Showing posts with label Salvage. Show all posts
Showing posts with label Salvage. Show all posts

Wednesday, January 27, 2010

Don't stop, make it pop

Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (COR)
Not in attendance: n/a
Enter Time: Tues 01/26/2010 ~11:09PM EST (full moon)
Goal: NM Run

1st Floor: Hammerblow Majanun
Cleared both side rooms and one of the extended side rooms on the way down the west path. Usu 35 Head dropped and went to Cole. We also noticed that it was 100% full moon at this time.

2nd Floor: Powderkeg Yanadahn
Took SE route to go after Powderkeg. Slipped up a bit when we accidentally aggroed 2 imps while pulling a Fomor... but only 3 ppl died and the rest ran away before being seen. We still continued and killed the NM. Usu 15 Legs dropped and went to me. (Yay! Only need to Usu 25 Legs and I have my first Salvage piece completed!) We noticed that having LB come as COR is REALLY nice. Yes, we noticed this on a previous run, but it turned out really nice this time too.

3rd Floor: bypass
The usual East route... went off without a hitch.

4th Floor: Citadel Chelonian
Again, the usual... We 2-houred on the Archaic Ramparts this time though, and because droprates were much better, we didn't have any accuracy issues. All 4 went down in about 15 minutes, which left us another 10 minutes to take out the turtle, which was cake since LB 2-houred his COR and got us all our 2-hours back. lol

Final Notes / Lessons Learned:
Having our 4th DD come as COR = awesome
Doing the run on a full moon = awesome
Doing Light Skill Chains on Imps and Fomors = awesome

Tuesday, January 26, 2010

Tik Tok on the Clock

Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (BLU)
Not in attendance: n/a
Enter Time: Mon 01/25/2010 ~10:57PM EST
Goal: NM Run

1st Floor: Hammerblow Majanun
We decided to start taking the West path on the 1st floor again to try and get me my Usu 35 Head. Still no luck though. Cruised through this floor like usual. We completely bypassed the central room, but in hindsight, since our gear drops ended up sucking the big fat fatty, we might have done better to spend a little time on those Fomors. There's 16 of them and they constantly respawn. Less than a 50% chance for a cell drop. But then again from what I recall, they die pretty darned quick.

2nd Floor: Dekka
NW path to kill the imps. and hopefully get some Marduk 35 Feet... but as usual, no luck. These imps really suck due to their CONSTANT spamming on Silence and Amnesia. Like, NON-STOP spamming of it. It was pretty ridiculous. We really need to figure a way to prevent this from happening before trying these guys again in the future... if that's even possible.

3rd Floor: bypass
I think I was the only one that knew we had to kill the Speedy Gonzales Imp in the northern chamber in order to open the door to get to the central room, but no biggie. As usual, he was kind of a pain in the ass because he runs away after you take 10% of his HP from him, and the gears in the room make it a little more difficult to grab him without unnecessary aggro. Hindsight: timewise, it probably doesn't matter whether we only kill the Imp, or completely clear that room. We probably could have been killing the gears while waiting for him to come back around each time anyways. No biggie though. Greenie sac-pulled the East room for us so we could take out the stationary rampart. It seemed to go a little slow for us, because everything started coming back before we finished off the rampart. Probably due to lack of equipment cell drops for us.

4th Floor: failz
We waited until everyone was unweakened before zoning up to the 4th floor. As soon as we entered, we ran down to the central room, picking up some items from caskets along the way. Everyone knew which rampart to grab on the initial sac-pull... although I was kinda confused why someone else took my place for grabbing one of them. lol Whatev. 4 ppl grabbed them and I was backup in case someone missed. So, after I saw that 3 of them were grabbed, I just Chi Blasted the 4th one and started runnign towards the entrance. We got all 4 up to the starting room and started taking them out... which is when the suckage began.
Problem #1: the archaic ramparts just could NOT be slept. they just seemed uber-resistant tonight.
Problem #2: we were missing a LOT of our swings because of the lack of cell drops up to this point on the run. i don't think we got a single Rings cell. Only 1 (or 0?) head cells. Only a couple ranged, but I didn't have one... basically, all of my slots that I use for my Acc+ gear were still locked. Ditto for the rest of the melee it appeared. I had my Cobra Unit Feet and Hands equipped, Focus up, and ate some sushi.... and I was still missing like crazy.
Our WHM went down... then our RDM... then everyone else. As soon as I had taken hate after the RDM died, it just would not let me get my shadows up so I died pretty quickly too. (By this time, there were already 3 mobs that had spawned from the ramparts.) We ended up getting the 3rd rampart down to about 15% I think, but we wiped. After a couple of us raised, we decided that we wouldn't have enough time to finish off the ramparts and kill the turtle before time ran out, so we just gave up.

Simply put: I don't think we really did anything wrong at all on this run. We only failed due to the crappy droprate of cells. It happens. Hopefully we'll be luckier tomorrow night.

Afterwards: did a couple Golden Salvage runs with Rob and Greenie to get us more Assault Points for future salvage runs.

Tuesday, January 19, 2010

Little Changes Big Results

No, not really. I can't back that up.

Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Kuni (RDM), Liquidblue (COR)
Party 2: GH (THF), Rob (SAM)
Not in attendance: n/a
Enter Time: Mon 01/18/2010 ~11:00PM EST
Goal: NM Run

blah blah blah... Basically exactly the same as the past few runs, except we had LB on COR (instead of his usual BLU or WAR). Having 1 less DD kind of worried me. I felt that we were running a little slow in the beginning. Ofe had some connection issues (severe storm in his area). I think even LB DCed once. Our first attempt at pulling the Archaic Ramparts on the turtle floor resulted in a wipe because the wandering gears took us (well, at least ME) by surprise. Towards the end [someone] also noticed that [they] had apparently gotten Regen instead of Refresh with [their] Sanction. lol

And yet, we still killed everything we planned on with several minutes to spare! :-D So it actually turned out to be a pretty good run. No 35 drops, so clearly that sucked. But I'm still glad we got our objectives completed, despite several things going wrong. I guess the COR's extra buffs really helped out. Maybe we should try this out more often? On other runs? Just this run? I guess we'll just have to try and see!


