Tuesday, January 19, 2010

Little Changes Big Results

No, not really. I can't back that up.

Silver Sea Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Kuni (RDM), Liquidblue (COR)
Party 2: GH (THF), Rob (SAM)
Not in attendance: n/a
Enter Time: Mon 01/18/2010 ~11:00PM EST
Goal: NM Run

blah blah blah... Basically exactly the same as the past few runs, except we had LB on COR (instead of his usual BLU or WAR). Having 1 less DD kind of worried me. I felt that we were running a little slow in the beginning. Ofe had some connection issues (severe storm in his area). I think even LB DCed once. Our first attempt at pulling the Archaic Ramparts on the turtle floor resulted in a wipe because the wandering gears took us (well, at least ME) by surprise. Towards the end [someone] also noticed that [they] had apparently gotten Regen instead of Refresh with [their] Sanction. lol

And yet, we still killed everything we planned on with several minutes to spare! :-D So it actually turned out to be a pretty good run. No 35 drops, so clearly that sucked. But I'm still glad we got our objectives completed, despite several things going wrong. I guess the COR's extra buffs really helped out. Maybe we should try this out more often? On other runs? Just this run? I guess we'll just have to try and see!


UPDATE:
I probably won't be able to make it to our next (Tuesday) run because I'm goin to the Cavs/Raptors game. I told the group to go on and plan on me not being there, although I'm still not sure what they'll be doin. So far, sounds like they're gonna try the same battleplan with just 1 less MNK. I'm guessin LB will switch back over to WAR so they have a third DD though.

Tuesday, January 12, 2010

The Tortoise and the Hare

(spoiler alert: the tortoise loses)

Silver Sea Remnants
Party 1: Cole (main MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM), Liquidblue (BLU)
Party 2: GH (THF), Khrone (MNK)
Not in attendance: n/a
Enter Time: Mon 01/11/2010 ~11:00PM EST
Goal: NM Run

1st Floor: bypass
We decided to take the East path for a change, which bypasses my Usu 35 Head NM {/cry} but it turned out nicely because the other side seems to give a lot more cell drops, plus we can move through it a lot quicker than the West path.

2nd Floor: bypass
SW path. Pretty sure we killed a few before porting up.

3rd Floor: success
Made our way to the East porter. Everyone bypassed the South room without incident... which I'm pretty sure was a first for us. lol When clearing the East room, only had maybe 1 or 2 deaths from some unlucky hits. No major incidents. Gyroscopic Gears (NM) only dropped Ares 15 Head. :-P

4th Floor: success
Made our way down to the main room. All 4 pullers made sure we knew which Archaic Rampart we needed to grab. ... And then the wandering Gears came floating by, heading North. :-P GH managed to aggro them and pull them far enough away so that after he had died, they didn't come back after us. Since the wandering Gears were on the North side of the main room, we decided to switch tactics and pull the Archaic Ramparts towards the South end, instead of the entrance chamber to this floor. Once everyone was set, GH aggroed the room and ran North while the 4 pullers grabbed their Archaic Ramparts and headed South. Pullers had to make sure to keep hate and not lose their mob, but we eventually all made it down to the South end and picked them off one at a time (while the others were kept slept). Citadel Chelonian popped. We waited for the wandering gears to start heading back North and kind of followed them back up to the main room. Once we were clear, we pulled the turtle NM a little further South (but not even all the way to the end) and took him out. He only dropped Morrigan 15 Head. :-P

Flied out.

