"... And if you feel yourself starting to suck, suck less."
Silver Sea Remnants
Set up: Khrone (MNK, main assist), Cole (MNK), Erm (BRD), Ofe (WHM), Toon (RDM), Rob (SAM), Uke (SAM), LB (BLU), GH (THF)
Not in attendance: Kuni
Enter Time: 11/30/2009 10:44PM EST
1st Floor: success
Same run as usual, barrelled-through down the West path, cleared 2 rooms on the way, easily took out the 6 Fomors and jumped straight into fighting the NM. I tried to push through as quickly as possible, quickly moving onto the next room as soon as the previous mob went down. I gotta remember to keep doing that, rather than what I've kinda been doing in the past, which was kill, then run around checking chests or lotting/passing cells, etc... When time is critical, we can worry about lotting cells while already engaged on the next mob, or even while just auto-running down a hallway. I'm getting better though. (at least that's my opinion. lol)
2nd Floor: bypass
Took the SW route this time. Not sure why, but it seemed to confuse some people a bit. There really is no difference in taking portal #3 up (SW) or portal #4 up (SE). Killed just a couple mobs while GH ran to the portal.
3rd Floor: failga and timeout
We warned people about aggroing mobs, but they either didn't know what aggro-ed what, or just flat-out didn't adhere to the warning. The plan was to bypass the South room and hit-up the NM in the East room. We needed to Sneak-up and just avoid aggroing the True-Sight/True-Sound Gears. Unfortunately 2 people got killed with a swiftness, and we never could really figure out why. (Sidenote: Treu actually thinks it may not have been anyone's fault. Apparently Sneak isn't 100% effective, so it may have just been a fluke that someone's Sneak just wasn't effective against one of the mobs.) So, while trying to raise them and getting other mobs out of the way, we ended up wiping entirely. Basically this is what killed out entire run. By the time we got up to the East room and were ready to start fighting, we only have about 15 or 20 minutes left. We still killed a few mobs and farmed up a couple gil items before timing-out.
Lesson learned: Don't just randomly attack mobs in hopes we can save someone quickly. at least in THAT room. We definitely need to set up a plan of attack so we don't keep sacrificing one person in order to raise another.
Final Note: I'm glad I wrote down the entry time on this run, because everyone else forgot to. :) Yay for my addendum note from my previous post!
Tuesday, December 1, 2009
Wednesday, November 25, 2009
The Sum of a Whole Lot of Nothing
Last night we completed our 8th Salvage run with our group. (2x Bhaflau, 2x Arrapago, 2x Bhaflau, 2x Silver Sea. yeah, still haven't done Zhayolm yet, but we'll probably be getting to it the week after next.)
Let's start with the positives:
1. I've actually not really had any trouble (yet) in keeping up with my Assault Points in order to keep getting my Remnants Permits. (much thanks to Treu, Screamin and Lamia13)
2. I've gotten a lot more good experience on these runs and many "lessons learned" which I really need to start writing down.
3. almost all of us are on Vent and it's SO much easier to communicate with what's going on, who gets what cells, reminding people to lot/pass/pickup/trade/bazaar cells/items/whatever.
4. I've gotten a few more 15 pieces!!! (ok, there's not really anything special about that, I know. I'm trying to stay positive, damnit! lol)
The negatives:
1. Assault Points - I'm barely hanging on a thread. lol The majority of the nights we do runs, I ONLY have enough points for ONE Permit. (So I'm really thankful we are only doing runs twice a week.)
2. all of our "good experience" has primarily been coming in the form of "oh shit. we definitely gotta remember to NOT do THAT ever again" lol
3. not everyone is on Vent. {/cry} and sometimes things seem to be getting miscommunicated with what the gameplan is, who should be lotting what cells, etc...
4. we still haven't gotten a single 25 or 35 drop yet. ... and that's what REALLY makes me a saaaaaad paaaandaaaaaaa.
I'm not letting anything get me down though. Salvage is rough. I knew that when I was getting in to this. At least this is a HELL of a lot more interesting than just spamming {sky} for 10 months! :-D
So, time to breakdown last night's run of Silver Seas Remnants:
Set up: Khrone (MNK/NIN and main assist), Ofe (MNK/NIN), Cole (SAM/NIN), Greenie (THF/NIN), Kuni (RDM/WHM?), Erm (BRD/WHM), Rob (SCH/RDM?)
Not in attendance: Toon (internet connection was down all evening), LB (out of town for a funeral), Uke (out of town? work?)
