Showing posts with label Silver Sea Remnants. Show all posts
Showing posts with label Silver Sea Remnants. Show all posts

Wednesday, January 27, 2010

Don't stop, make it pop

Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (COR)
Not in attendance: n/a
Enter Time: Tues 01/26/2010 ~11:09PM EST (full moon)
Goal: NM Run

1st Floor: Hammerblow Majanun
Cleared both side rooms and one of the extended side rooms on the way down the west path. Usu 35 Head dropped and went to Cole. We also noticed that it was 100% full moon at this time.

2nd Floor: Powderkeg Yanadahn
Took SE route to go after Powderkeg. Slipped up a bit when we accidentally aggroed 2 imps while pulling a Fomor... but only 3 ppl died and the rest ran away before being seen. We still continued and killed the NM. Usu 15 Legs dropped and went to me. (Yay! Only need to Usu 25 Legs and I have my first Salvage piece completed!) We noticed that having LB come as COR is REALLY nice. Yes, we noticed this on a previous run, but it turned out really nice this time too.

3rd Floor: bypass
The usual East route... went off without a hitch.

4th Floor: Citadel Chelonian
Again, the usual... We 2-houred on the Archaic Ramparts this time though, and because droprates were much better, we didn't have any accuracy issues. All 4 went down in about 15 minutes, which left us another 10 minutes to take out the turtle, which was cake since LB 2-houred his COR and got us all our 2-hours back. lol

Final Notes / Lessons Learned:
Having our 4th DD come as COR = awesome
Doing the run on a full moon = awesome
Doing Light Skill Chains on Imps and Fomors = awesome

Tuesday, January 26, 2010

Tik Tok on the Clock

Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (BLU)
Not in attendance: n/a
Enter Time: Mon 01/25/2010 ~10:57PM EST
Goal: NM Run

1st Floor: Hammerblow Majanun
We decided to start taking the West path on the 1st floor again to try and get me my Usu 35 Head. Still no luck though. Cruised through this floor like usual. We completely bypassed the central room, but in hindsight, since our gear drops ended up sucking the big fat fatty, we might have done better to spend a little time on those Fomors. There's 16 of them and they constantly respawn. Less than a 50% chance for a cell drop. But then again from what I recall, they die pretty darned quick.

2nd Floor: Dekka
NW path to kill the imps. and hopefully get some Marduk 35 Feet... but as usual, no luck. These imps really suck due to their CONSTANT spamming on Silence and Amnesia. Like, NON-STOP spamming of it. It was pretty ridiculous. We really need to figure a way to prevent this from happening before trying these guys again in the future... if that's even possible.

3rd Floor: bypass
I think I was the only one that knew we had to kill the Speedy Gonzales Imp in the northern chamber in order to open the door to get to the central room, but no biggie. As usual, he was kind of a pain in the ass because he runs away after you take 10% of his HP from him, and the gears in the room make it a little more difficult to grab him without unnecessary aggro. Hindsight: timewise, it probably doesn't matter whether we only kill the Imp, or completely clear that room. We probably could have been killing the gears while waiting for him to come back around each time anyways. No biggie though. Greenie sac-pulled the East room for us so we could take out the stationary rampart. It seemed to go a little slow for us, because everything started coming back before we finished off the rampart. Probably due to lack of equipment cell drops for us.