UPDATE:
I probably won't be able to make it to our next (Tuesday) run because I'm goin to the Cavs/Raptors game. I told the group to go on and plan on me not being there, although I'm still not sure what they'll be doin. So far, sounds like they're gonna try the same battleplan with just 1 less MNK. I'm guessin LB will switch back over to WAR so they have a third DD though.

Tuesday, January 12, 2010

The Tortoise and the Hare

(spoiler alert: the tortoise loses)

Silver Sea Remnants
Party 1: Cole (main MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM), Liquidblue (BLU)
Party 2: GH (THF), Khrone (MNK)
Not in attendance: n/a
Enter Time: Mon 01/11/2010 ~11:00PM EST
Goal: NM Run

1st Floor: bypass
We decided to take the East path for a change, which bypasses my Usu 35 Head NM {/cry} but it turned out nicely because the other side seems to give a lot more cell drops, plus we can move through it a lot quicker than the West path.

2nd Floor: bypass
SW path. Pretty sure we killed a few before porting up.

3rd Floor: success
Made our way to the East porter. Everyone bypassed the South room without incident... which I'm pretty sure was a first for us. lol When clearing the East room, only had maybe 1 or 2 deaths from some unlucky hits. No major incidents. Gyroscopic Gears (NM) only dropped Ares 15 Head. :-P

4th Floor: success
Made our way down to the main room. All 4 pullers made sure we knew which Archaic Rampart we needed to grab. ... And then the wandering Gears came floating by, heading North. :-P GH managed to aggro them and pull them far enough away so that after he had died, they didn't come back after us. Since the wandering Gears were on the North side of the main room, we decided to switch tactics and pull the Archaic Ramparts towards the South end, instead of the entrance chamber to this floor. Once everyone was set, GH aggroed the room and ran North while the 4 pullers grabbed their Archaic Ramparts and headed South. Pullers had to make sure to keep hate and not lose their mob, but we eventually all made it down to the South end and picked them off one at a time (while the others were kept slept). Citadel Chelonian popped. We waited for the wandering gears to start heading back North and kind of followed them back up to the main room. Once we were clear, we pulled the turtle NM a little further South (but not even all the way to the end) and took him out. He only dropped Morrigan 15 Head. :-P

Flied out.

Final Notes / Lessons Learned:
While it kind of irked me that I (as the 2nd MNK) was put in the outside party AND that we bypassed the 1st floor NM, I'm still happy that we finally had a VERY smooth SSR run. Apparently this layout/plan worked for us this time, so I can't really complain. I'm pumped that we finally got a chance at killing the turtle (every other time we've somehow managed to screw up pulling the Archaic Ramparts) and that it went down so easily. We didn't get any good drops, but at least this is another run that we finally have worked the kinks out of. The drops will just come with us executing our battleplan successfully over and over again. :-)

=========================

Follow-up regarding the next night's run:
Basically the exact same run (and still no 35 drops) with a few minor changes:
- Rob (SAM) was in the outside party and Khrone (2nd MNK) was in main party
- before Ofe (WHM) got his magic unlocked, he was actually in the outside party and Rob (SAM) was in the main party, since a WHM without magic is basically useless (although I think he actually got his magic unlocked withing the first 60 seconds of entering Salvage. lol)
- we had a slight delay on the 3rd floor when someone accidentally aggroed one of the mobs in the South room. only took a few minutes to kill though. nothing major.
- we also delayed a bit before pulling the Archaic Ramparts because we weren't sure where the wandering gears were. we probably could have saved a bit of time by just charging in as soon as we got there. again, no major time-loss though.
- we pulled the Archaic Ramparts North this time, instead of South, due to the location/moving-direction of the wandering gears. (which seems like it will always be a coin-toss) So, at least now we are accustomed to pulling in either direction and know we can do it without incident. :-)

Tuesday, January 5, 2010

Errors are not in the art but in the artificers

(- Isaac Newton)

Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (WAR)
Enter Time: Mon 1/4/2010 ~10:50PM EST
Goal: Boss Run
Game plan: same as before with a few minor tweaks here and there
Result: really lucky on cell drops; Boss killed with about 6 minutes to spare; Ares 25 Head went to Erm; Morrigan 25 Body went to GH; Usu 15 Hands went to Khrone
New Title: Comet Charioteer
Notes:
- I had Arhat's Gi +1, Arhat's Jinpachi, Patronus Ring which all helped with dmg control.
- I focused a lot more on keeping shadows up, which made the healer's job a lot easier.
- Killing all 10 gears helped a ton.
- Having that extra DD (and us focusing a lot more on skill chains) helped a lot with killing gears and other mobs quicker.


In other news: Did 4 more Golden Salvage runs with LB and Cole. I'm starting to feel more comfortable using my SMN now, but still need to get it leveled past 62 so i can finally start wearing my AFv2. lol

Wednesday, December 23, 2009

Time for toys and time for gear

Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)Party 2: GH (THF)
Not in attendance: Liquidblue
Enter Time: Tue 12/22/2009 11:03PM EST
Goal: Boss Run

1st Floor:
West path. Kill Bifrons and move to the next room... after getting to the central room and clearing it, send someone to the porter while everyone else backtracks to kill more mobs for necessary cell drops. Cell drops were pretty much in our favor tonight throughout the entire run.