NOTE: So, yes. I'm actually kinda happy we have 10 ppl in this group now, since it actually happened that 3 ppl couldn't make it, but we still have enough to do a run without having to {/shout} for some random person to join us.
Enter time: 11/24/2009 10:35pm EST
1st Floor: success
Charge in, fists-a-blazing, heading down the West route. Just cleared one of the side-rooms on the way to the NM room, to pick up some random cells. Ended up grabbing one more mob from another room too cuz cells drops were kinda lame.
Our THF stayed in the West hallway while the rest of the group went to camp on the South end of the room. THF aggroed the mobs and runs back in the direction we came from while the rest of us grab the 2 MNK Fomors (from now on, referred to as "Fornicators" cuz Greenie keeps calling them "Formers" lol). By the time the 2 MNKs were down, the rest of the Fomors had deaggroed and come back to the big room. We then start picking them off 1 at a time. Once all 6 Fomors were dead, we regroup back in the West entrance to the big room, buff up, and then kill the NM (Hammerblow Majanun).
It all ran smoothly this time (as well as last time), so this will definitely be our strategy from now on. Unfortunately, we still didn't get the Usu 35 Head drop.
2nd Floor: wipe, but lessons learned
Immediately ran to the SE path towards Powderkeg Yanadahn NM (always drops Usu 15 Legs, sometimes Morri 35 Legs).
Lesson learned #1: While we knew that these Fomors have a wide low-HP aggro range, it was still wider than we had anticipated. We fought in the hallway in the East entrance to the room, but we still accidentally aggroed more than we could handle. From now on, we need to fight further away from the room in the hallway where it turns North.
Lesson learned #2: These Fomors and Imps (Devilets) do NOT deaggro like they did on the previous floor, so do NOT try to outrun them. They also move back towards their starting locations VERY slowly so if we know we will wipe, try to die closer to the room so they can get out of the way faster so we can raise and continue.
We ended up just getting a few more out of the way then zoning up.
3rd Floor: skipped NM
Circle-around south-west-north-east towards porter #2. Sneak and stick to the wall to bypass the mobs in the South room altogether.
Our THF aggroes everything in the East room and kites back towards where we came from. The only remaining mob in the room will be a stationary Rampart. We killed it in order to open the door to porter #2. Several mobs had returned to the room before we killed the rampart, but we were still successful in killing it and warping up.
We skipped Gyroscopic Gears NM because none of the members present needed anything that it dropped.
4th Floor: failga, lesson learned, strategy still not 100% sure about
Wiki lied to us stating "Archaic Rampart x4 (stationary in the rectangular room)". After the run, I corrected the Wiki entry to state "Archaic Rampart x4 (stationary in the rectangular room, until aggroed)"
Our plan was similar to other floors: have our THF aggro everything in the room and kite it all out and far away from us, while the rest of the group lays the smackdown on the ramparts in the corners. When the ramparts started following him, we panicked a little bit. We managed to grab one or two and were fighting one down in the main room. The other mobs started coming back and I tried running into a corner of the room, bringing the rampart with me... but he decided to draw me back towards him into the middle of the room, where my ass was quickly handed to me by 3 gears.
Our future plan was discussed after we wiped and decided we didn't have enough time to kill all 4 ramparts and the NM: THF will aggro everything in the room and continue to kite everything towards the exit porter, while DDs will try to voke/chiblast/grab-however-we-possibly-can the 4 ramparts and kite them up towards the entrance room (where we came in). Once we get the ramparts up to the entrance, start picking them off one at a time, making sure not to let any of the others run away back to the big room.
This plan sounds reasonable, but we still may run into a few problems with this: (1) all DDs need to make sure we have some form of voke capability (2) we need to worry about the 6 gears that wander the 4th floor hallways and hope we don't run into them on our way back up towards the entrance (3) once at the entrance, hopfully we will just be able to Sleep the other ramparts while focusing on fighting one of them.
We briefly discussed possibly doing Zhayolm Remnants next week, but we decided that since we seem to now have the hang of SSR, we should probably stick to it for next week.
I honestly don't care what zones we do, because we're gonna be doing them ALL a LOT over the next year or two or whatever. I'm game for anything... until we start getting 35s, and then we should try to focus on completing those pieces.
Let's start with the positives:
1. I've actually not really had any trouble (yet) in keeping up with my Assault Points in order to keep getting my Remnants Permits. (much thanks to Treu, Screamin and Lamia13)
2. I've gotten a lot more good experience on these runs and many "lessons learned" which I really need to start writing down.