4th Floor: failz
We waited until everyone was unweakened before zoning up to the 4th floor. As soon as we entered, we ran down to the central room, picking up some items from caskets along the way. Everyone knew which rampart to grab on the initial sac-pull... although I was kinda confused why someone else took my place for grabbing one of them. lol Whatev. 4 ppl grabbed them and I was backup in case someone missed. So, after I saw that 3 of them were grabbed, I just Chi Blasted the 4th one and started runnign towards the entrance. We got all 4 up to the starting room and started taking them out... which is when the suckage began.
Problem #1: the archaic ramparts just could NOT be slept. they just seemed uber-resistant tonight.
Problem #2: we were missing a LOT of our swings because of the lack of cell drops up to this point on the run. i don't think we got a single Rings cell. Only 1 (or 0?) head cells. Only a couple ranged, but I didn't have one... basically, all of my slots that I use for my Acc+ gear were still locked. Ditto for the rest of the melee it appeared. I had my Cobra Unit Feet and Hands equipped, Focus up, and ate some sushi.... and I was still missing like crazy.
Our WHM went down... then our RDM... then everyone else. As soon as I had taken hate after the RDM died, it just would not let me get my shadows up so I died pretty quickly too. (By this time, there were already 3 mobs that had spawned from the ramparts.) We ended up getting the 3rd rampart down to about 15% I think, but we wiped. After a couple of us raised, we decided that we wouldn't have enough time to finish off the ramparts and kill the turtle before time ran out, so we just gave up.

Simply put: I don't think we really did anything wrong at all on this run. We only failed due to the crappy droprate of cells. It happens. Hopefully we'll be luckier tomorrow night.

Afterwards: did a couple Golden Salvage runs with Rob and Greenie to get us more Assault Points for future salvage runs.

Tuesday, January 19, 2010

Little Changes Big Results

No, not really. I can't back that up.

Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Kuni (RDM), Liquidblue (COR)
Party 2: GH (THF), Rob (SAM)
Not in attendance: n/a
Enter Time: Mon 01/18/2010 ~11:00PM EST
Goal: NM Run

blah blah blah... Basically exactly the same as the past few runs, except we had LB on COR (instead of his usual BLU or WAR). Having 1 less DD kind of worried me. I felt that we were running a little slow in the beginning. Ofe had some connection issues (severe storm in his area). I think even LB DCed once. Our first attempt at pulling the Archaic Ramparts on the turtle floor resulted in a wipe because the wandering gears took us (well, at least ME) by surprise. Towards the end [someone] also noticed that [they] had apparently gotten Regen instead of Refresh with [their] Sanction. lol

And yet, we still killed everything we planned on with several minutes to spare! :-D So it actually turned out to be a pretty good run. No 35 drops, so clearly that sucked. But I'm still glad we got our objectives completed, despite several things going wrong. I guess the COR's extra buffs really helped out. Maybe we should try this out more often? On other runs? Just this run? I guess we'll just have to try and see!


UPDATE:
I probably won't be able to make it to our next (Tuesday) run because I'm goin to the Cavs/Raptors game. I told the group to go on and plan on me not being there, although I'm still not sure what they'll be doin. So far, sounds like they're gonna try the same battleplan with just 1 less MNK. I'm guessin LB will switch back over to WAR so they have a third DD though.

Tuesday, January 12, 2010

The Tortoise and the Hare

(spoiler alert: the tortoise loses)

Silver Sea Remnants
Party 1: Cole (main MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM), Liquidblue (BLU)
Party 2: GH (THF), Khrone (MNK)
Not in attendance: n/a
Enter Time: Mon 01/11/2010 ~11:00PM EST
Goal: NM Run

1st Floor: bypass
We decided to take the East path for a change, which bypasses my Usu 35 Head NM {/cry} but it turned out nicely because the other side seems to give a lot more cell drops, plus we can move through it a lot quicker than the West path.

2nd Floor: bypass
SW path. Pretty sure we killed a few before porting up.

3rd Floor: success
Made our way to the East porter. Everyone bypassed the South room without incident... which I'm pretty sure was a first for us. lol When clearing the East room, only had maybe 1 or 2 deaths from some unlucky hits. No major incidents. Gyroscopic Gears (NM) only dropped Ares 15 Head. :-P