Final Notes / Lessons Learned:
While it kind of irked me that I (as the 2nd MNK) was put in the outside party AND that we bypassed the 1st floor NM, I'm still happy that we finally had a VERY smooth SSR run. Apparently this layout/plan worked for us this time, so I can't really complain. I'm pumped that we finally got a chance at killing the turtle (every other time we've somehow managed to screw up pulling the Archaic Ramparts) and that it went down so easily. We didn't get any good drops, but at least this is another run that we finally have worked the kinks out of. The drops will just come with us executing our battleplan successfully over and over again. :-)

=========================

Follow-up regarding the next night's run:
Basically the exact same run (and still no 35 drops) with a few minor changes:
- Rob (SAM) was in the outside party and Khrone (2nd MNK) was in main party
- before Ofe (WHM) got his magic unlocked, he was actually in the outside party and Rob (SAM) was in the main party, since a WHM without magic is basically useless (although I think he actually got his magic unlocked withing the first 60 seconds of entering Salvage. lol)
- we had a slight delay on the 3rd floor when someone accidentally aggroed one of the mobs in the South room. only took a few minutes to kill though. nothing major.
- we also delayed a bit before pulling the Archaic Ramparts because we weren't sure where the wandering gears were. we probably could have saved a bit of time by just charging in as soon as we got there. again, no major time-loss though.
- we pulled the Archaic Ramparts North this time, instead of South, due to the location/moving-direction of the wandering gears. (which seems like it will always be a coin-toss) So, at least now we are accustomed to pulling in either direction and know we can do it without incident. :-)

Tuesday, January 5, 2010

Errors are not in the art but in the artificers

(- Isaac Newton)

Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)
Party 2: GH (THF), Liquidblue (WAR)
Enter Time: Mon 1/4/2010 ~10:50PM EST
Goal: Boss Run
Game plan: same as before with a few minor tweaks here and there
Result: really lucky on cell drops; Boss killed with about 6 minutes to spare; Ares 25 Head went to Erm; Morrigan 25 Body went to GH; Usu 15 Hands went to Khrone
New Title: Comet Charioteer
Notes:
- I had Arhat's Gi +1, Arhat's Jinpachi, Patronus Ring which all helped with dmg control.
- I focused a lot more on keeping shadows up, which made the healer's job a lot easier.
- Killing all 10 gears helped a ton.
- Having that extra DD (and us focusing a lot more on skill chains) helped a lot with killing gears and other mobs quicker.


In other news: Did 4 more Golden Salvage runs with LB and Cole. I'm starting to feel more comfortable using my SMN now, but still need to get it leveled past 62 so i can finally start wearing my AFv2. lol

Tuesday, December 29, 2009

Chuck Norris Belt - Part II

There is no chin behind Chuck Norris' beard. There is only another fist.

Fafnir
DaFunk
2 mil
I is happier

'nuff said.

Wednesday, December 23, 2009

Time for toys and time for gear

Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SAM), Kuni (RDM)Party 2: GH (THF)
Not in attendance: Liquidblue
Enter Time: Tue 12/22/2009 11:03PM EST
Goal: Boss Run

1st Floor:
West path. Kill Bifrons and move to the next room... after getting to the central room and clearing it, send someone to the porter while everyone else backtracks to kill more mobs for necessary cell drops. Cell drops were pretty much in our favor tonight throughout the entire run.

2nd Floor:
Killed all 4 flans quickly, not caring whether spikes were up or not. Took the NW path. Again, killed almost everything.

3rd Floor:
Rings/Earrings and Ranged cells weren't dropping for us tonight, but all other equipment cells were, so we were happy. Lots of STR and VIT. A few INT and MND. Not much else stat-wise.

4th Floor:
Got up here 55 minutes into the run. (5 minutes faster than last time.)
Killing gears went a lot smoother tonight too, probably because we had more equipment unlocked, but also because we made sure we DoT-ed all gears ASAP and tried to make sure we SCed as much as possible too. Aggroed 1 gear, but killed all of the other 9. So, the boss's Homing Missile was still going to reset hate, but we tried to be prepared for that.