3. almost all of us are on Vent and it's SO much easier to communicate with what's going on, who gets what cells, reminding people to lot/pass/pickup/trade/bazaar cells/items/whatever.
4. I've gotten a few more 15 pieces!!! (ok, there's not really anything special about that, I know. I'm trying to stay positive, damnit! lol)
The negatives:
1. Assault Points - I'm barely hanging on a thread. lol The majority of the nights we do runs, I ONLY have enough points for ONE Permit. (So I'm really thankful we are only doing runs twice a week.)
2. all of our "good experience" has primarily been coming in the form of "oh shit. we definitely gotta remember to NOT do THAT ever again" lol
3. not everyone is on Vent. {/cry} and sometimes things seem to be getting miscommunicated with what the gameplan is, who should be lotting what cells, etc...
4. we still haven't gotten a single 25 or 35 drop yet. ... and that's what REALLY makes me a saaaaaad paaaandaaaaaaa.
I'm not letting anything get me down though. Salvage is rough. I knew that when I was getting in to this. At least this is a HELL of a lot more interesting than just spamming {sky} for 10 months! :-D
So, time to breakdown last night's run of Silver Seas Remnants:
Set up: Khrone (MNK/NIN and main assist), Ofe (MNK/NIN), Cole (SAM/NIN), Greenie (THF/NIN), Kuni (RDM/WHM?), Erm (BRD/WHM), Rob (SCH/RDM?)
Not in attendance: Toon (internet connection was down all evening), LB (out of town for a funeral), Uke (out of town? work?)
NOTE: So, yes. I'm actually kinda happy we have 10 ppl in this group now, since it actually happened that 3 ppl couldn't make it, but we still have enough to do a run without having to {/shout} for some random person to join us.
Enter time: 11/24/2009 10:35pm EST
1st Floor: success
Charge in, fists-a-blazing, heading down the West route. Just cleared one of the side-rooms on the way to the NM room, to pick up some random cells. Ended up grabbing one more mob from another room too cuz cells drops were kinda lame.
Our THF stayed in the West hallway while the rest of the group went to camp on the South end of the room. THF aggroed the mobs and runs back in the direction we came from while the rest of us grab the 2 MNK Fomors (from now on, referred to as "Fornicators" cuz Greenie keeps calling them "Formers" lol). By the time the 2 MNKs were down, the rest of the Fomors had deaggroed and come back to the big room. We then start picking them off 1 at a time. Once all 6 Fomors were dead, we regroup back in the West entrance to the big room, buff up, and then kill the NM (Hammerblow Majanun).
It all ran smoothly this time (as well as last time), so this will definitely be our strategy from now on. Unfortunately, we still didn't get the Usu 35 Head drop.
2nd Floor: wipe, but lessons learned
Immediately ran to the SE path towards Powderkeg Yanadahn NM (always drops Usu 15 Legs, sometimes Morri 35 Legs).
Lesson learned #1: While we knew that these Fomors have a wide low-HP aggro range, it was still wider than we had anticipated. We fought in the hallway in the East entrance to the room, but we still accidentally aggroed more than we could handle. From now on, we need to fight further away from the room in the hallway where it turns North.
Lesson learned #2: These Fomors and Imps (Devilets) do NOT deaggro like they did on the previous floor, so do NOT try to outrun them. They also move back towards their starting locations VERY slowly so if we know we will wipe, try to die closer to the room so they can get out of the way faster so we can raise and continue.
We ended up just getting a few more out of the way then zoning up.
3rd Floor: skipped NM
Circle-around south-west-north-east towards porter #2. Sneak and stick to the wall to bypass the mobs in the South room altogether.
Our THF aggroes everything in the East room and kites back towards where we came from. The only remaining mob in the room will be a stationary Rampart. We killed it in order to open the door to porter #2. Several mobs had returned to the room before we killed the rampart, but we were still successful in killing it and warping up.
We skipped Gyroscopic Gears NM because none of the members present needed anything that it dropped.
4th Floor: failga, lesson learned, strategy still not 100% sure about
Wiki lied to us stating "Archaic Rampart x4 (stationary in the rectangular room)". After the run, I corrected the Wiki entry to state "Archaic Rampart x4 (stationary in the rectangular room, until aggroed)"
Our plan was similar to other floors: have our THF aggro everything in the room and kite it all out and far away from us, while the rest of the group lays the smackdown on the ramparts in the corners. When the ramparts started following him, we panicked a little bit. We managed to grab one or two and were fighting one down in the main room. The other mobs started coming back and I tried running into a corner of the room, bringing the rampart with me... but he decided to draw me back towards him into the middle of the room, where my ass was quickly handed to me by 3 gears.