2nd Floor:
Killed all 4 flans quickly, not caring whether spikes were up or not. Took the NW path. Again, killed almost everything.

3rd Floor:
Rings/Earrings and Ranged cells weren't dropping for us tonight, but all other equipment cells were, so we were happy. Lots of STR and VIT. A few INT and MND. Not much else stat-wise.

4th Floor:
Got up here 55 minutes into the run. (5 minutes faster than last time.)
Killing gears went a lot smoother tonight too, probably because we had more equipment unlocked, but also because we made sure we DoT-ed all gears ASAP and tried to make sure we SCed as much as possible too. Aggroed 1 gear, but killed all of the other 9. So, the boss's Homing Missile was still going to reset hate, but we tried to be prepared for that.

5th Floor:
Had about 20 or 25 minutes left in the run by the time we ported up.
Made sure to pop HP and MP boost items before coming up to the 5th floor. Entered the boss room. {Boost}ed. Buffed. {Chi Blast}ed and the fight was on. This time the MNKs did a much better job at keeping shadows up. Around 60% the BRD 2houred. (Ofe said he was getting 12 MP per tick at one point. awesomeness.) Around 45% (?) the main MNK 2houred, reset timers, then 2houred again. Around 30% the 2nd MNK (me) 2houred. Ran into a bit of badluck though by this point. The boss fired-off a Homing Missile RIGHT before the SAM got in a crit hit, so it kind of locked in hate onto him for a bit and started following him around the room. I lost a lot of my 2hour just trying to chase the thing down. By the time my 2hour wore, I was pretty much dead and and a minute or two later we had run out of time. He only got off 2 (maybe 3?) Homing Missiles.

Final Notes / Lessons Learned:
Readjusting when everyone 2hours worked out really well. Next time we might want to hold off on 2houring a little bit more, but all-in-all we think we did a lot better than previous boss fights.


Next week we will not have Salvage, due to the holidays. Will start up again on January 4th.
We'll try to focus on getting some Assaults done instead this coming Mon and Tues night.

Hopefully it'll only be a few more Campaign battles until I can rank up. After I rank up this time, I can go purchase a Patronus Ring. (Physical Dmg Taken -2% might help out a bit on this boss fight.)

Tuesday, December 22, 2009

Listen buddy you're not going anywhere

(from The Big Boss)

Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SCH?), Kuni (RDM)
Party 2: GH (THF)
Not in attendance: Liquidblue
Enter Time: Mon 12/21/2009 ~11:15PM EST
Goal: Boss Run

1st Floor:
Took our time and prety much cleared out the entire West path (as well as the central areas). We went through and killed all Bifrons (bombs) first, then cleared the final/central room, then backtracked killing more mobs until we got cells that we wanted/needed.

2nd Floor:
Killed all 4 flans quickly, not caring whether spikes were up or not. Pretty sure we ended up taking the NW path (may have been SW though). Again, killed almost everything.

3rd Floor:
Hell, I can't rememeber. Killed lots. Still didn't get the gear drops we were hoping for. (ie. hardly any Feet/Legs dropped for us, but we got tons of Rings/Earrings and Ranged...)

4th Floor:
Gears. Simply put, we F-ed up. We just weren't taking them down quickly enough. 1st one warped out. 2nd one warped out. 3rd we killed. 4th warped out and we just said "screw it" and went on to the boss.

5th Floor:
Everything seemed to go well for a while. MNKs were taking their time, focusing on just keeping shadows up, but as usual, the damn thing kept wiping my shadows with AoE moves AS SOON as I would get them up. Add to the fact that my legs were still locked (therefore no Haidate and therefore less Haste) my timers kinda sucked ass. Boss was hitting us for 400s - 500s. I died at one point, but RRed and got back in there. When Cole went down, the boss started firing off homing missiles and we just declared it a loss.

Final Note:
Things for us MNKs to remember for future runs: we should get as much DMG- gear as possible. (see full list at home, but it was basically Arhat's Body (+1), maybe Head (+1) too... Patronous Ring, Jelly Ring, nyzul feet??...) Might even want to eat a Tav Taco for this boss.
Also want to make sure the RDM had Phalanx II cast on us to reduce the amount of dmg as much as possible.

Friday, December 4, 2009

Let me tell you why I suck

SSR run this past Monday night... but I couldn't go because I lacked the Assault Points. :-(

A few of us went on an Excavation Duty run right before Salvage was scheduled. I thought we were doing great, but didn't fully realize the amount time it takes to get all the way back to the starting point. We were running back to the Rune of Release and were probably about 15 seconds away from getting there... when time ran out. :-P

So, I screwed myself over because I didn't plan on failing an assault right before we went into Salvage. oh wells. At least the group had a good run.

1st floor NM and both 3rd floor NMs were taken out. Unfortunately no good drops, but at least the group got to them and took them out. (yeah, this is me still trying to think positive) :-)

Lesson Learned: make sure I have enough Assault Points at LEAST the day before a run so that I don't miss out again, just in case we fail the assault run right before Salvage.

Tuesday, December 1, 2009

Don't Suck

"... And if you feel yourself starting to suck, suck less."

Silver Sea Remnants
Set up: Khrone (MNK, main assist), Cole (MNK), Erm (BRD), Ofe (WHM), Toon (RDM), Rob (SAM), Uke (SAM), LB (BLU), GH (THF)
Not in attendance: Kuni
Enter Time: 11/30/2009 10:44PM EST

1st Floor: success
Same run as usual, barrelled-through down the West path, cleared 2 rooms on the way, easily took out the 6 Fomors and jumped straight into fighting the NM. I tried to push through as quickly as possible, quickly moving onto the next room as soon as the previous mob went down. I gotta remember to keep doing that, rather than what I've kinda been doing in the past, which was kill, then run around checking chests or lotting/passing cells, etc... When time is critical, we can worry about lotting cells while already engaged on the next mob, or even while just auto-running down a hallway. I'm getting better though. (at least that's my opinion. lol)

2nd Floor: bypass
Took the SW route this time. Not sure why, but it seemed to confuse some people a bit. There really is no difference in taking portal #3 up (SW) or portal #4 up (SE). Killed just a couple mobs while GH ran to the portal.

