets from all over the world and allowing people to compete, in real-time, against other people that are ALSO from all over the world. It's free. It's fun. You won't be hearing any complaints from me! :)
The only suggestion I have is to add in some kind of messaging system so that we can communicate with other players. It could probably even just be tied into the current "Alert" system that is set up. I just think it'd be nice to have a way to strike a truce with other people if you get into a Hazard War with them that just gets out of control. lol (Of course, the down-side to having a messaging system is that all of these cheaters/botters/whatever could end up just spamming everyone and making things even worse....)
==============================================
===== To all the whiners and complainers =====
==============================================
Really? You REALLY expect to find a FREE game out there that you can play and then complain that it's not up to your standards? REALLY? And you REALLY think that a piece of software, as complex as I'm sure this is, can be fixed and patched and modified within a couple HOURS of people making complaints and suggestions? Really??
You're probably the kid from down the street that used to come over to play boardgames with me when we were young... we'd laugh, strategize a bit (as much as inexperienced kids can do), have fun... and then as soon as you realize you weren't going to win the whole game, you're the one who "accidentally" kicks the board so no one knows what houses are on what properties... or opens a window or aims a fan at the board so the paper money goes flying everywhere.... Yeah, you're that kid who lacked integrity and a good sportsmanship attitude.
Ya know what? NOT EVERYONE CAN WIN. Every game has winners and losers. Face it: you're not always going to be a winner. (This is a life lesson I'm teaching you here, so I hope you're really listening.) Sometimes life sucks. Deal with it. This is a GAME. If you have problems with the game, then you can either deal with it or you can quit. It's really that simple.
The cool thing about this is that you don't even have to be at the top of any leader board with this game. How about you just play to compete against a group of friends?
And I can't stress that enough: THIS IS A GAME. I don't know about you guys, but I play games to relieve stress. Some of you people seem to have that concept flipped around somehow.
Do you REALLY need electronic validation on a world-wide scale that you are the superior mouse clicker compared to all who oppose you? Perhaps you should seek professional (read: psycological) help.
Really.
==============================================
==============================================
Thursday, July 9, 2009
Outta the way, Peck!
I was reading some comments on a slashdot article yesterday and got to thinking how FFXIV might be different from other MMORPGs. Of course, this is entirely speculation because SE still refuses to comment at all on the battle system for FFXIV and won't even really say much about the job and level system. ("We cannot talk about the battle system at this time." "we are trying to implement a lot of new systems that other MMO’s haven’t used in the past." "We will expand the job system to make it fairly different from the one in FFXI." etc....)
I don't know of any RPG system where, the more damage you take, the less effective you are at your job. Like, if you have 1500 HP, and you're currently down around 100 HP, that actually would mean that you are almost dead and probably would feel like crap... so you shouldn't be able to hit mobs as strongly as you normally would hit them at full HP.
Along those lines, when you "level up", why should you get so much more HP upon leveling? You should basically just be able to defend better against weaker mobs, but not realistically "have" more HP. Know what I mean? Then again, to counter that thought, I guess having drastically more HP means you can survive weaker attacks better anyways... so your HP % is actually what remains unaffected (eg. your pain-tolerance threshold is effectively higher.)
I kinda hope that FFXIV really IS different from other MMORPGs in that they honestly have found a different approach to levels/skills.
Why CAN'T a new WHM just sit in town and constantly spam Cures on everyone that walks bye? So much so, that he would effectively be able to gather enough experience/skill in curing that he'd be able to eventually learn a Cure IV spell. Actually going out and killing mobs shouldn't be necessary for a skill like that. Think of it like teaching yourself how to program in various software languages at home, rather than getting real-world/corporate experience writing applications.
I dunno. Just random thoughts I was having yesterday.
I don't know of any RPG system where, the more damage you take, the less effective you are at your job. Like, if you have 1500 HP, and you're currently down around 100 HP, that actually would mean that you are almost dead and probably would feel like crap... so you shouldn't be able to hit mobs as strongly as you normally would hit them at full HP.