Our future plan was discussed after we wiped and decided we didn't have enough time to kill all 4 ramparts and the NM: THF will aggro everything in the room and continue to kite everything towards the exit porter, while DDs will try to voke/chiblast/grab-however-we-possibly-can the 4 ramparts and kite them up towards the entrance room (where we came in). Once we get the ramparts up to the entrance, start picking them off one at a time, making sure not to let any of the others run away back to the big room.
This plan sounds reasonable, but we still may run into a few problems with this: (1) all DDs need to make sure we have some form of voke capability (2) we need to worry about the 6 gears that wander the 4th floor hallways and hope we don't run into them on our way back up towards the entrance (3) once at the entrance, hopfully we will just be able to Sleep the other ramparts while focusing on fighting one of them.
We briefly discussed possibly doing Zhayolm Remnants next week, but we decided that since we seem to now have the hang of SSR, we should probably stick to it for next week.
I honestly don't care what zones we do, because we're gonna be doing them ALL a LOT over the next year or two or whatever. I'm game for anything... until we start getting 35s, and then we should try to focus on completing those pieces.
Happy Blackout Wednesday everyone!
Tuesday, October 27, 2009
Chuck Norris Belt - Part I
Chuck Norris said, "Toy boat," until everybody else's tongue got twisted.King Behemoth
Excellence
2 mil
I is happy
'nuff said.
I hope no one minds but I have no intention of facing this sober
(quite possibly the only line I can remember from the movie Ice Pirates. Gee, I wonder why? lol)
Finally got another Salvage group! W00t w00t!!! Some members of HellsBells decided to get a Salvage group together. (I'm glad Treu pointed it out to me or I might have missed it on their forums. Thanks bro!) So I applied and was accepted.
Looks like we have about 9 members so it might take a LITTLE longer to get full-Usu than I had initially intended... but then again, with an extra member or two, at least we won't be struggling if someone can't make it on a particular run. Hopefully the extra man-power will actually speed some things up too, like, we can kill stuff faster to get cells on the early floors... but we gotta make sure we don't waste too much time trying to get cells for those extra people if they don't need them. Basically, we can just use the extra help on the early floors and then have them sit out on the later floors. /shrug I dunno. Guess we'll just have to see how it all goes.
I'll clearly be on MNK full-time. Our THF and BRD are probably set too. But the rest of the people have some varied jobs so they can change it up as we see fit for each zone. (Couple have MNK and SAM. Couple have RDM. etc... So they can switch around if they ever get bored I suppose.) I guess we might also be trying some newer strategies than what I'm used to. Our old group pretty much stuck to the party layout of: RDM, WHM, THF, BRD, MNK, MNK, SAM. I guess this group will probably be throwing in a BLU, BLM and/or SCH into the mix, as well as probably having an extra MNK. Again, we'll just have to see how it all pans-out as we go along.
I'm pumped though because from what I've seen/heard, these are all pretty good players. And since we all belong to the same LS already, hopefully no drama will ensue.
In other news... hell, what have I been doing with my gametime since my last post on here? ("not much...." stfu Treu!) Let's see:
1. I finally quit my sky LS. Too much stress and headaches and loss of sleep to deal with just getting some gil. Seriously, I was spending like 16-20 hours a week up there, just to get... what... 500k per week? Totally not worth it. I'll miss my friends from up there though. Hopefully I'll see them around.
2. Started up on SMN burns in the Tunnel. Good times. I've only done a few, but they pretty much always turn out to be good clean runs. I'm almost always helping to pull with Annel, so that gives me a little more to do than just sit around for 45 minutes doing nothing. Makes me feel like I'm accomplishing something.
3. Got some SMN AF gear (weapon and legs), SMN AFv2 (head and legs), Yinyang Robe... of course, I can't really wear any of this stuff yet cuz I'm only at SMN 62... but at least it's nice to know that I can just level-up into this gear and don't need to worry about it later.
4. Finished my last 3 Gobbiebag quests so my inventory has been upped from 65 to 80! (plus Satchel space as well. YUS! More space for me to fill up with... um.... garbage. lol)
5. Blackbelt items..... yeah. Still no luck.
aight. that's it for now. I'm sure I'll be back to more regular posts in the near future, most-likely all Salvage-related.