3rd Floor: failga and timeout
We warned people about aggroing mobs, but they either didn't know what aggro-ed what, or just flat-out didn't adhere to the warning. The plan was to bypass the South room and hit-up the NM in the East room. We needed to Sneak-up and just avoid aggroing the True-Sight/True-Sound Gears. Unfortunately 2 people got killed with a swiftness, and we never could really figure out why. (Sidenote: Treu actually thinks it may not have been anyone's fault. Apparently Sneak isn't 100% effective, so it may have just been a fluke that someone's Sneak just wasn't effective against one of the mobs.) So, while trying to raise them and getting other mobs out of the way, we ended up wiping entirely. Basically this is what killed out entire run. By the time we got up to the East room and were ready to start fighting, we only have about 15 or 20 minutes left. We still killed a few mobs and farmed up a couple gil items before timing-out.
Lesson learned: Don't just randomly attack mobs in hopes we can save someone quickly. at least in THAT room. We definitely need to set up a plan of attack so we don't keep sacrificing one person in order to raise another.

Final Note: I'm glad I wrote down the entry time on this run, because everyone else forgot to. :) Yay for my addendum note from my previous post!

Wednesday, November 25, 2009

The Sum of a Whole Lot of Nothing

Last night we completed our 8th Salvage run with our group. (2x Bhaflau, 2x Arrapago, 2x Bhaflau, 2x Silver Sea. yeah, still haven't done Zhayolm yet, but we'll probably be getting to it the week after next.)

Let's start with the positives:
1. I've actually not really had any trouble (yet) in keeping up with my Assault Points in order to keep getting my Remnants Permits. (much thanks to Treu, Screamin and Lamia13)
2. I've gotten a lot more good experience on these runs and many "lessons learned" which I really need to start writing down.
3. almost all of us are on Vent and it's SO much easier to communicate with what's going on, who gets what cells, reminding people to lot/pass/pickup/trade/bazaar cells/items/whatever.
4. I've gotten a few more 15 pieces!!! (ok, there's not really anything special about that, I know. I'm trying to stay positive, damnit! lol)

The negatives:
1. Assault Points - I'm barely hanging on a thread. lol The majority of the nights we do runs, I ONLY have enough points for ONE Permit. (So I'm really thankful we are only doing runs twice a week.)
2. all of our "good experience" has primarily been coming in the form of "oh shit. we definitely gotta remember to NOT do THAT ever again" lol
3. not everyone is on Vent. {/cry} and sometimes things seem to be getting miscommunicated with what the gameplan is, who should be lotting what cells, etc...
4. we still haven't gotten a single 25 or 35 drop yet. ... and that's what REALLY makes me a saaaaaad paaaandaaaaaaa.

I'm not letting anything get me down though. Salvage is rough. I knew that when I was getting in to this. At least this is a HELL of a lot more interesting than just spamming {sky} for 10 months! :-D


So, time to breakdown last night's run of Silver Seas Remnants:
Set up: Khrone (MNK/NIN and main assist), Ofe (MNK/NIN), Cole (SAM/NIN), Greenie (THF/NIN), Kuni (RDM/WHM?), Erm (BRD/WHM), Rob (SCH/RDM?)
Not in attendance: Toon (internet connection was down all evening), LB (out of town for a funeral), Uke (out of town? work?)
NOTE: So, yes. I'm actually kinda happy we have 10 ppl in this group now, since it actually happened that 3 ppl couldn't make it, but we still have enough to do a run without having to {/shout} for some random person to join us.
Enter time: 11/24/2009 10:35pm EST

1st Floor: success
Charge in, fists-a-blazing, heading down the West route. Just cleared one of the side-rooms on the way to the NM room, to pick up some random cells. Ended up grabbing one more mob from another room too cuz cells drops were kinda lame.
Our THF stayed in the West hallway while the rest of the group went to camp on the South end of the room. THF aggroed the mobs and runs back in the direction we came from while the rest of us grab the 2 MNK Fomors (from now on, referred to as "Fornicators" cuz Greenie keeps calling them "Formers" lol). By the time the 2 MNKs were down, the rest of the Fomors had deaggroed and come back to the big room. We then start picking them off 1 at a time. Once all 6 Fomors were dead, we regroup back in the West entrance to the big room, buff up, and then kill the NM (Hammerblow Majanun).
It all ran smoothly this time (as well as last time), so this will definitely be our strategy from now on. Unfortunately, we still didn't get the Usu 35 Head drop.

2nd Floor: wipe, but lessons learned
Immediately ran to the SE path towards Powderkeg Yanadahn NM (always drops Usu 15 Legs, sometimes Morri 35 Legs).
Lesson learned #1: While we knew that these Fomors have a wide low-HP aggro range, it was still wider than we had anticipated. We fought in the hallway in the East entrance to the room, but we still accidentally aggroed more than we could handle. From now on, we need to fight further away from the room in the hallway where it turns North.
Lesson learned #2: These Fomors and Imps (Devilets) do NOT deaggro like they did on the previous floor, so do NOT try to outrun them. They also move back towards their starting locations VERY slowly so if we know we will wipe, try to die closer to the room so they can get out of the way faster so we can raise and continue.
We ended up just getting a few more out of the way then zoning up.