4th Floor: success
Made our way down to the main room. All 4 pullers made sure we knew which Archaic Rampart we needed to grab. ... And then the wandering Gears came floating by, heading North. :-P GH managed to aggro them and pull them far enough away so that after he had died, they didn't come back after us. Since the wandering Gears were on the North side of the main room, we decided to switch tactics and pull the Archaic Ramparts towards the South end, instead of the entrance chamber to this floor. Once everyone was set, GH aggroed the room and ran North while the 4 pullers grabbed their Archaic Ramparts and headed South. Pullers had to make sure to keep hate and not lose their mob, but we eventually all made it down to the South end and picked them off one at a time (while the others were kept slept). Citadel Chelonian popped. We waited for the wandering gears to start heading back North and kind of followed them back up to the main room. Once we were clear, we pulled the turtle NM a little further South (but not even all the way to the end) and took him out. He only dropped Morrigan 15 Head. :-P

Flied out.

Final Notes / Lessons Learned:
While it kind of irked me that I (as the 2nd MNK) was put in the outside party AND that we bypassed the 1st floor NM, I'm still happy that we finally had a VERY smooth SSR run. Apparently this layout/plan worked for us this time, so I can't really complain. I'm pumped that we finally got a chance at killing the turtle (every other time we've somehow managed to screw up pulling the Archaic Ramparts) and that it went down so easily. We didn't get any good drops, but at least this is another run that we finally have worked the kinks out of. The drops will just come with us executing our battleplan successfully over and over again. :-)

=========================

Follow-up regarding the next night's run:
Basically the exact same run (and still no 35 drops) with a few minor changes:
- Rob (SAM) was in the outside party and Khrone (2nd MNK) was in main party
- before Ofe (WHM) got his magic unlocked, he was actually in the outside party and Rob (SAM) was in the main party, since a WHM without magic is basically useless (although I think he actually got his magic unlocked withing the first 60 seconds of entering Salvage. lol)
- we had a slight delay on the 3rd floor when someone accidentally aggroed one of the mobs in the South room. only took a few minutes to kill though. nothing major.
- we also delayed a bit before pulling the Archaic Ramparts because we weren't sure where the wandering gears were. we probably could have saved a bit of time by just charging in as soon as we got there. again, no major time-loss though.
- we pulled the Archaic Ramparts North this time, instead of South, due to the location/moving-direction of the wandering gears. (which seems like it will always be a coin-toss) So, at least now we are accustomed to pulling in either direction and know we can do it without incident. :-)

Friday, December 4, 2009

Let me tell you why I suck

SSR run this past Monday night... but I couldn't go because I lacked the Assault Points. :-(

A few of us went on an Excavation Duty run right before Salvage was scheduled. I thought we were doing great, but didn't fully realize the amount time it takes to get all the way back to the starting point. We were running back to the Rune of Release and were probably about 15 seconds away from getting there... when time ran out. :-P

So, I screwed myself over because I didn't plan on failing an assault right before we went into Salvage. oh wells. At least the group had a good run.

1st floor NM and both 3rd floor NMs were taken out. Unfortunately no good drops, but at least the group got to them and took them out. (yeah, this is me still trying to think positive) :-)

Lesson Learned: make sure I have enough Assault Points at LEAST the day before a run so that I don't miss out again, just in case we fail the assault run right before Salvage.

Tuesday, December 1, 2009

Don't Suck

"... And if you feel yourself starting to suck, suck less."

Silver Sea Remnants
Set up: Khrone (MNK, main assist), Cole (MNK), Erm (BRD), Ofe (WHM), Toon (RDM), Rob (SAM), Uke (SAM), LB (BLU), GH (THF)
Not in attendance: Kuni
Enter Time: 11/30/2009 10:44PM EST

1st Floor: success
Same run as usual, barrelled-through down the West path, cleared 2 rooms on the way, easily took out the 6 Fomors and jumped straight into fighting the NM. I tried to push through as quickly as possible, quickly moving onto the next room as soon as the previous mob went down. I gotta remember to keep doing that, rather than what I've kinda been doing in the past, which was kill, then run around checking chests or lotting/passing cells, etc... When time is critical, we can worry about lotting cells while already engaged on the next mob, or even while just auto-running down a hallway. I'm getting better though. (at least that's my opinion. lol)

2nd Floor: bypass
Took the SW route this time. Not sure why, but it seemed to confuse some people a bit. There really is no difference in taking portal #3 up (SW) or portal #4 up (SE). Killed just a couple mobs while GH ran to the portal.