Finally got another Salvage group! W00t w00t!!! Some members of HellsBells decided to get a Salvage group together. (I'm glad Treu pointed it out to me or I might have missed it on their forums. Thanks bro!) So I applied and was accepted.
Looks like we have about 9 members so it might take a LITTLE longer to get full-Usu than I had initially intended... but then again, with an extra member or two, at least we won't be struggling if someone can't make it on a particular run. Hopefully the extra man-power will actually speed some things up too, like, we can kill stuff faster to get cells on the early floors... but we gotta make sure we don't waste too much time trying to get cells for those extra people if they don't need them. Basically, we can just use the extra help on the early floors and then have them sit out on the later floors. /shrug I dunno. Guess we'll just have to see how it all goes.
I'll clearly be on MNK full-time. Our THF and BRD are probably set too. But the rest of the people have some varied jobs so they can change it up as we see fit for each zone. (Couple have MNK and SAM. Couple have RDM. etc... So they can switch around if they ever get bored I suppose.) I guess we might also be trying some newer strategies than what I'm used to. Our old group pretty much stuck to the party layout of: RDM, WHM, THF, BRD, MNK, MNK, SAM. I guess this group will probably be throwing in a BLU, BLM and/or SCH into the mix, as well as probably having an extra MNK. Again, we'll just have to see how it all pans-out as we go along.
I'm pumped though because from what I've seen/heard, these are all pretty good players. And since we all belong to the same LS already, hopefully no drama will ensue.
In other news... hell, what have I been doing with my gametime since my last post on here? ("not much...." stfu Treu!) Let's see:
1. I finally quit my sky LS. Too much stress and headaches and loss of sleep to deal with just getting some gil. Seriously, I was spending like 16-20 hours a week up there, just to get... what... 500k per week? Totally not worth it. I'll miss my friends from up there though. Hopefully I'll see them around.
2. Started up on SMN burns in the Tunnel. Good times. I've only done a few, but they pretty much always turn out to be good clean runs. I'm almost always helping to pull with Annel, so that gives me a little more to do than just sit around for 45 minutes doing nothing. Makes me feel like I'm accomplishing something.
3. Got some SMN AF gear (weapon and legs), SMN AFv2 (head and legs), Yinyang Robe... of course, I can't really wear any of this stuff yet cuz I'm only at SMN 62... but at least it's nice to know that I can just level-up into this gear and don't need to worry about it later.
4. Finished my last 3 Gobbiebag quests so my inventory has been upped from 65 to 80! (plus Satchel space as well. YUS! More space for me to fill up with... um.... garbage. lol)
5. Blackbelt items..... yeah. Still no luck.
aight. that's it for now. I'm sure I'll be back to more regular posts in the near future, most-likely all Salvage-related.
Friday, September 18, 2009
And now for something completely different... MCS
In regards to Monopoly City Streets which just did a server reset this morning around 3:00AM EST... and in reference to posts on their blog.
http://www.monopolycitystreets.com/
http://blog.monopolycitystreets.com/
==============================================
======== To the MCS Developement Team ========
==============================================
I just wanted to start off by saying that, despite all of the complaints you guys read here on the blog, there are still some of us that will enjoy the game. I think it's a great concept, bringing an old boardgame to life by using REAL city streets from all over the world and allowing people to compete, in real-time, against other people that are ALSO from all over the world. It's free. It's fun. You won't be hearing any complaints from me! :)
The only suggestion I have is to add in some kind of messaging system so that we can communicate with other players. It could probably even just be tied into the current "Alert" system that is set up. I just think it'd be nice to have a way to strike a truce with other people if you get into a Hazard War with them that just gets out of control. lol (Of course, the down-side to having a messaging system is that all of these cheaters/botters/whatever could end up just spamming everyone and making things even worse....)
==============================================
===== To all the whiners and complainers =====
==============================================
Really? You REALLY expect to find a FREE game out there that you can play and then complain that it's not up to your standards? REALLY? And you REALLY think that a piece of software, as complex as I'm sure this is, can be fixed and patched and modified within a couple HOURS of people making complaints and suggestions? Really??
You're probably the kid from down the street that used to come over to play boardgames with me when we were young... we'd laugh, strategize a bit (as much as inexperienced kids can do), have fun... and then as soon as you realize you weren't going to win the whole game, you're the one who "accidentally" kicks the board so no one knows what houses are on what properties... or opens a window or aims a fan at the board so the paper money goes flying everywhere.... Yeah, you're that kid who lacked integrity and a good sportsmanship attitude.