3rd Floor: skipped NM
Circle-around south-west-north-east towards porter #2. Sneak and stick to the wall to bypass the mobs in the South room altogether.
Our THF aggroes everything in the East room and kites back towards where we came from. The only remaining mob in the room will be a stationary Rampart. We killed it in order to open the door to porter #2. Several mobs had returned to the room before we killed the rampart, but we were still successful in killing it and warping up.
We skipped Gyroscopic Gears NM because none of the members present needed anything that it dropped.

4th Floor: failga, lesson learned, strategy still not 100% sure about
Wiki lied to us stating "Archaic Rampart x4 (stationary in the rectangular room)". After the run, I corrected the Wiki entry to state "Archaic Rampart x4 (stationary in the rectangular room, until aggroed)"
Our plan was similar to other floors: have our THF aggro everything in the room and kite it all out and far away from us, while the rest of the group lays the smackdown on the ramparts in the corners. When the ramparts started following him, we panicked a little bit. We managed to grab one or two and were fighting one down in the main room. The other mobs started coming back and I tried running into a corner of the room, bringing the rampart with me... but he decided to draw me back towards him into the middle of the room, where my ass was quickly handed to me by 3 gears.
Our future plan was discussed after we wiped and decided we didn't have enough time to kill all 4 ramparts and the NM: THF will aggro everything in the room and continue to kite everything towards the exit porter, while DDs will try to voke/chiblast/grab-however-we-possibly-can the 4 ramparts and kite them up towards the entrance room (where we came in). Once we get the ramparts up to the entrance, start picking them off one at a time, making sure not to let any of the others run away back to the big room.
This plan sounds reasonable, but we still may run into a few problems with this: (1) all DDs need to make sure we have some form of voke capability (2) we need to worry about the 6 gears that wander the 4th floor hallways and hope we don't run into them on our way back up towards the entrance (3) once at the entrance, hopfully we will just be able to Sleep the other ramparts while focusing on fighting one of them.


We briefly discussed possibly doing Zhayolm Remnants next week, but we decided that since we seem to now have the hang of SSR, we should probably stick to it for next week.

I honestly don't care what zones we do, because we're gonna be doing them ALL a LOT over the next year or two or whatever. I'm game for anything... until we start getting 35s, and then we should try to focus on completing those pieces.


Happy Blackout Wednesday everyone!

Tuesday, October 27, 2009

I hope no one minds but I have no intention of facing this sober

(quite possibly the only line I can remember from the movie Ice Pirates. Gee, I wonder why? lol)

Finally got another Salvage group! W00t w00t!!! Some members of HellsBells decided to get a Salvage group together. (I'm glad Treu pointed it out to me or I might have missed it on their forums. Thanks bro!) So I applied and was accepted.

Looks like we have about 9 members so it might take a LITTLE longer to get full-Usu than I had initially intended... but then again, with an extra member or two, at least we won't be struggling if someone can't make it on a particular run. Hopefully the extra man-power will actually speed some things up too, like, we can kill stuff faster to get cells on the early floors... but we gotta make sure we don't waste too much time trying to get cells for those extra people if they don't need them. Basically, we can just use the extra help on the early floors and then have them sit out on the later floors. /shrug I dunno. Guess we'll just have to see how it all goes.

I'll clearly be on MNK full-time. Our THF and BRD are probably set too. But the rest of the people have some varied jobs so they can change it up as we see fit for each zone. (Couple have MNK and SAM. Couple have RDM. etc... So they can switch around if they ever get bored I suppose.) I guess we might also be trying some newer strategies than what I'm used to. Our old group pretty much stuck to the party layout of: RDM, WHM, THF, BRD, MNK, MNK, SAM. I guess this group will probably be throwing in a BLU, BLM and/or SCH into the mix, as well as probably having an extra MNK. Again, we'll just have to see how it all pans-out as we go along.

I'm pumped though because from what I've seen/heard, these are all pretty good players. And since we all belong to the same LS already, hopefully no drama will ensue.

In other news... hell, what have I been doing with my gametime since my last post on here? ("not much...." stfu Treu!) Let's see:
1. I finally quit my sky LS. Too much stress and headaches and loss of sleep to deal with just getting some gil. Seriously, I was spending like 16-20 hours a week up there, just to get... what... 500k per week? Totally not worth it. I'll miss my friends from up there though. Hopefully I'll see them around.
2. Started up on SMN burns in the Tunnel. Good times. I've only done a few, but they pretty much always turn out to be good clean runs. I'm almost always helping to pull with Annel, so that gives me a little more to do than just sit around for 45 minutes doing nothing. Makes me feel like I'm accomplishing something.
3. Got some SMN AF gear (weapon and legs), SMN AFv2 (head and legs), Yinyang Robe... of course, I can't really wear any of this stuff yet cuz I'm only at SMN 62... but at least it's nice to know that I can just level-up into this gear and don't need to worry about it later.
4. Finished my last 3 Gobbiebag quests so my inventory has been upped from 65 to 80! (plus Satchel space as well. YUS! More space for me to fill up with... um.... garbage. lol)
5. Blackbelt items..... yeah. Still no luck.

aight. that's it for now. I'm sure I'll be back to more regular posts in the near future, most-likely all Salvage-related.

Wednesday, May 6, 2009

I bathe in their blood

And no, I don't look red from leveling my RDM lately...

[ For some quick/somewhat-disturbing humor: http://www.explosm.net/comics/1636/ ]

I think I'm finally done leveling my Red Mage!
I FINALLY hit 34 last night (I just haven't had much time to spend on getting RDM from 20 up to 34 lately), which means I can now cast Stoneskin and proceed with increasing my Guard skill. (MNK/RDM ftw?)

Well... I might not be COMPLETELY done with RDM just yet... because I think there was SOME reason for me to possibly want to get it up to 35. (Fast Cast II?? whatev.) I'll eventually be taking it up to 75. Eventually. It still won't be for a long long time though. Not til after SAM and SMN are there first.