3rd Floor: failga and timeout
We warned people about aggroing mobs, but they either didn't know what aggro-ed what, or just flat-out didn't adhere to the warning. The plan was to bypass the South room and hit-up the NM in the East room. We needed to Sneak-up and just avoid aggroing the True-Sight/True-Sound Gears. Unfortunately 2 people got killed with a swiftness, and we never could really figure out why. (Sidenote: Treu actually thinks it may not have been anyone's fault. Apparently Sneak isn't 100% effective, so it may have just been a fluke that someone's Sneak just wasn't effective against one of the mobs.) So, while trying to raise them and getting other mobs out of the way, we ended up wiping entirely. Basically this is what killed out entire run. By the time we got up to the East room and were ready to start fighting, we only have about 15 or 20 minutes left. We still killed a few mobs and farmed up a couple gil items before timing-out.
Lesson learned: Don't just randomly attack mobs in hopes we can save someone quickly. at least in THAT room. We definitely need to set up a plan of attack so we don't keep sacrificing one person in order to raise another.

Final Note: I'm glad I wrote down the entry time on this run, because everyone else forgot to. :) Yay for my addendum note from my previous post!

Wednesday, November 25, 2009

The Sum of a Whole Lot of Nothing

Last night we completed our 8th Salvage run with our group. (2x Bhaflau, 2x Arrapago, 2x Bhaflau, 2x Silver Sea. yeah, still haven't done Zhayolm yet, but we'll probably be getting to it the week after next.)

Let's start with the positives:
1. I've actually not really had any trouble (yet) in keeping up with my Assault Points in order to keep getting my Remnants Permits. (much thanks to Treu, Screamin and Lamia13)
2. I've gotten a lot more good experience on these runs and many "lessons learned" which I really need to start writing down.
3. almost all of us are on Vent and it's SO much easier to communicate with what's going on, who gets what cells, reminding people to lot/pass/pickup/trade/bazaar cells/items/whatever.
4. I've gotten a few more 15 pieces!!! (ok, there's not really anything special about that, I know. I'm trying to stay positive, damnit! lol)

The negatives:
1. Assault Points - I'm barely hanging on a thread. lol The majority of the nights we do runs, I ONLY have enough points for ONE Permit. (So I'm really thankful we are only doing runs twice a week.)
2. all of our "good experience" has primarily been coming in the form of "oh shit. we definitely gotta remember to NOT do THAT ever again" lol
3. not everyone is on Vent. {/cry} and sometimes things seem to be getting miscommunicated with what the gameplan is, who should be lotting what cells, etc...
4. we still haven't gotten a single 25 or 35 drop yet. ... and that's what REALLY makes me a saaaaaad paaaandaaaaaaa.

I'm not letting anything get me down though. Salvage is rough. I knew that when I was getting in to this. At least this is a HELL of a lot more interesting than just spamming {sky} for 10 months! :-D


So, time to breakdown last night's run of Silver Seas Remnants:
Set up: Khrone (MNK/NIN and main assist), Ofe (MNK/NIN), Cole (SAM/NIN), Greenie (THF/NIN), Kuni (RDM/WHM?), Erm (BRD/WHM), Rob (SCH/RDM?)
Not in attendance: Toon (internet connection was down all evening), LB (out of town for a funeral), Uke (out of town? work?)
NOTE: So, yes. I'm actually kinda happy we have 10 ppl in this group now, since it actually happened that 3 ppl couldn't make it, but we still have enough to do a run without having to {/shout} for some random person to join us.
Enter time: 11/24/2009 10:35pm EST