Ya know what? NOT EVERYONE CAN WIN. Every game has winners and losers. Face it: you're not always going to be a winner. (This is a life lesson I'm teaching you here, so I hope you're really listening.) Sometimes life sucks. Deal with it. This is a GAME. If you have problems with the game, then you can either deal with it or you can quit. It's really that simple.
The cool thing about this is that you don't even have to be at the top of any leader board with this game. How about you just play to compete against a group of friends?
And I can't stress that enough: THIS IS A GAME. I don't know about you guys, but I play games to relieve stress. Some of you people seem to have that concept flipped around somehow.
Do you REALLY need electronic validation on a world-wide scale that you are the superior mouse clicker compared to all who oppose you? Perhaps you should seek professional (read: psycological) help.
Really.
==============================================
==============================================
http://www.monopolycitystreets.com/
http://blog.monopolycitystreets.com/
==============================================
======== To the MCS Developement Team ========
==============================================
I just wanted to start off by saying that, despite all of the complaints you guys read here on the blog, there are still some of us that will enjoy the game. I think it's a great concept, bringing an old boardgame to life by using REAL city streets from all over the world and allowing people to compete, in real-time, against other people that are ALSO from all over the world. It's free. It's fun. You won't be hearing any complaints from me! :)
The only suggestion I have is to add in some kind of messaging system so that we can communicate with other players. It could probably even just be tied into the current "Alert" system that is set up. I just think it'd be nice to have a way to strike a truce with other people if you get into a Hazard War with them that just gets out of control. lol (Of course, the down-side to having a messaging system is that all of these cheaters/botters/whatever could end up just spamming everyone and making things even worse....)
==============================================
===== To all the whiners and complainers =====
==============================================
Really? You REALLY expect to find a FREE game out there that you can play and then complain that it's not up to your standards? REALLY? And you REALLY think that a piece of software, as complex as I'm sure this is, can be fixed and patched and modified within a couple HOURS of people making complaints and suggestions? Really??
You're probably the kid from down the street that used to come over to play boardgames with me when we were young... we'd laugh, strategize a bit (as much as inexperienced kids can do), have fun... and then as soon as you realize you weren't going to win the whole game, you're the one who "accidentally" kicks the board so no one knows what houses are on what properties... or opens a window or aims a fan at the board so the paper money goes flying everywhere.... Yeah, you're that kid who lacked integrity and a good sportsmanship attitude.
Ya know what? NOT EVERYONE CAN WIN. Every game has winners and losers. Face it: you're not always going to be a winner. (This is a life lesson I'm teaching you here, so I hope you're really listening.) Sometimes life sucks. Deal with it. This is a GAME. If you have problems with the game, then you can either deal with it or you can quit. It's really that simple.
The cool thing about this is that you don't even have to be at the top of any leader board with this game. How about you just play to compete against a group of friends?
And I can't stress that enough: THIS IS A GAME. I don't know about you guys, but I play games to relieve stress. Some of you people seem to have that concept flipped around somehow.
Do you REALLY need electronic validation on a world-wide scale that you are the superior mouse clicker compared to all who oppose you? Perhaps you should seek professional (read: psycological) help.
Really.
==============================================
==============================================
Thursday, July 9, 2009
Outta the way, Peck!
I was reading some comments on a slashdot article yesterday and got to thinking how FFXIV might be different from other MMORPGs. Of course, this is entirely speculation because SE still refuses to comment at all on the battle system for FFXIV and won't even really say much about the job and level system. ("We cannot talk about the battle system at this time." "we are trying to implement a lot of new systems that other MMO’s haven’t used in the past." "We will expand the job system to make it fairly different from the one in FFXI." etc....)
I don't know of any RPG system where, the more damage you take, the less effective you are at your job. Like, if you have 1500 HP, and you're currently down around 100 HP, that actually would mean that you are almost dead and probably would feel like crap... so you shouldn't be able to hit mobs as strongly as you normally would hit them at full HP.
Along those lines, when you "level up", why should you get so much more HP upon leveling? You should basically just be able to defend better against weaker mobs, but not realistically "have" more HP. Know what I mean? Then again, to counter that thought, I guess having drastically more HP means you can survive weaker attacks better anyways... so your HP % is actually what remains unaffected (eg. your pain-tolerance threshold is effectively higher.)
I kinda hope that FFXIV really IS different from other MMORPGs in that they honestly have found a different approach to levels/skills.