Along those lines, when you "level up", why should you get so much more HP upon leveling? You should basically just be able to defend better against weaker mobs, but not realistically "have" more HP. Know what I mean? Then again, to counter that thought, I guess having drastically more HP means you can survive weaker attacks better anyways... so your HP % is actually what remains unaffected (eg. your pain-tolerance threshold is effectively higher.)
I kinda hope that FFXIV really IS different from other MMORPGs in that they honestly have found a different approach to levels/skills.
Why CAN'T a new WHM just sit in town and constantly spam Cures on everyone that walks bye? So much so, that he would effectively be able to gather enough experience/skill in curing that he'd be able to eventually learn a Cure IV spell. Actually going out and killing mobs shouldn't be necessary for a skill like that. Think of it like teaching yourself how to program in various software languages at home, rather than getting real-world/corporate experience writing applications.
I dunno. Just random thoughts I was having yesterday.
Friday, July 3, 2009
Freefalling
I have passed a milestone that not many (in the grand-scheme of things in FFXI) have done: I have created a Linkshell.
Relentless, formerly known as lolFail, has been repearled again and is now known as Freefall.
The LS voted me as the new leader, but all that really means is that I now hold the linkshell. I also get the final say in any executive decisions regarding members, points, rules, etc... but hopefully it will never really have to come down to that. I plan on keeping everything the same as it has been for the past 9 months, because it works. (If it ain't broke, don't fix it, right?)
The past few days have been running relatively smoothly with the much-appericated assistance of Lilmama, Cbassx and Altimaomega, my sack-holders. (uh huh ahuhuh huh. I just said they hold my sack.) Lil still takes care of selling gil items (via Puntaru) and passing out the weekly payouts. Cbass and Alti help organize the various farm and god-kill sessions and point out things that I miss from time to time. (ie. "Dude, we really shouldn't be doing Suzaku without a RNG up here") Alti has also been a champ in getting us new members because we have gotten like 10 new members this week. Unfortunately, we haven't done any extensive background checks on these people before giving them a pearl and allowing them to join us on runs. I have already recieved several /tells about 2 of these new individuals that I "should keep an eye on" due to other people's previous experiences with them.
What has NOT been running smoothly this week is that Kirin has just NOT been cooperating with drops for us. All 3 Kirin's we did this week dropped us a total of 2 Kirin's Poles and 4 gil items. That's it! No N.Body (which we STILL have not seen drop since 4/27/2009). No W.Legs (which, as always in sky shells, is one of the 2 most desired pieces of gear). Not even a stinkin D.Body (which used to fall like rain to us)! Alti actually called a GM after last night's run to ask about this. The GM looked in to it and said that the "drop rates seem to be working fine" and, simply put, "our luck just apprently sucks" and there was nothing he could do about it.
Well, at least waters dropped for us quickly last night. We got up to sky and I think we got our 1st water on the 3rd pot. ^^ So, we popped 1 Olla (from a water we got a few days earlier) and before we could even pop the 2nd Olla 15 minutes later, we had already gotten a 2nd water for the evening! After those, we quickly ran up and took out Zip, which ended up giving us 3 full Genbu popsets.
After taking out those 3 Genbu's, we are now sitting on about 5 or 6 full Kirin popsets... so hopefully now that we have more members showing up, we can hopefully get back to popping Kirin twice per night, like we used to. :-D
On a more personal note, I haven't really felt like I've accomplished much in-game lately since my last post, but at least I'm making SOME progress:
- FINALLY beat CoP 3-5... which was kind of funny. we ended up beating Diabolos on what was supposed to just be a practice run. we hadn't taken any food, or used poison pots. we just wanted to make sure we had our stun order down correctly. next thing we know, he was already down to about 55% hp and we were like "uh... so um... should we just try to kill him NOW? or is this still a practice run?" lol
- Guard Skill is now up to 150
- I got my A Hands last night (which now means after I get my W Legs, I can spend my points on N gear and I'm done with sky!)
- I got my Melee Gaiters from Dynamis - Bastok, which should help out a ton with Guard skillups (guard skill +12)
- I got my Melee Cyclas from Dynamis - Beaucedine, which has been nice for just healing up a bit between fights, whether while resting or running
- I attended Khrone's first Dreamlands which was Dynamis - Buburimu last Wednesday and already got my Melee Gloves -1 (woooooooot!)