{sky} has been keeping me busy lately (as always) but at least I'm finding time to spend on other important things... like CoP missions! I've already made it up to the 3-5 fight, which we will hopefully be doing tonight, assuming Sana and Nomar are online at a decent hour and aren't too busy. Otherwise I'll be heading off to {Dynamis - San d'Oria} with HellsBells and then off to start using /RDM.

I can only imagine that progressing through PMs will be easier and easier as we go along because I've had people constantly asking to join our group when we catch up to them. (someone is at 5-1, someone else at 5-2, someone else at 5-3, etc...) Oh goodie! Maybe I'll actually get to complete this!

The AH site shows that I have been making some progress in achievement points... and yet I'm getting ranked lower and lower each day on our server. WTF Mate? I still can never tell if this means that more people are signing up on the AH site or if more people are just progressing faster than I have been. /cry

Whatev. I'm happy with the progress I've made lately. :)

Other random progress I've made over the past few weeks include finally capping-off my Counter merits (5/5) and leveling PUP up to 30. And yes, soloing PUP is hella easier than trying to solo RDM... and a lot more {fun}! Those lil automatons are pretty smart, knowing when to cast Silence or finish off a skillchain, etc.... I also have another 6 merit points to dump into something tonight... which will more-than-likely be STR, taking it up to 2/5. I COULD get 1 merit in 2 other MNK Group 2 areas... but I figure STR would probably be a better choice for me at this point because it can still help out with other jobs (ie. SAM) and I don't really need those other Group 2 merits. They'd be nice to have to better my MNK and might possibly be a little helpful in Salvage if we ever start back up again... but I think I'm gonna stick with STR and THEN maybe into those other areas, because my next STR will cost me 9 merit points. ugh!

Treu and I have also been discussing possibly starting to get a gruop together for Salvage runs again. And after hearing last night that Lilmama now has all 3 items for her Marduk Feet (still needs crafting items) I think I'm really wanting to start up Salvage again. I crave Usu so badly, it hurts sometimes. /cry

We have a few people in mind that we are going to ask to join us. Some we really would like to have; some we will take just because we know they are good people that have jobs that we'd need and they wouldn't try to screw us over (ie. get their gear and then split). We're aiming to maybe start up our runs again in a couple weeks, but obviously that depends on everyone's schedule.

We'll see. We'll see.

Thursday, March 12, 2009

A Very Merry Unbirthday to Me!

Today, March 12th, is my first unbirthday after obtaining the ripe old age of... um... 25. Yeah. 25. Again. For like the 8th time.

It turns out I really didn't take as much of a break from FFXI as I had anticipated. But in the past week or two, I have actually gotten quite a bit accomplished!

Our good buddy Hybrid has recently discovered, from the character Finalfantasyxi, the Buburimu Astral Flow burn camp and has gone completely, if you pardon the expression, ape-shit crazy over there. He must have gotten something like 12 levels in 2 days with SMN burn parties. It's nutso! So, of course, I want a piece of this action too, so I had to go unlock my COR (which didn't take very long at all). Well, in order for them to let me into the party, they basically said I needed to bring a job that they could all Level Sync down to... so, basically, I'm not really making any progress on the jobs I really want to level, but at least I got to experience the camp a few times.

So, the trick works like this:
(1) You have a PL aggro basically half the mobs in Buburimu. In our case, I was running Screamin as PLD75/RDM37 (for max defense, phalanx, etc...). I even had to take off his W Legs because I was outrunning and de-aggro-ing [is that a word?!] basically everything. The party just sits down near the entrance of Mhaura and waits for 10 or 15 minutes while the PL pulls everything. The route I typically took was just heading southeast and then zig-zag my way north up the coastline until I got about 2/3rds of the way to the top of the map. Then I'd start zig-zagging my way back southwest towards the camp. Pulling all of the mobs is actually pretty simple; you just need to provoke 1 of each type of mob that links (birds, goblins, dhalmels, crawlers, etc...) at the beginning and then everything else will follow. The only real tough part is just making sure you don't outrun all of the mobs and deaggro any.

(2) Once you have the desired number of mobs (preferably 40-50) just run back to the camp and stand still while all of the mobs start putting the smack-down on the PL. Now, you need to make sure your party has at 3 SMNs and are level synched down to 15. Once everyone is ready, the SMNs {Astral Flow} and {Blood Pact: Ward} twice. This should basically take out all of the mobs and give everyone in the party a boat-load of xp. It typically jumps your level 15 character up to level 18. NOTE: If noone in the party has a job at level 15, you can still Level Sync down to say level 13 and still use the same tactic, but just pull a smaller batch of mobs.

(3) Now that everyone has gotten their xp, and 3 of your party members have used their 2-hour, head into Mhaura and have the other 3 members job-change to COR. If the CORs use their 2-hour and hit a 5 or a 6, all of your party members' timers are reset, including their 2-hour timers! Huzzah!

(4) Have someone job-change to another level 15 job.

(5) Rinse and repeat.

Using this technique I progressed to BLM 17, SCH 17, PUP 18, THF 23 and SMN 25. I also leveled my BRD up to 12 in the hopes of hitting up this camp in the near future. All-in-all, it's a quick and easy way for people to get xp... but sometimes the amount of time it takes just sitting around waiting for the pull or the time it takes to get a COR to get lucky and reset your 2-hours just takes a little longer than I would like. You probably still end up only making no more than 10k xp per hour so you might just be better off in a normal camp. Oh wait, that means getting a party together in the Dunes... nevermind.

Besides that burn camp, I also hit up the East Ronfaure [S] bird camp and got my SAM up to 49... which makes me a happy panda.

Mog Locker - now expanded to 80!