Why CAN'T a new WHM just sit in town and constantly spam Cures on everyone that walks bye? So much so, that he would effectively be able to gather enough experience/skill in curing that he'd be able to eventually learn a Cure IV spell. Actually going out and killing mobs shouldn't be necessary for a skill like that. Think of it like teaching yourself how to program in various software languages at home, rather than getting real-world/corporate experience writing applications.
I dunno. Just random thoughts I was having yesterday.
I don't know of any RPG system where, the more damage you take, the less effective you are at your job. Like, if you have 1500 HP, and you're currently down around 100 HP, that actually would mean that you are almost dead and probably would feel like crap... so you shouldn't be able to hit mobs as strongly as you normally would hit them at full HP.
Along those lines, when you "level up", why should you get so much more HP upon leveling? You should basically just be able to defend better against weaker mobs, but not realistically "have" more HP. Know what I mean? Then again, to counter that thought, I guess having drastically more HP means you can survive weaker attacks better anyways... so your HP % is actually what remains unaffected (eg. your pain-tolerance threshold is effectively higher.)
I kinda hope that FFXIV really IS different from other MMORPGs in that they honestly have found a different approach to levels/skills.
Why CAN'T a new WHM just sit in town and constantly spam Cures on everyone that walks bye? So much so, that he would effectively be able to gather enough experience/skill in curing that he'd be able to eventually learn a Cure IV spell. Actually going out and killing mobs shouldn't be necessary for a skill like that. Think of it like teaching yourself how to program in various software languages at home, rather than getting real-world/corporate experience writing applications.
I dunno. Just random thoughts I was having yesterday.
Friday, July 3, 2009
Freefalling
I have passed a milestone that not many (in the grand-scheme of things in FFXI) have done: I have created a Linkshell.
Relentless, formerly known as lolFail, has been repearled again and is now known as Freefall.
The LS voted me as the new leader, but all that really means is that I now hold the linkshell. I also get the final say in any executive decisions regarding members, points, rules, etc... but hopefully it will never really have to come down to that. I plan on keeping everything the same as it has been for the past 9 months, because it works. (If it ain't broke, don't fix it, right?)
The past few days have been running relatively smoothly with the much-appericated assistance of Lilmama, Cbassx and Altimaomega, my sack-holders. (uh huh ahuhuh huh. I just said they hold my sack.) Lil still takes care of selling gil items (via Puntaru) and passing out the weekly payouts. Cbass and Alti help organize the various farm and god-kill sessions and point out things that I miss from time to time. (ie. "Dude, we really shouldn't be doing Suzaku without a RNG up here") Alti has also been a champ in getting us new members because we have gotten like 10 new members this week. Unfortunately, we haven't done any extensive background checks on these people before giving them a pearl and allowing them to join us on runs. I have already recieved several /tells about 2 of these new individuals that I "should keep an eye on" due to other people's previous experiences with them.
What has NOT been running smoothly this week is that Kirin has just NOT been cooperating with drops for us. All 3 Kirin's we did this week dropped us a total of 2 Kirin's Poles and 4 gil items. That's it! No N.Body (which we STILL have not seen drop since 4/27/2009). No W.Legs (which, as always in sky shells, is one of the 2 most desired pieces of gear). Not even a stinkin D.Body (which used to fall like rain to us)! Alti actually called a GM after last night's run to ask about this. The GM looked in to it and said that the "drop rates seem to be working fine" and, simply put, "our luck just apprently sucks" and there was nothing he could do about it.
Well, at least waters dropped for us quickly last night. We got up to sky and I think we got our 1st water on the 3rd pot. ^^ So, we popped 1 Olla (from a water we got a few days earlier) and before we could even pop the 2nd Olla 15 minutes later, we had already gotten a 2nd water for the evening! After those, we quickly ran up and took out Zip, which ended up giving us 3 full Genbu popsets.
After taking out those 3 Genbu's, we are now sitting on about 5 or 6 full Kirin popsets... so hopefully now that we have more members showing up, we can hopefully get back to popping Kirin twice per night, like we used to. :-D
On a more personal note, I haven't really felt like I've accomplished much in-game lately since my last post, but at least I'm making SOME progress:
- FINALLY beat CoP 3-5... which was kind of funny. we ended up beating Diabolos on what was supposed to just be a practice run. we hadn't taken any food, or used poison pots. we just wanted to make sure we had our stun order down correctly. next thing we know, he was already down to about 55% hp and we were like "uh... so um... should we just try to kill him NOW? or is this still a practice run?" lol
- Guard Skill is now up to 150
- I got my A Hands last night (which now means after I get my W Legs, I can spend my points on N gear and I'm done with sky!)