- incremented my STR merit up to level 3
- leveled PUP up to 46
... huh. I guess I actually HAVE accomplished quite a bit over the past few weeks. And this is all still while I'm attending sky basically 20 hours per week too. ^^ Go go Tattooface!
The next couple days (4th of July weekend) will probably be spent abusing Screamin as a PL to help me level my guard just a bit more before Treu gets back from vacation.
Relentless, formerly known as lolFail, has been repearled again and is now known as Freefall.
The LS voted me as the new leader, but all that really means is that I now hold the linkshell. I also get the final say in any executive decisions regarding members, points, rules, etc... but hopefully it will never really have to come down to that. I plan on keeping everything the same as it has been for the past 9 months, because it works. (If it ain't broke, don't fix it, right?)
The past few days have been running relatively smoothly with the much-appericated assistance of Lilmama, Cbassx and Altimaomega, my sack-holders. (uh huh ahuhuh huh. I just said they hold my sack.) Lil still takes care of selling gil items (via Puntaru) and passing out the weekly payouts. Cbass and Alti help organize the various farm and god-kill sessions and point out things that I miss from time to time. (ie. "Dude, we really shouldn't be doing Suzaku without a RNG up here") Alti has also been a champ in getting us new members because we have gotten like 10 new members this week. Unfortunately, we haven't done any extensive background checks on these people before giving them a pearl and allowing them to join us on runs. I have already recieved several /tells about 2 of these new individuals that I "should keep an eye on" due to other people's previous experiences with them.
What has NOT been running smoothly this week is that Kirin has just NOT been cooperating with drops for us. All 3 Kirin's we did this week dropped us a total of 2 Kirin's Poles and 4 gil items. That's it! No N.Body (which we STILL have not seen drop since 4/27/2009). No W.Legs (which, as always in sky shells, is one of the 2 most desired pieces of gear). Not even a stinkin D.Body (which used to fall like rain to us)! Alti actually called a GM after last night's run to ask about this. The GM looked in to it and said that the "drop rates seem to be working fine" and, simply put, "our luck just apprently sucks" and there was nothing he could do about it.
Well, at least waters dropped for us quickly last night. We got up to sky and I think we got our 1st water on the 3rd pot. ^^ So, we popped 1 Olla (from a water we got a few days earlier) and before we could even pop the 2nd Olla 15 minutes later, we had already gotten a 2nd water for the evening! After those, we quickly ran up and took out Zip, which ended up giving us 3 full Genbu popsets.
After taking out those 3 Genbu's, we are now sitting on about 5 or 6 full Kirin popsets... so hopefully now that we have more members showing up, we can hopefully get back to popping Kirin twice per night, like we used to. :-D
On a more personal note, I haven't really felt like I've accomplished much in-game lately since my last post, but at least I'm making SOME progress:
- FINALLY beat CoP 3-5... which was kind of funny. we ended up beating Diabolos on what was supposed to just be a practice run. we hadn't taken any food, or used poison pots. we just wanted to make sure we had our stun order down correctly. next thing we know, he was already down to about 55% hp and we were like "uh... so um... should we just try to kill him NOW? or is this still a practice run?" lol
- Guard Skill is now up to 150
- I got my A Hands last night (which now means after I get my W Legs, I can spend my points on N gear and I'm done with sky!)
- I got my Melee Gaiters from Dynamis - Bastok, which should help out a ton with Guard skillups (guard skill +12)
- I got my Melee Cyclas from Dynamis - Beaucedine, which has been nice for just healing up a bit between fights, whether while resting or running
- I attended Khrone's first Dreamlands which was Dynamis - Buburimu last Wednesday and already got my Melee Gloves -1 (woooooooot!)
- incremented my STR merit up to level 3
- leveled PUP up to 46
... huh. I guess I actually HAVE accomplished quite a bit over the past few weeks. And this is all still while I'm attending sky basically 20 hours per week too. ^^ Go go Tattooface!
The next couple days (4th of July weekend) will probably be spent abusing Screamin as a PL to help me level my guard just a bit more before Treu gets back from vacation.
Friday, June 12, 2009
On This Date in History: 6/13/2008
I just so happened to be wondering yesterday (Friday) afternoon at work "how long have I been participating in {sky}?" So I looked up one of my google docs.