Gobbie Bag - quest VII completed, so my inventory is now at 65!

ToAU Missions - progressed up to Puppet In Peril.

Zilart Mission - completed Divine Might and got my earring (Bushi)... not that I'm gonna use it for a while, since my SAM is still only at 49. /sigh

CoP Missions - I FINALLY FINALLY FINALLY got {Promyvion - Dem} done and began CoP Chapter 2. My WAR also leveled up to 41 while beating the boss. hehe nice.

Sky - Seiryu finally decided to drop a D Head for me. Byakko and Kirin however still decided to be stingy that night and not drop my much-needed D Legs and Osode. I was first in line for those items that night too. ; ; oh wells... now i'm back down to 3rd or something cuz I don't outside farm like some of the other members of Relentless.

Salvage - I got my first 35 piece (Usukane legs - Hikazu Hakama) from our Arrapago Remnants run! And I think this is actually the first 35 piece our Salvage LS has obtained. I so happy! :)

Relentless - Our newly-reformed sky LS also got our first payout. It was actually 2 weeks worth of payout, but it turned out to be something like 1.2 million gil per person. VERY nice. I really hope we can keep this up.

Wednesday, February 25, 2009

To Salve and to Salve Not

Our little Salvage group apparently isn't running as smooth as we had all hoped. And, I hate to say it, but it's probably partially my fault cuz of my lil' mishap Sunday morning. Having just returned from the emergency room at TWO different hospitals, I was just not up for gaming Sunday afternoon, so I missed-out on our 3rd planned Salvage run. And apparently the run didn't go so well. And apparently there was much yelling again. ; ;

Tuesday night @10pm was our planned 4th run. By 8pm, Hybrid and I were both on Gigidy, but noone else was. So we go do a couple {Assault}s because we both want to start clearing all of them for Captain's rank, but also because I really needed the assault points to get into Salvage that night. So we use all 4 tags. While we were about to start on our 4th assault, and a couple other people were on Gigidy, we start wondering where the rest of our group is, cuz we didn't even see them online. This was around 9:50pm.

Ya know what? I just erased like 5 paragraphs cuz it sounded like I was bitchin too much. (And I don't like writing about negativity on here.) Simply put: not everyone showed up. But we still had 6 people. There's no reason not to enter Salvage if we have a full party ready to go, is there? We can still try an easier route. We can still farm for gil items. Hell, we can still just go explore some different areas and try new job combinations! But come on... don't throw a fit about noone being online and then log off yourself. (without even telling anyone)

Apparently our schedule needed revising, so we did that to the best of our capabilities with only having half of the group there. Hopefully everyone will still be able to do these runs at these new times. Hell, even if we can't make it to these times, we can just try to go on runs when we all happen to be online! I don't know.

I just want to do Salvage. Flat out, Salvage is the path to my primary goal of this entire game.

Quit complaining and try to think of resolutions to the problem. Damn, y'all suck. ;-)

Friday, February 20, 2009

Second time, same as the first...

Second time, same as the first:
A little bit louder and a little bit worse!

Actually, GigidyGigidy's 2nd Salvage run went fairly well last night. Well, better than the 1st run went. We ended up doing Zhayolm Remnants again, but this time we took a little more time on the first 2 floors to farm cells that we needed. Perhaps a little too much time was spent on the 1st floor while going after Incus Cells (weapon) but like everything else that is Salvage, it'll take time for us to really get the feel for how to do this right.

At least this time I could actually use my shadows! The first run I had unlocked my subjob and JAs almost right away... but didn't get a magic cell the entire time. Granted, last time I actually had a lot more equipment slots unlocked too. I think I had everything but legs/feet, ranged/ammo and body unlocked. This time I only had weapon and hands. :-P

We got up to the 4th floor within 30 minutes, so we went after Poroggo Madame to get some 15 pieces... one of which was the remaining piece necessary for Caol's Usu feet! We basically wiped 2 or 3 times to the NM before we finally got it down... but at least we know what to do now. It went somethign along the lines of:
(1) THF sack pulls from the North room and heads towards the east room to die
(2) MNK #1 Chi Blasts the NM as soon as she enters the north/south hallway and then runs towards the west room, where everyone else is waiting
(3) MNK #2 waits at the south door of the north/south hallway (making sure to stay out of sight from the froggies) and Chi Blasts the NM if necessary and also heads towards the west room
(4) put the smack-down on the NM after she completely enters the west room and try to pull her as far from the center room as possible so that we don't aggro the other froggies either during the fight or while she's heading back to her spawn location
(5) everyone stay in close so when she charms us, noone dies (NOTE: Taru froggies are smaller than others. lol)
(6) repeat 4 and 5 til she's dead
(7) lot gearz0rz and /hurray

So, it took us 2 runs just to get some 15 gear... ... ... lol Nah, we're doin fine. I think we have the cell order down now (after only 2 runs!) We just need to figure out how much time we should spend on each floor farming cells and learn when to just cut our losses and move on to the next floor for different cells. Like, it would really have helped us out if we had some HP cells.

In other news: we headed up to sky right after Salvage and did our last Kirin, Suzaku and Byakko with our current group. Before Sunday's sky run, apparently a bunch of people are getting cut from the shell. Guess we'll see who stays and who goes.

And damn you Kneehigh for being ahead of me in points for D Legs!!!
At least we got another haidate last night for the group. 1 less item for us to clamor over. Can't wait til we start selling THOSE. :)

Wednesday, February 18, 2009

Fox has one of those new reality shows at eight, 'Fast animals, slow children.'

So umm, YEAH!

Salvage went about as smoothly as I had expected it to on our first run: about as smooth as a baby's bottom... that has been put through a blender set on "chop" for 5 to 10 seconds. (I'm not positive, but I'd imagine that that's not "smooth" at all.)