1st Floor: success
Charge in, fists-a-blazing, heading down the West route. Just cleared one of the side-rooms on the way to the NM room, to pick up some random cells. Ended up grabbing one more mob from another room too cuz cells drops were kinda lame.
Our THF stayed in the West hallway while the rest of the group went to camp on the South end of the room. THF aggroed the mobs and runs back in the direction we came from while the rest of us grab the 2 MNK Fomors (from now on, referred to as "Fornicators" cuz Greenie keeps calling them "Formers" lol). By the time the 2 MNKs were down, the rest of the Fomors had deaggroed and come back to the big room. We then start picking them off 1 at a time. Once all 6 Fomors were dead, we regroup back in the West entrance to the big room, buff up, and then kill the NM (Hammerblow Majanun).
It all ran smoothly this time (as well as last time), so this will definitely be our strategy from now on. Unfortunately, we still didn't get the Usu 35 Head drop.

2nd Floor: wipe, but lessons learned
Immediately ran to the SE path towards Powderkeg Yanadahn NM (always drops Usu 15 Legs, sometimes Morri 35 Legs).
Lesson learned #1: While we knew that these Fomors have a wide low-HP aggro range, it was still wider than we had anticipated. We fought in the hallway in the East entrance to the room, but we still accidentally aggroed more than we could handle. From now on, we need to fight further away from the room in the hallway where it turns North.
Lesson learned #2: These Fomors and Imps (Devilets) do NOT deaggro like they did on the previous floor, so do NOT try to outrun them. They also move back towards their starting locations VERY slowly so if we know we will wipe, try to die closer to the room so they can get out of the way faster so we can raise and continue.
We ended up just getting a few more out of the way then zoning up.

3rd Floor: skipped NM
Circle-around south-west-north-east towards porter #2. Sneak and stick to the wall to bypass the mobs in the South room altogether.
Our THF aggroes everything in the East room and kites back towards where we came from. The only remaining mob in the room will be a stationary Rampart. We killed it in order to open the door to porter #2. Several mobs had returned to the room before we killed the rampart, but we were still successful in killing it and warping up.
We skipped Gyroscopic Gears NM because none of the members present needed anything that it dropped.

4th Floor: failga, lesson learned, strategy still not 100% sure about
Wiki lied to us stating "Archaic Rampart x4 (stationary in the rectangular room)". After the run, I corrected the Wiki entry to state "Archaic Rampart x4 (stationary in the rectangular room, until aggroed)"
Our plan was similar to other floors: have our THF aggro everything in the room and kite it all out and far away from us, while the rest of the group lays the smackdown on the ramparts in the corners. When the ramparts started following him, we panicked a little bit. We managed to grab one or two and were fighting one down in the main room. The other mobs started coming back and I tried running into a corner of the room, bringing the rampart with me... but he decided to draw me back towards him into the middle of the room, where my ass was quickly handed to me by 3 gears.
Our future plan was discussed after we wiped and decided we didn't have enough time to kill all 4 ramparts and the NM: THF will aggro everything in the room and continue to kite everything towards the exit porter, while DDs will try to voke/chiblast/grab-however-we-possibly-can the 4 ramparts and kite them up towards the entrance room (where we came in). Once we get the ramparts up to the entrance, start picking them off one at a time, making sure not to let any of the others run away back to the big room.
This plan sounds reasonable, but we still may run into a few problems with this: (1) all DDs need to make sure we have some form of voke capability (2) we need to worry about the 6 gears that wander the 4th floor hallways and hope we don't run into them on our way back up towards the entrance (3) once at the entrance, hopfully we will just be able to Sleep the other ramparts while focusing on fighting one of them.


We briefly discussed possibly doing Zhayolm Remnants next week, but we decided that since we seem to now have the hang of SSR, we should probably stick to it for next week.

I honestly don't care what zones we do, because we're gonna be doing them ALL a LOT over the next year or two or whatever. I'm game for anything... until we start getting 35s, and then we should try to focus on completing those pieces.


Happy Blackout Wednesday everyone!