- I got my Melee Gaiters from Dynamis - Bastok, which should help out a ton with Guard skillups (guard skill +12)
- I got my Melee Cyclas from Dynamis - Beaucedine, which has been nice for just healing up a bit between fights, whether while resting or running
- I attended Khrone's first Dreamlands which was Dynamis - Buburimu last Wednesday and already got my Melee Gloves -1 (woooooooot!)
- incremented my STR merit up to level 3
- leveled PUP up to 46
... huh. I guess I actually HAVE accomplished quite a bit over the past few weeks. And this is all still while I'm attending sky basically 20 hours per week too. ^^ Go go Tattooface!
The next couple days (4th of July weekend) will probably be spent abusing Screamin as a PL to help me level my guard just a bit more before Treu gets back from vacation.
Relentless, formerly known as lolFail, has been repearled again and is now known as Freefall.
The LS voted me as the new leader, but all that really means is that I now hold the linkshell. I also get the final say in any executive decisions regarding members, points, rules, etc... but hopefully it will never really have to come down to that. I plan on keeping everything the same as it has been for the past 9 months, because it works. (If it ain't broke, don't fix it, right?)
The past few days have been running relatively smoothly with the much-appericated assistance of Lilmama, Cbassx and Altimaomega, my sack-holders. (uh huh ahuhuh huh. I just said they hold my sack.) Lil still takes care of selling gil items (via Puntaru) and passing out the weekly payouts. Cbass and Alti help organize the various farm and god-kill sessions and point out things that I miss from time to time. (ie. "Dude, we really shouldn't be doing Suzaku without a RNG up here") Alti has also been a champ in getting us new members because we have gotten like 10 new members this week. Unfortunately, we haven't done any extensive background checks on these people before giving them a pearl and allowing them to join us on runs. I have already recieved several /tells about 2 of these new individuals that I "should keep an eye on" due to other people's previous experiences with them.
What has NOT been running smoothly this week is that Kirin has just NOT been cooperating with drops for us. All 3 Kirin's we did this week dropped us a total of 2 Kirin's Poles and 4 gil items. That's it! No N.Body (which we STILL have not seen drop since 4/27/2009). No W.Legs (which, as always in sky shells, is one of the 2 most desired pieces of gear). Not even a stinkin D.Body (which used to fall like rain to us)! Alti actually called a GM after last night's run to ask about this. The GM looked in to it and said that the "drop rates seem to be working fine" and, simply put, "our luck just apprently sucks" and there was nothing he could do about it.
Well, at least waters dropped for us quickly last night. We got up to sky and I think we got our 1st water on the 3rd pot. ^^ So, we popped 1 Olla (from a water we got a few days earlier) and before we could even pop the 2nd Olla 15 minutes later, we had already gotten a 2nd water for the evening! After those, we quickly ran up and took out Zip, which ended up giving us 3 full Genbu popsets.
After taking out those 3 Genbu's, we are now sitting on about 5 or 6 full Kirin popsets... so hopefully now that we have more members showing up, we can hopefully get back to popping Kirin twice per night, like we used to. :-D
On a more personal note, I haven't really felt like I've accomplished much in-game lately since my last post, but at least I'm making SOME progress:
- FINALLY beat CoP 3-5... which was kind of funny. we ended up beating Diabolos on what was supposed to just be a practice run. we hadn't taken any food, or used poison pots. we just wanted to make sure we had our stun order down correctly. next thing we know, he was already down to about 55% hp and we were like "uh... so um... should we just try to kill him NOW? or is this still a practice run?" lol
- Guard Skill is now up to 150
- I got my A Hands last night (which now means after I get my W Legs, I can spend my points on N gear and I'm done with sky!)
- I got my Melee Gaiters from Dynamis - Bastok, which should help out a ton with Guard skillups (guard skill +12)
- I got my Melee Cyclas from Dynamis - Beaucedine, which has been nice for just healing up a bit between fights, whether while resting or running
- I attended Khrone's first Dreamlands which was Dynamis - Buburimu last Wednesday and already got my Melee Gloves -1 (woooooooot!)
- incremented my STR merit up to level 3
- leveled PUP up to 46
... huh. I guess I actually HAVE accomplished quite a bit over the past few weeks. And this is all still while I'm attending sky basically 20 hours per week too. ^^ Go go Tattooface!
The next couple days (4th of July weekend) will probably be spent abusing Screamin as a PL to help me level my guard just a bit more before Treu gets back from vacation.
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