We got so pwned it was almost laughable. Almost.

I don't understand why some of the people on our run were expecting to actually like cruise thru the floors and kill NMs with ease, when some of us had never even been on a Salvage run. Oh, and it didn't help that cells were being dished-out to people kinda slowly. And that some cells were just lost because everyone passed on them, eventhough not everyone HAD them. And that we were kind of rushing through everything and didn't get the cells we needed to progress to the next floors. And that instructions seemed to be changed on-the-fly which caused more problems than they resolved. And that there was a lot of YELLING which I think just ended up causing more frustration among our group. And that we split up on the first floor and were killlin mobs kinda slowly. And that.... oh geez. I'll just stop there.

I don't have time to write much this morning, but a word comes to mind when I think about the run last night: clusterfuck.

Simple solution: it's gonna take time, experience, and more planning in order to accomplish anything in Salvage. I think everyone realizes that now, so now that we got served, everyone can lower their expectations for the time-being and hopefully our next run will be a little easier-paced.

Despite all the negativity in this post, I'm still tryin to keep an optimistic mindset on our Salvage group. :)

Monday, February 16, 2009

Re-elect Mayor Goldie Wilson. "Progress" is his middle-name!

Progress Progress Progress Progress Progress

(1) Expanded Mog Locker to 70
(2) Merit: Kick Attacks 4/5
(3) Merit: Counter 2/5
(4) LolFail payout from last week: over 600k! (I can almost TASTE that Blackbelt. It's actually within sight now that payouts are this huge.)
(5) Dynamis - Beaucidine: My first Icelands run. Got the clear! Got PUP Body (free dropped to me) and then inadvertently started a fairly large, and somewhat awkward, argument between several LS members as to how "I now had to level PUP since I have an AFv2 piece now" (yeah, I was totally kidding) and some ppl laughed and some ppl took offense and how PUPs have to take all this crap from non-PUPs and they don't know how it's a sweet sweet job and blah blah blah... After my "i gotta level it now" comment, I pretty much just stfu cuz I think a couple ppl actually got mad over it. lol
(6) Sky: we sold a couple items already for this week :)
(7) Salvage: YUS! We finally got a linkpearl set up (GigidyGigidy, and coincidentally it's the same color yellow as my HellsBells pearl), got our members together (Khrone, Treubond, Ratman, Hybridkiller, Hulcalan, Drayco, Caol, Mactatus), discussed jobs, times (Tuesday 10pm, Thursday 10pm, Sunday 3pm), some rules, yadda yadda yadda. Yes, Salvage is actually happening! w000000000000000t!!!

In summary: closer to capped merits; closer to blackbelt; closer to Usu gear. My long-term goals in this game are happening!

Tuesday, February 10, 2009

Today's Secret Word is...

Thundercunt!

Yeah, our LS has had our own little memes throughout our somewhat brief history so far: "Team Mexico", "we're disbanding the LS because [insert random made-up excuse]", "I just broke [player]'s pearl ... cuz I felt like it", "pulling a Sush" (falling asleep at your computer), anything referencing Pandas, YouTube video lists (for when you're bored), etc... But last night Treu made some off-kilter comment about how he was upset that some schmuck was buying Ancient Beastcoins off the AH for 9k and immediately selling them for 9.2k, to which he referred to the player as a "Thundercunt". Much hilarity (and name-calling) ensued. Nomar has now dubbed Treu with this as his nickname, to go alongside my nickname of "tattooface". XD

While farming last night, I noticed Shiiga's SMN gear. Niiiiiiice stuff. AF+1, AFv2, ZNM head piece, Yinyang, etc... It was pretty slick to see someone have a free Garuda out for a while while Ballad was active. :-D I'm jealous, but now I have someone to look up to while leveling my SMN.

So! My progress over the past month or so:
(1) {Salvage} access O - w0000t!!! I joined a random group of people (5 of us total) and did The Black Coffin ToAU Mission. Turned out to be, like the Lost Kingdom fight, a LOT easier than I had initially expected. We rocked it out with out any difficulties whatsoever (well, 1 guy DID die right before we beat it) and we weren't even all that organized. We had said that we were gonna take out the RNGs first (which were on the outsides) and then work our way towards the middle... but when the fight started, it seemed that pretty much everyone just went 1-on-1 with someone. lol
(2) PUP O - I unlocked Puppetmaster a little while ago, primarily because I was bored and wanted to do something a little different. One day while I was trying to deathport back home from Sandy, I pulled out the automaton and tried to die... and the automaton just kept whooping butt. I ended up leveling before I actually died. Couple days later I took my PUP outside Basty just to do a little water crystal farming for my gardening... and ended up getting PUP up to 12. lol I just couldn't stop! It's actually kinda fun to play and I'd get all giddy when I SC with my automaton. lol
(3) {Dynamis - Windurst} O - did a run here with HellsBells DURING the SuperBowl... timing of that run sucked cuz I missed out on 2 parties (but I was exhausted from getting back a couple hours earlier from another Colorado ski trip anyways) but I'm glad I stayed home and went on the run... cuz I FINALLY got my clear! So, tomorrow's run is Sandy, but Sunday night we're doing Beaucidine. My first Icelands!
(4) Mog Locker expansion - expanded to 50 and then to 60. Yeah, I thought I fully expanded my locker when I initially opened it... apparently not. Another what... 18 days or something til it'll be at max-capacity.
(5) Finally got back to doing a little more leveling on my SAM and progressed up to 43. Also obtained my SAM AF weapon.
(6) {Genbu's Kabuto} O - cuz noone else really wanted it last night. lol
(7) Besides all of that, I did a bunch of random questing around Whitegate as well just to gain a little more ISP and Imperial Gold. /shrug Again, I've been bored lately; sky is becoming a lil too monotonous.