5th Floor:
Had about 20 or 25 minutes left in the run by the time we ported up.
Made sure to pop HP and MP boost items before coming up to the 5th floor. Entered the boss room. {Boost}ed. Buffed. {Chi Blast}ed and the fight was on. This time the MNKs did a much better job at keeping shadows up. Around 60% the BRD 2houred. (Ofe said he was getting 12 MP per tick at one point. awesomeness.) Around 45% (?) the main MNK 2houred, reset timers, then 2houred again. Around 30% the 2nd MNK (me) 2houred. Ran into a bit of badluck though by this point. The boss fired-off a Homing Missile RIGHT before the SAM got in a crit hit, so it kind of locked in hate onto him for a bit and started following him around the room. I lost a lot of my 2hour just trying to chase the thing down. By the time my 2hour wore, I was pretty much dead and and a minute or two later we had run out of time. He only got off 2 (maybe 3?) Homing Missiles.

Final Notes / Lessons Learned:
Readjusting when everyone 2hours worked out really well. Next time we might want to hold off on 2houring a little bit more, but all-in-all we think we did a lot better than previous boss fights.


Next week we will not have Salvage, due to the holidays. Will start up again on January 4th.
We'll try to focus on getting some Assaults done instead this coming Mon and Tues night.

Hopefully it'll only be a few more Campaign battles until I can rank up. After I rank up this time, I can go purchase a Patronus Ring. (Physical Dmg Taken -2% might help out a bit on this boss fight.)

Tuesday, December 22, 2009

Listen buddy you're not going anywhere

(from The Big Boss)

Bhaflau Remnants
Party 1: Cole (main MNK), Khrone (MNK), Erm (BRD), Ofe (WHM), Rob (SCH?), Kuni (RDM)
Party 2: GH (THF)
Not in attendance: Liquidblue
Enter Time: Mon 12/21/2009 ~11:15PM EST
Goal: Boss Run

1st Floor:
Took our time and prety much cleared out the entire West path (as well as the central areas). We went through and killed all Bifrons (bombs) first, then cleared the final/central room, then backtracked killing more mobs until we got cells that we wanted/needed.

2nd Floor:
Killed all 4 flans quickly, not caring whether spikes were up or not. Pretty sure we ended up taking the NW path (may have been SW though). Again, killed almost everything.

3rd Floor:
Hell, I can't rememeber. Killed lots. Still didn't get the gear drops we were hoping for. (ie. hardly any Feet/Legs dropped for us, but we got tons of Rings/Earrings and Ranged...)

4th Floor:
Gears. Simply put, we F-ed up. We just weren't taking them down quickly enough. 1st one warped out. 2nd one warped out. 3rd we killed. 4th warped out and we just said "screw it" and went on to the boss.

5th Floor:
Everything seemed to go well for a while. MNKs were taking their time, focusing on just keeping shadows up, but as usual, the damn thing kept wiping my shadows with AoE moves AS SOON as I would get them up. Add to the fact that my legs were still locked (therefore no Haidate and therefore less Haste) my timers kinda sucked ass. Boss was hitting us for 400s - 500s. I died at one point, but RRed and got back in there. When Cole went down, the boss started firing off homing missiles and we just declared it a loss.

Final Note:
Things for us MNKs to remember for future runs: we should get as much DMG- gear as possible. (see full list at home, but it was basically Arhat's Body (+1), maybe Head (+1) too... Patronous Ring, Jelly Ring, nyzul feet??...) Might even want to eat a Tav Taco for this boss.
Also want to make sure the RDM had Phalanx II cast on us to reduce the amount of dmg as much as possible.

Friday, December 4, 2009

Let me tell you why I suck

SSR run this past Monday night... but I couldn't go because I lacked the Assault Points. :-(

A few of us went on an Excavation Duty run right before Salvage was scheduled. I thought we were doing great, but didn't fully realize the amount time it takes to get all the way back to the starting point. We were running back to the Rune of Release and were probably about 15 seconds away from getting there... when time ran out. :-P

So, I screwed myself over because I didn't plan on failing an assault right before we went into Salvage. oh wells. At least the group had a good run.

1st floor NM and both 3rd floor NMs were taken out. Unfortunately no good drops, but at least the group got to them and took them out. (yeah, this is me still trying to think positive) :-)

Lesson Learned: make sure I have enough Assault Points at LEAST the day before a run so that I don't miss out again, just in case we fail the assault run right before Salvage.