Side-rant
And in case you don't know me, let me just say this: "Worship the Goog". Seriously. Google is awesome. Google has changed the internet drastically in the past several years. If "The Singularity" is ever going to happen, it will spawn from that which is currently known as Google. But I digress...
/Side-rant
So I looked up one of my google docs... of which I have MANY to help me in my trek through FFXI. I have documents that describe my history. I have spreadsheets that track equipment i use on various jobs at various levels and what gear I SHOULD be using. I have spreadsheets that track LS attendance, drops, pop items and points. I have spreadsheets that help determine whether or not LS members qualify for weekly payouts. I have spreadsheets that help us organize Salvage runs. I have documents that list out what my various macros and macro books are. I have spreadsheets for crafting recipies and what levels to do what synths to best save on gil. ... Yeah, I use goggle docs a lot!
I looked in my "FFXI Character History - Khrone" document which I initially created about a month (7/17/2007) after I began playing FFXI (6/14/2007). I used to keep basically a daily detailed log of what I did, but after a certain point, many things in-game become repetitious (ie. sky and dynamis runs, merit parties, campaign battles, etc...) so I stopped logging the random noise and later began to only log the somewhat major happenings of Khrone.
Lol, ok, another sidenote: on 7/17/2007 my first note of the day (so, the first REAL post of this document!) reads "met and got help/gear from Hybridkiller" :-D
Anywho... back the the MAIN point of this post XD: my sky history.
Here's some extracts from my history doc regarding sky (and also a little about my character development to show you how new I was): [text in italics and brackets are notes I just added in here and do not exist in my history doc]
5/19/2008 - applied to Astrumnovae (Dynamis & Sky LS) [my first ever End-Game LS]
5/31/2008 - Completed Zilart Missions 4 - 13
5/31/2008 - Obtained access to Sky
6/13/2008 - participated in my first Sky run; fought and defeated Suzaku and Byakko; no drops for me [this is the item that sparked this post]
6/14/2008 - Progressed to MNK 75 with NIN as SJ [lol I didn't even have a 75 job before my first sky run]
6/14/2008 - broke latent on Knuckles of Trials
6/18/2008 - Maxed-out Hand-to-Hand skill tonight (276)
6/29/2008 - Obtained Key Item: Limit Breaker [means I can now start meriting]
6/30/2008 - Merit: Combat: Hand-to-Hand: Level 1 [my very first Merit. "Mikey's all grows-up!"]
Side-rant
And in case you don't know me, let me just say this: "Worship the Goog". Seriously. Google is awesome. Google has changed the internet drastically in the past several years. If "The Singularity" is ever going to happen, it will spawn from that which is currently known as Google. But I digress...
/Side-rant
So I looked up one of my google docs... of which I have MANY to help me in my trek through FFXI. I have documents that describe my history. I have spreadsheets that track equipment i use on various jobs at various levels and what gear I SHOULD be using. I have spreadsheets that track LS attendance, drops, pop items and points. I have spreadsheets that help determine whether or not LS members qualify for weekly payouts. I have spreadsheets that help us organize Salvage runs. I have documents that list out what my various macros and macro books are. I have spreadsheets for crafting recipies and what levels to do what synths to best save on gil. ... Yeah, I use goggle docs a lot!
I looked in my "FFXI Character History - Khrone" document which I initially created about a month (7/17/2007) after I began playing FFXI (6/14/2007). I used to keep basically a daily detailed log of what I did, but after a certain point, many things in-game become repetitious (ie. sky and dynamis runs, merit parties, campaign battles, etc...) so I stopped logging the random noise and later began to only log the somewhat major happenings of Khrone.
Lol, ok, another sidenote: on 7/17/2007 my first note of the day (so, the first REAL post of this document!) reads "met and got help/gear from Hybridkiller" :-D
Anywho... back the the MAIN point of this post XD: my sky history.
Here's some extracts from my history doc regarding sky (and also a little about my character development to show you how new I was): [text in italics and brackets are notes I just added in here and do not exist in my history doc]
5/19/2008 - applied to Astrumnovae (Dynamis & Sky LS) [my first ever End-Game LS]
5/31/2008 - Completed Zilart Missions 4 - 13
5/31/2008 - Obtained access to Sky
6/13/2008 - participated in my first Sky run; fought and defeated Suzaku and Byakko; no drops for me [this is the item that sparked this post]
6/14/2008 - Progressed to MNK 75 with NIN as SJ [lol I didn't even have a 75 job before my first sky run]
6/14/2008 - broke latent on Knuckles of Trials
6/18/2008 - Maxed-out Hand-to-Hand skill tonight (276)
6/29/2008 - Obtained Key Item: Limit Breaker [means I can now start meriting]
6/30/2008 - Merit: Combat: Hand-to-Hand: Level 1 [my very first Merit. "Mikey's all grows-up!"]
(... then lots of uneventful stuff that I logged, NONE of which was any real progress. Yeah, Astrum sucked the big fat fatty.)
7/13/2008 - completed quest "The Walls of Your Mind" and obtained Asuran Fists weapon skill (with help from Kotahitoa, Fadee, Ruiness and ?F*?) [that last "F" name might have been Fludemon, but I honestly don't remember.]
8/3/2008 - applied to HellsBells Dynamis LS [so apparently Astrumnovae had disbanded by this point, which means no more sky until I find another LS]
...
11/3/2008 - joined lolFail LS (sky linkshell)
11/12/2008 - killing gods in sky tonight with lolFail - obtained Dryadic Abjuration: Body (Shura Togi) [yes, just 9 days after joining, I already got D Body!!! This LS r0x0rz!]
11/13/2008 - bought Cursed Togi for 949,000 gil and obtained Shura Togi
11/24/2008 - killing gods in sky tonight with lolFail - obtained Dryadic Abjuration: Hands (Shura Kote) and Genbu's Shield both by accident [lol, in my n00bness, I must not have passed the items. not like I was going to, or even could, use them anyways]
12/9/2008 - sky - god killing; 10pm - 3am; Suzaku, Sieryu, Genbu x2, Byakko (x1 fail); Byakko x3; Treu and Exion got Haidate; Lux booted for being annoying [lmfao Lux. that's so awesome i actually logged that. and yay Treu for FINALLY getting his first Haidate. yeah... FIRST of TWO haidate. lol]
1/22/2009 - Sky - Byakko - Obtained: Byakko's Haidate
3/5/2009 - Sky - Seiryu - Obtained: D Head
3/7/2009 - Zilart Mission 14 - Divine Might - Completed; Obtained Bushinomimi
3/10/2009 - Promyvion - Dem (cleared)
3/10/2009 - Began CoP Chapter 2 [yeah, still not even close to getting sky-warp yet]
3/5/2009 - Sky - Seiryu - Obtained: D Head
3/7/2009 - Zilart Mission 14 - Divine Might - Completed; Obtained Bushinomimi
3/10/2009 - Promyvion - Dem (cleared)
3/10/2009 - Began CoP Chapter 2 [yeah, still not even close to getting sky-warp yet]
But that's about it. Oh! I guess I can add this past Thursday's item:
6/11/2009 - Sky - Kirin - Obtained: Kirin's Osode [yay! my very first Osode!]
Something else I just realized: all of this time and effort I have put into this sky LS... and I have only obtained 4 items. Ick!!! Well, then again, they ARE pretty big items. And I guess I can't really use anything else anyways, since MNK is still my only 75 job. lol
I kind of wish I had logged other somewhat-major happenings like "Sush has finally said he is not coming back to the LS and not giving back the LS gil or items he has", "I am now the sole-person responsible for taking attendance" or "Zal and Shiiga taking a break [or announced they weren't coming back] so Lilmama and I are apparently the de facto leaders of this LS" etc.... But I guess all of that never actually happened on any specific date; it just kind of happened over a few weeks' time.
But anyways...
Happy First-Sky-Event Anniversary to Khrone!!!
wow... and I didn't realize until about 30 minutes after posting this that tomorrow is Khrone's 2nd birthday! Yeah, look up at the top of this post where I said "I began playing FFXI (6/14/2007)". lol
Go go 2-year-old Tattooface!!!
Subscribe to:
Posts (Atom)